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authorVito Caputo <vcaputo@pengaru.com>2020-04-21 12:05:06 -0700
committerVito Caputo <vcaputo@pengaru.com>2020-04-21 12:07:27 -0700
commit96a5354401916dc7f5e448de7dc0348346141035 (patch)
treeacc9f07a45ded221bda33a0aabd7450863c7b52d /src/glad.c
parentd3a061b1f94c99848a058db1cecd89c81aad4f77 (diff)
game: fix typo in any_aabb initializationrev1
Missing comma silently resulted in aabb_any.min.x == -2 Excellent example of how using the same syntax for negative and the subtraction operator creates opportunity for silent bugs. This is the first time this particular thing has bitten me, doing mostly systems programming throughout my life I haven't dealt much with negative values and certainly not frequently initializing bags of them as is common in game development. This bug is why the collision hit boxes seemed so huge, it was only on the horizontal axis, and actually just the minimum side but in-play it appears to be both since there's always a minimum involved on a horizontal collision. Sigh.
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