diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2022-12-05 20:24:20 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2022-12-05 20:24:20 -0800 |
commit | ddc29bf8cfbfb2a455b627805174697863046bfd (patch) | |
tree | d5190cdf061fb3dc4d10b0381ce08a51f1afd9d3 /src/sfx.c | |
parent | bbbff43ca835b91682eaeaff61b5968c1f27bb00 (diff) |
sfx,game: introduce baby_hatted.wav sound effect
This plays whenever a baby dons a mask as a hat.
Diffstat (limited to 'src/sfx.c')
-rw-r--r-- | src/sfx.c | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -24,6 +24,7 @@ sfx_t sfx; void sfx_init(void) { sfx.baby_infected = Mix_LoadWAV("assets/baby-infected.wav"); + sfx.baby_hatted = Mix_LoadWAV("assets/baby-hatted.wav"); sfx.baby_held = Mix_LoadWAV("assets/baby-held.wav"); sfx.baby_rescued = Mix_LoadWAV("assets/baby-rescued.wav"); sfx.adult_armsfull = Mix_LoadWAV("assets/adult-armsfull.wav"); |