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authorVito Caputo <vcaputo@pengaru.com>2020-04-21 17:20:43 -0700
committerVito Caputo <vcaputo@pengaru.com>2020-04-21 17:23:31 -0700
commit308f5c6c4ab89a38a055e6915968e81ab47ae45d (patch)
tree03dacc313b2a8394f245b9ac1ddc3f269788b6cc
parentdc1651282c943982714de83ea883afb5c860b14f (diff)
game: some comment cleanups
Some substitution errors, some stale stuff, some unnecessarily conversational crap resulting from drunk overnighter coding.
-rw-r--r--src/game.c12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/game.c b/src/game.c
index 2283997..e8e1c77 100644
--- a/src/game.c
+++ b/src/game.c
@@ -269,13 +269,10 @@ static ix2_search_status_t virus_search(void *cb_context, ix2_object_t *ix2_obje
sfx_play(sfx.baby_infected);
entity->any.type = ENTITY_TYPE_VIRUS;
- /* add new baby */
(void) baby_new(search->game, search->game->babies_node);
- /* reset virus */
reset_virus(search->virus);
- /* stop searching */
return IX2_SEARCH_STOP_HIT;
case ENTITY_TYPE_ADULT:
@@ -292,8 +289,6 @@ static ix2_search_status_t virus_search(void *cb_context, ix2_object_t *ix2_obje
default:
assert(0);
}
-
- /* XXX: I'm not really caring about the return value for now */
}
@@ -374,7 +369,7 @@ static ix2_search_status_t adult_search(void *cb_context, ix2_object_t *ix2_obje
if (!stage_get_active(entity->any.node))
return IX2_SEARCH_MORE_MISS;
- /* convert adult into inanimate adult (of the adultes array) */
+ /* convert adult into inanimate virus (off the viruses array) */
(void) virus_node_new(&(stage_conf_t){ .parent = game->adult->entity.node, .adopt = 1, .name = "adult-virus", .active = 1, .alpha = 1.f }, &game->adult->entity.model_x);
sfx_play(sfx.adult_infected);
@@ -395,8 +390,6 @@ static ix2_search_status_t adult_search(void *cb_context, ix2_object_t *ix2_obje
default:
assert(0);
}
-
- /* XXX: I'm not really caring about the return value for now */
}
@@ -611,7 +604,7 @@ static void game_update(play_t *play, void *context)
assert(0);
}
- /* just always dirty the stage in the game context */
+ /* always dirty the stage in the game context */
stage_dirty(sars->stage);
}
@@ -623,7 +616,6 @@ static void game_dispatch(play_t *play, void *context, SDL_Event *event)
/* global handlers */
sars_dispatch(play, context, event);
- /* anything more to do here? */
switch (event->type) {
case SDL_KEYDOWN:
if (event->key.keysym.sym == SDLK_ESCAPE)
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