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|
/******************************************************************************
* recordMyDesktop *
*******************************************************************************
* *
* Copyright (C) 2006,2007 John Varouhakis *
* *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *
* *
* *
* *
* For further information contact me at johnvarouhakis@gmail.com *
******************************************************************************/
#include <recordmydesktop.h>
//return 1 and null if geom1 in geom2 ,2 and null if geom2 in geom1,
//0 if they don't collide
//-1 and two geoms if they collide and geom1 is broken.
//-2 and one or two geoms if they collide and geom2 is broken.
//-10 if group and replace is possible
int CollideRects(WGeometry *wgeom1,
WGeometry *wgeom2,
WGeometry **wgeom_return,
int *ngeoms){
//1 fits in 2
if((wgeom1->x>=wgeom2->x)&&
(wgeom1->x+wgeom1->width<=wgeom2->x+wgeom2->width)&&
(wgeom1->y>=wgeom2->y)&&
(wgeom1->y+wgeom1->height<=wgeom2->y+wgeom2->height)){
*ngeoms=0;
return 1;
}
//2 fits in 1
else if((wgeom2->x>=wgeom1->x)&&
(wgeom2->x+wgeom2->width<=wgeom1->x+wgeom1->width)&&
(wgeom2->y>=wgeom1->y)&&
(wgeom2->y+wgeom2->height<=wgeom1->y+wgeom1->height)){
*ngeoms=0;
return 2;
}
//no collision
else if((wgeom1->x+wgeom1->width<wgeom2->x)||
(wgeom2->x+wgeom2->width<wgeom1->x)||
(wgeom1->y+wgeom1->height<wgeom2->y)||
(wgeom2->y+wgeom2->height<wgeom1->y)){
*ngeoms=0;
return 0;
}
else{
//overlapping points are considered enclosed
//this happens because libxdamage may generate many events for one change
//and some of them may be in the the exact same region
//so identical rects would be considered not colliding
//in order though to avoid endless recursion on the RectInsert
//function should always start at the next element(which is logical since
//if any rect makes it to a points none of it's part collides with previous
//nodes on the list, too)
int x1[2]={wgeom1->x,wgeom1->x+wgeom1->width};
int y1[2]={wgeom1->y,wgeom1->y+wgeom1->height};
int x2[2]={wgeom2->x,wgeom2->x+wgeom2->width};
int y2[2]={wgeom2->y,wgeom2->y+wgeom2->height};
int enclosed[2][4],tot1,tot2;
enclosed[0][0]=(((x1[0]>=x2[0])&&(x1[0]<=x2[1])&&
(y1[0]>=y2[0])&&(y1[0]<=y2[1]))?1:0);
enclosed[0][1]=(((x1[1]>=x2[0])&&(x1[1]<=x2[1])&&
(y1[0]>=y2[0])&&(y1[0]<=y2[1]))?1:0);
enclosed[0][2]=(((x1[0]>=x2[0])&&(x1[0]<=x2[1])&&
(y1[1]>=y2[0])&&(y1[1]<=y2[1]))?1:0);
enclosed[0][3]=(((x1[1]>=x2[0])&&(x1[1]<=x2[1])&&
(y1[1]>=y2[0])&&(y1[1]<=y2[1]))?1:0);
enclosed[1][0]=(((x2[0]>=x1[0])&&(x2[0]<=x1[1])&&
(y2[0]>=y1[0])&&(y2[0]<=y1[1]))?1:0);
enclosed[1][1]=(((x2[1]>=x1[0])&&(x2[1]<=x1[1])&&
(y2[0]>=y1[0])&&(y2[0]<=y1[1]))?1:0);
enclosed[1][2]=(((x2[0]>=x1[0])&&(x2[0]<=x1[1])&&
(y2[1]>=y1[0])&&(y2[1]<=y1[1]))?1:0);
enclosed[1][3]=(((x2[1]>=x1[0])&&(x2[1]<=x1[1])&&
(y2[1]>=y1[0])&&(y2[1]<=y1[1]))?1:0);
tot1=enclosed[0][0]+enclosed[0][1]+enclosed[0][2]+enclosed[0][3];
tot2=enclosed[1][0]+enclosed[1][1]+enclosed[1][2]+enclosed[1][3];
if((tot1==2)&&(tot2==2)){//same width or height, which is the best case
//group
if((enclosed[1][0]&&enclosed[1][1])&&
(wgeom1->width==wgeom2->width)){
wgeom_return[0]=(WGeometry *)malloc(sizeof(WGeometry));
*ngeoms=1;
wgeom_return[0]->x=wgeom1->x;
