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authorVito Caputo <vcaputo@pengaru.com>2022-12-05 19:50:27 -0800
committerVito Caputo <vcaputo@pengaru.com>2022-12-05 19:50:27 -0800
commit645ba66e2dabafd6edda743347ce420174ec4274 (patch)
treef1a1e542468ecac07a61f996bac8c94cff2a1271 /src/sars.h
parent1d8f30eb26a13c5be62526e201948aaa16caf236 (diff)
sars,game: add --cheat flag intended for dev/testing
currently this just overrides teepee quantities to always be 128 128 is used instead of 256 so you can still exercise the teepee boost _without_ winning event, and it doesn't take long to collect two teepee boosts so iteration still isn't bad.
Diffstat (limited to 'src/sars.h')
-rw-r--r--src/sars.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/sars.h b/src/sars.h
index d5325e5..7e0c98b 100644
--- a/src/sars.h
+++ b/src/sars.h
@@ -43,6 +43,7 @@ typedef struct sars_t {
stage_t *stage;
unsigned window_width, window_height;
sars_winmode_t winmode;
+ unsigned cheat:1;
m4f_t projection_x;
m4f_t projection_x_inv;
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