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author | Vito Caputo <vcaputo@pengaru.com> | 2022-12-26 17:07:52 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2022-12-27 00:13:41 -0800 |
commit | 74f7606b6e7db795569e548be4eb07fcd0dfb833 (patch) | |
tree | a383bbe2adfbfdbeebbbf74565209346a20dad70 /assets/tv.ans | |
parent | 0986f7bae724fe828692fbfb6d7af9a1950028e2 (diff) |
game: simplify search handlers to always skip inactive nodes
Initially there were few entity types that would linger in the
ix2 while inactive. That slowly changed over time, and now it's
just silly to have so many piecemeal checks if the node is
active.
This commit just moves the node active test before the entity
type switch and removes the type-specific ones. Other trivial
cleanups are sprinkled in there, but there should be no
functional difference.
Diffstat (limited to 'assets/tv.ans')
0 files changed, 0 insertions, 0 deletions