wgeom_return[0]->y=wgeom1->y;
wgeom_return[0]->width=wgeom1->width;
wgeom_return[0]->height=wgeom2->height+wgeom2->y-wgeom1->y;
return -10;
}
else if((enclosed[1][0]&&enclosed[1][2])&&
(wgeom1->height==wgeom2->height)){
*ngeoms=1;
wgeom_return[0]->x=wgeom1->x;
wgeom_return[0]->y=wgeom1->y;
wgeom_return[0]->width=wgeom2->width+wgeom2->x-wgeom1->x;
wgeom_return[0]->height=wgeom1->height;
return -10;
}
else if((enclosed[1][3]&&enclosed[1][1])&&
(wgeom1->height==wgeom2->height)){
*ngeoms=1;
wgeom_return[0]->x=wgeom2->x;
wgeom_return[0]->y=wgeom2->y;
wgeom_return[0]->width=wgeom1->width+wgeom1->x-wgeom2->x;
wgeom_return[0]->height=wgeom2->height;
return -10;
}
else if((enclosed[1][3]&&enclosed[1][2])&&
(wgeom1->width==wgeom2->width)){
*ngeoms=1;
wgeom_return[0]->x=wgeom2->x;
wgeom_return[0]->y=wgeom2->y;
wgeom_return[0]->width=wgeom2->width;
wgeom_return[0]->height=wgeom1->height+wgeom1->y-wgeom2->y;
return -10;
}
//if control reaches here therewasn't a group and we go on
}
if(tot2==2){
//break geom2
wgeom_return[0]->x=wgeom2->x;
wgeom_return[0]->y=wgeom2->y;
wgeom_return[0]->width=wgeom2->width;
wgeom_return[0]->height=wgeom2->height;
*ngeoms=1;
if(enclosed[1][0]&&enclosed[1][1]){
wgeom_return[0]->y=y1[1];
wgeom_return[0]->height-=y1[1]-y2[0];
}
else if(enclosed[1][0]&&enclosed[1][2]){
wgeom_return[0]->x=x1[1];
wgeom_return[0]->width-=x1[1]-x2[0];
}
else if(enclosed[1][3]&&enclosed[1][1])
wgeom_return[0]->width-=x2[1]-x1[0];
else if(enclosed[1][3]&&enclosed[1][2])
wgeom_return[0]->height-=y2[1]-y1[0];
return -2;
}
else if(tot1==2){
//if the first one breaks(which is already inserted)
//then we reenter the part that was left and the one
//that was to be inserted
wgeom_return[1]->x=wgeom2->x;
wgeom_return[1]->y=wgeom2->y;
wgeom_return[1]->width=wgeom2->width;
wgeom_return[1]->height=wgeom2->height;
wgeom_return[0]->x=wgeom1->x;
wgeom_return[0]->y=wgeom1->y;
wgeom_return[0]->width=wgeom1->width;
wgeom_return[0]->height=wgeom1->height;
*ngeoms=1;
if(enclosed[0][0]&&enclosed[0][1]){
wgeom_return[0]->y=y2[1];
wgeom_return[0]->height-=y2[1]-y1[0];
}
else if(enclosed[0][0]&&enclosed[0][2]){
wgeom_return[0]->x=x2[1];
wgeom_return[0]->width-=x2[1]-x1[0];
}
else if(enclosed[0][3]&&enclosed[0][1])
wgeom_return[0]->width-=x1[1]-x2[0];
else if(enclosed[0][3]&&enclosed[0][2])
wgeom_return[0]->height-=y1[1]-y2[0];
return -1;
}
else if(tot2==1){ //in which case there is also tot1==1
//but we rather not break that
//break geom2 in two
*ngeoms=2;
if(enclosed[1][0]){
//first
wgeom_return[0]->x=x1[1];
wgeom_return[0]->y=y2[0];
wgeom_return[0]->width=wgeom2->width-x1[1]+x2[0];
wgeom_return[0]->height=wgeom2->height;
//second
wgeom_return[1]->x=x2[0];
wgeom_return[1]->y=y1[1];
wgeom_return[1]->width=x1[1]-x2[0];
wgeom_return[1]->height=wgeom2->height-y1[1]+y2[0];
}
else if(enclosed[1][1]){
//first
wgeom_return[0]->x=x2[0];
wgeom_return[0]->y=y2[0];
wgeom_return[0]->width=wgeom2->width-x2[1]+x1[0];
wgeom_return[0]->height=wgeom2->height;
//second
wgeom_return[1]->x=x1[0];
wgeom_return[1]->y=y1[1];
wgeom_return[1]->width=x2[1]-x1[0];
wgeom_return[1]->height=wgeom2->height-y1[1]+y2[0];
}
else if(enclosed[1][2]){
//first(same as [1][0])
wgeom_return[0]->x=x1[1];
wgeom_return[0]->y=y2[0];
wgeom_return[0]->width=wgeom2->width-x1[1]+x2[0];
