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author | Vito Caputo <vcaputo@pengaru.com> | 2022-12-29 17:14:38 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2022-12-29 17:14:38 -0800 |
commit | 4cde73239ee3a7cfa4a83a3f9d8a20effdb115ed (patch) | |
tree | dcf7ea64487fa40ec08c984abd729f597300e857 /src/plasma-node.h | |
parent | 79a1c4c1295328cc59e9b8643d2125f38fb11038 (diff) |
plasma-node,shader-node: break out maga plasma shaderrev4
Performing the maga branch in the shader slows things down
considerably.
This commit gets rid of the in-shader branch by splitting the
plasma fragment shader into maga and non-maga variants.
This required adding shader vector support to shader-node so
multiple shaders could be supplied, with a selector index pointer
used to pick which is used by the render function.
Diffstat (limited to 'src/plasma-node.h')
-rw-r--r-- | src/plasma-node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plasma-node.h b/src/plasma-node.h index 8db8664..6094207 100644 --- a/src/plasma-node.h +++ b/src/plasma-node.h @@ -21,6 +21,6 @@ typedef struct m4f_t m4f_t; typedef struct stage_t stage_t; typedef struct stage_conf_t stage_conf_t; -stage_t * plasma_node_new(const stage_conf_t *conf, m4f_t *projection_x, float *gloom, int *maga); +stage_t * plasma_node_new(const stage_conf_t *conf, m4f_t *projection_x, float *gloom, unsigned *maga); #endif |