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author | Vito Caputo <vcaputo@pengaru.com> | 2020-04-19 17:02:32 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2020-04-19 17:02:32 -0700 |
commit | f090ed44704fbeedee73c8b2dea780285c14e776 (patch) | |
tree | 49e90bd5679dbdca62eb68ec0fa13e8e87042eae /README | |
parent | 308d0ee789659778210662ca9156981944452ccc (diff) |
README: add a rudimentary README file
Diffstat (limited to 'README')
-rw-r--r-- | README | 30 |
1 files changed, 30 insertions, 0 deletions
@@ -0,0 +1,30 @@ +Building from source: + +You've probably already done this, but first clone the repo: +`git clone git://git.pengaru.com/sars` + +There are a few submodules which must be initialized recursively +before sars will be able to compile, this does the trick: + +`git submodule update --init --recursive --remote` + +Now it's fairly run of the mill autotools: + +``` +$ mkdir build +$ ./bootstrap +$ cd build +$ ../configure +$ make +$ ./src/sars +``` + +The program assumes there will be assets found under the assets/ +folder relative to the current working directory. + +These are some .ogg files and .wav files, and they're not checked +into the git repo. + +This README will be updated in the future with links to where the +production .zip has been uploaded on the wider internet, from those +archies you can grab the sound assets if desired. |