wgeom_return[0]->height=wgeom2->height;
//second
wgeom_return[1]->x=x2[0];
wgeom_return[1]->y=y2[0];
wgeom_return[1]->width=x1[1]-x2[0];
wgeom_return[1]->height=wgeom2->height-y2[1]+y1[0];
}
else if(enclosed[1][3]){
//first(same as [1][1])
wgeom_return[0]->x=x2[0];
wgeom_return[0]->y=y2[0];
wgeom_return[0]->width=wgeom2->width-x2[1]+x1[0];
wgeom_return[0]->height=wgeom2->height;
//second
wgeom_return[1]->x=x1[0];
wgeom_return[1]->y=y2[0];
wgeom_return[1]->width=x2[1]-x1[0];
wgeom_return[1]->height=wgeom2->height-y2[1]+y1[0];
}
return -2;
}
else{//polygons collide but no point of one is in the other
//so we just keep the two parts of geom2 that are outside geom1
//break geom2 in two
//two cases:
//geom2 crossing vertically geom1
//and geom2 crossing horizontally geom1
//The proper one can be found by simply checking x,y positions
*ngeoms=2;
if(wgeom2->y<wgeom1->y){
//common
wgeom_return[0]->x=wgeom_return[1]->x=x2[0];
wgeom_return[0]->width=wgeom_return[1]->width=wgeom2->width;
wgeom_return[0]->y=y2[0];
wgeom_return[0]->height=wgeom2->height-y2[1]+y1[0];
wgeom_return[1]->y=y1[1];
wgeom_return[1]->height=y2[1]-y1[1];
}
else{
//common
wgeom_return[0]->y=wgeom_return[1]->y=y2[0];
wgeom_return[0]->height=wgeom_return[1]->height=wgeom2->height;
wgeom_return[0]->x=x2[0];
wgeom_return[0]->width=wgeom2->width-x2[1]+x1[0];
wgeom_return[1]->x=x1[1];
wgeom_return[1]->width=x2[1]-x1[1];
}
return -2;
}
}
}
int RectInsert(RectArea **root,WGeometry *wgeom){
int total_insertions=0;
RectArea *temp=NULL,*newnode=(RectArea *)malloc(sizeof(RectArea));
//align
//we do need to know boundaries
wgeom->width+=(wgeom->width%2)|(wgeom->x%2);
wgeom->height+=(wgeom->height%2)|(wgeom->y%2);
wgeom->width+=(wgeom->width%2);
wgeom->height+=(wgeom->height%2);
wgeom->x-=wgeom->x%2;
wgeom->y-=wgeom->y%2;
// fprintf(stderr," %d %d %d %d\n",wgeom->x,
newnode->geom.x=wgeom->x;
newnode->geom.y=wgeom->y;
newnode->geom.width=wgeom->width;
newnode->geom.height=wgeom->height;
newnode->prev=newnode->next=NULL;
if(*root==NULL){
*root=newnode;
total_insertions=1;
}
else{
WGeometry *wgeom_return[2];
wgeom_return[0]=(WGeometry *)malloc(sizeof(WGeometry));
wgeom_return[1]=(WGeometry *)malloc(sizeof(WGeometry));
int ngeoms=0,insert_ok=1,i=0;
temp=*root;
while(insert_ok){ //if something is broken list does not procceed
//(except on -1 collres case)
int collres=CollideRects(&(temp->geom),wgeom,wgeom_return,&ngeoms);
if((!collres))
insert_ok=1;
else{
for(i=0;i<ngeoms;i++){
wgeom_return[i]->width+=(wgeom_return[i]->width%2)|
(wgeom_return[i]->x%2);
wgeom_return[i]->height+=(wgeom_return[i]->height%2)|
(wgeom_return[i]->y%2);
wgeom_return[i]->width+=(wgeom_return[i]->width%2);
wgeom_return[i]->height+=(wgeom_return[i]->height%2);
wgeom_return[i]->x-=wgeom_return[i]->x%2;
wgeom_return[i]->y-=wgeom_return[i]->y%2;
}
insert_ok=0;
switch(collres){
case 1://remove current node,reinsert new one
total_insertions--;
if(temp->prev!=NULL){//no root
if(temp->next!=NULL){//
RectArea *temp1=temp->next;
temp->prev->next=temp->next;
temp->next->prev=temp->prev;
free(temp);
if((wgeom->width>0)&&(wgeom->height>0))
total_insertions+=RectInsert(&temp1,wgeom);
}
else{
temp->prev->next=newnode;
newnode->prev=temp->prev;
total_insertions++;
free(temp);
}
}
else{//root
