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authorVito Caputo <vcaputo@pengaru.com>2020-04-19 17:02:32 -0700
committerVito Caputo <vcaputo@pengaru.com>2020-04-19 17:02:32 -0700
commitf090ed44704fbeedee73c8b2dea780285c14e776 (patch)
tree49e90bd5679dbdca62eb68ec0fa13e8e87042eae /README
parent308d0ee789659778210662ca9156981944452ccc (diff)
README: add a rudimentary README file
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+Building from source:
+
+You've probably already done this, but first clone the repo:
+`git clone git://git.pengaru.com/sars`
+
+There are a few submodules which must be initialized recursively
+before sars will be able to compile, this does the trick:
+
+`git submodule update --init --recursive --remote`
+
+Now it's fairly run of the mill autotools:
+
+```
+$ mkdir build
+$ ./bootstrap
+$ cd build
+$ ../configure
+$ make
+$ ./src/sars
+```
+
+The program assumes there will be assets found under the assets/
+folder relative to the current working directory.
+
+These are some .ogg files and .wav files, and they're not checked
+into the git repo.
+
+This README will be updated in the future with links to where the
+production .zip has been uploaded on the wider internet, from those
+archies you can grab the sound assets if desired.
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