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authorVito Caputo <vcaputo@pengaru.com>2020-04-22 01:22:21 -0700
committerVito Caputo <vcaputo@pengaru.com>2020-04-22 01:22:21 -0700
commitdb2e899b22aafd0086c03dfb01afda5f2fa285aa (patch)
tree416c937a1931cfefc0d048ee3b3077f45043c3b6
parentaaffb5a3ca6d90db54dee4dfeaa8e5772ff7d2d2 (diff)
sars: disable MSAA
This is vestigial from Eon and doesn't benefit sars, and seems to be introducing corruption on the transparent fringes of the sprites.
-rw-r--r--src/sars.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sars.c b/src/sars.c
index 5f4019a..6d866e9 100644
--- a/src/sars.c
+++ b/src/sars.c
@@ -175,7 +175,7 @@ static void * sars_init(play_t *play, int argc, char *argv[])
fatal_if(SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8) < 0, /* this in particular is required for cache-node.c to work w/alpha */
"Unable to set GL alpha size attribute");
-#define MSAA_RENDER_TARGET
+//#define MSAA_RENDER_TARGET
#ifdef MSAA_RENDER_TARGET
fatal_if(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4) < 0,
"Unable to et GL multisample samples attribute");
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