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authorVito Caputo <vcaputo@pengaru.com>2022-12-26 17:07:52 -0800
committerVito Caputo <vcaputo@pengaru.com>2022-12-27 00:13:41 -0800
commit74f7606b6e7db795569e548be4eb07fcd0dfb833 (patch)
treea383bbe2adfbfdbeebbbf74565209346a20dad70 /assets/tv.ans
parent0986f7bae724fe828692fbfb6d7af9a1950028e2 (diff)
game: simplify search handlers to always skip inactive nodes
Initially there were few entity types that would linger in the ix2 while inactive. That slowly changed over time, and now it's just silly to have so many piecemeal checks if the node is active. This commit just moves the node active test before the entity type switch and removes the type-specific ones. Other trivial cleanups are sprinkled in there, but there should be no functional difference.
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