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authorVito Caputo <vcaputo@pengaru.com>2022-12-26 16:19:33 -0800
committerVito Caputo <vcaputo@pengaru.com>2022-12-27 00:13:38 -0800
commit0986f7bae724fe828692fbfb6d7af9a1950028e2 (patch)
tree90ef9eda0d3ec8e30c3be181c2e72fa33908f3ad
parentfb6800db0b82acb62da281a56f596f8866f31746 (diff)
plasma-node: fix gloom broken (oops) by 6a1c411
This puts back the gloom multiplication for non-maga mode. It seems appropriate to let maga mode be impervious to gloom, ignorance is bliss as they say.
-rw-r--r--src/plasma-node.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/plasma-node.c b/src/plasma-node.c
index c026923..8afdb75 100644
--- a/src/plasma-node.c
+++ b/src/plasma-node.c
@@ -127,10 +127,10 @@ static const char *plasma_fs = ""
" r = max(smoothstep(.25, .8, cos(PI * v + sin(time))), star);"
" g = max(smoothstep(.25, .8, cos(1.333 * PI + PI * v + sin(time))), star);"
- " gl_FragColor = vec4(max(r, g), g, max(b, g), 1.);"
+ " gl_FragColor = vec4(max(r, g), g, max(b, g), 1.);"
" } else {"
" vec3 col = vec3(cos(PI * v + sin(time)), sin(PI * v + cos(time * .33)), cos(PI * v + sin(time * .66)));"
- " gl_FragColor = vec4((col * .5 + .5), 1.);"
+ " gl_FragColor = vec4((col * .5 + .5) * (1. - gloom), alpha);"
" }"
"}"
"";
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