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authorVito Caputo <vcaputo@pengaru.com>2022-12-03 11:13:40 -0800
committerVito Caputo <vcaputo@pengaru.com>2022-12-03 11:16:16 -0800
commitd83ecdfb615aaf71e2807886488941bc1cb7a80d (patch)
treebbaf68986429fab254cf6289fb5c7b9891bb7a18 /src/sars.c
parent5cf1d72cef303cc71a6a2295ff0074a8e40b5cd6 (diff)
game: give adult some acceleration steps from standstill
When navigating tight situations the existing instantaneous 0-100 is difficult to control. By introducing a small bit of acceleration, one can pulse the controls to make small movements. Note this doesn't introduce a deceleration curve, movement still stops immediately upon release of the controls. It's not anything like a physics simulation, it's just a few frames worth of ramping up to 100% movement speed for the adult, plain linear ramp for now. Now it feels like pixel-accurate collision detection might be worth adding...
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