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authorVito Caputo <vcaputo@pengaru.com>2021-12-25 22:01:57 -0800
committerVito Caputo <vcaputo@pengaru.com>2021-12-25 22:01:57 -0800
commit189eac273ba14c8ca0d22b31182b030ccc4c7756 (patch)
treec49ac8c15404cb68ae4ccb4cf2a2ba0f7417c705 /src/sars.h
parent8da03aff8bca547bb83f1b049a65232f03123d5a (diff)
*: introduce a projection matrix and winmodesrev3
The bulk of this is mechanical wiring up of a projection_x to all the nodes. But this also introduces maintenance of the projection_x, with aspect-ratio preservation in two of the modes: WINDOWED and FULLSCREEN, with the previously default stretched-to-fill fullscreen mode now relegated to a third FILLSCREEN winmode. The default at startup is now an aspect ratio-preserving windowed mode. Simply press the 'f' key at any time to cycle through them. This was mostly done in sars to provide a source-available test for reproducing a fullscreen SDL2 bug I filed @ https://github.com/libsdl-org/SDL/issues/5139 Otherwise it's pretty silly to bother with doing anything on sars... but it is a handy little mule for such things.
Diffstat (limited to 'src/sars.h')
-rw-r--r--src/sars.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/sars.h b/src/sars.h
index 39675e5..734e016 100644
--- a/src/sars.h
+++ b/src/sars.h
@@ -30,12 +30,21 @@ typedef enum sars_context_t {
SARS_CONTEXT_CNT
} sars_context_t;
+typedef enum sars_winmode_t {
+ SARS_WINMODE_WINDOW, /* windowed in the ideal aspect ratio (may be letterboxed if resized or --window WxH) */
+ SARS_WINMODE_FULLSCREEN, /* fullscreened, in the ideal aspect ratio (likely letterboxed) */
+ SARS_WINMODE_FILLSCREEN, /* fullscreened, in the screen's aspect ratio (likely stretched) */
+ SARS_WINMODE_CNT
+} sars_winmode_t;
+
typedef struct sars_t {
SDL_Window *window;
SDL_GLContext *gl;
stage_t *stage;
unsigned window_width, window_height;
- unsigned windowed:1;
+ sars_winmode_t winmode;
+
+ m4f_t projection_x;
} sars_t;
void sars_canvas_size(sars_t *sars, int *res_width, int *res_height);
@@ -45,8 +54,8 @@ void sars_viewport_size(sars_t *sars, int *res_width, int *res_height);
void sars_viewport_to_ndc(sars_t *sars, int x, int y, float *res_x, float *res_y);
void sars_viewport_from_ndc(sars_t *sars, float x, float y, int *res_x, int *res_y);
uint32_t sars_viewport_id(sars_t *sars);
-void sars_toggle_fullscreen(sars_t *sars);
void sars_render(play_t *play, void *context);
void sars_dispatch(play_t *play, void *context, SDL_Event *event);
+sars_winmode_t sars_winmode_set(sars_t *sars, sars_winmode_t winmode);
#endif
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