if((*root)->next!=NULL){
(*root)=(*root)->next;
(*root)->prev=NULL;
if((wgeom->width>0)&&(wgeom->height>0))
total_insertions+=RectInsert(root,wgeom);
}
else if((wgeom->width>0)&&(wgeom->height>0)){
*root=newnode;
total_insertions++;
}
else{
*root=NULL;
total_insertions++;
}
free(temp);
}
break;
case 2://done,area is already covered
free(newnode);
break;
case -1://current node is broken and reinserted
//(in same pos)
//newnode is also reinserted
if((wgeom_return[0]->width>0)&&
(wgeom_return[0]->height>0)){
temp->geom.x=wgeom_return[0]->x;
temp->geom.y=wgeom_return[0]->y;
temp->geom.width=wgeom_return[0]->width;
temp->geom.height=wgeom_return[0]->height;
if(temp->next==NULL){
temp->next=newnode;
newnode->prev=temp;
total_insertions++;
}
else{
insert_ok=1;
}
}
else{//it might happen that the old and now broken node
//is of zero width or height
//(so it isn't reinserted)
if((temp->prev==NULL)&&(temp->next!=NULL)){
*root=(*root)->next;
(*root)->prev=NULL;
}
else if((temp->next==NULL)&&(temp->prev!=NULL)){
temp->prev->next=newnode;
newnode->prev=temp->prev;
}
else if((temp->next==NULL)&&(temp->prev==NULL))
(*root)=newnode;
else{
total_insertions--;
temp->next->prev=temp->prev;
temp->prev->next=temp->next;
total_insertions+=RectInsert(&temp->next,
wgeom);
}
free(temp);
}
break;
case -2://new is broken and reinserted
if(temp->next==NULL){
total_insertions+=ngeoms;
newnode->geom.x=wgeom_return[0]->x;
newnode->geom.y=wgeom_return[0]->y;
newnode->geom.width=wgeom_return[0]->width;
newnode->geom.height=wgeom_return[0]->height;
temp->next=newnode;
newnode->prev=temp;
if(ngeoms>1){
RectArea *newnode1=
(RectArea *)malloc(sizeof(RectArea));
newnode1->geom.x=wgeom_return[1]->x;
newnode1->geom.y=wgeom_return[1]->y;
newnode1->geom.width=wgeom_return[1]->width;
newnode1->geom.height=wgeom_return[1]->height;
newnode->next=newnode1;
newnode1->prev=newnode;
newnode1->next=NULL;
}
}
else{
for(i=0;i<ngeoms;i++){
if((wgeom_return[i]->width>0)&&
(wgeom_return[i]->height>0))
total_insertions+=
RectInsert(&temp->next,wgeom_return[i]);
}
}
break;
case -10://grouped
if(temp->prev==NULL){
if(temp->next==NULL){//empty list
newnode->geom.x=wgeom_return[0]->x;
newnode->geom.y=wgeom_return[0]->y;
newnode->geom.width=wgeom_return[0]->width;
newnode->geom.height=
wgeom_return[0]->height;
*root=newnode;
free(temp);
}
else{
total_insertions--;
*root=temp->next;
(*root)->prev=NULL;
free(temp);
if((wgeom_return[0]->width>0)&&
(wgeom_return[0]->height>0))
total_insertions+=
RectInsert(root,wgeom_return[0]);
}
}
else if(temp->next==NULL){//last, enter anyway
newnode->geom.x=wgeom_return[0]->x;
newnode->geom.y=wgeom_return[0]->y;
newnode->geom.width=wgeom_return[0]->width;
newnode->geom.height=wgeom_return[0]->height;
temp->prev->next=newnode;
newnode->prev=temp->prev;
free(temp);
}
else{//remove node and reinsert, starting where we were
total_insertions--;
RectArea *temp1=temp->next;
temp->prev->next=temp->next;
temp->next->prev=temp->prev;
free(temp);
if((wgeom_return[0]->width>0)&&
(wgeom_return[0]->height>0))
total_insertions+=
RectInsert(&temp1,wgeom_return[0]);
}
break;
}
}
if(insert_ok){
if(temp->next==NULL){
temp->next=newnode;
newnode->prev=temp;
total_insertions++;
break;
}
else{
temp=temp->next;
}
}
else{
break;
}
};
free(wgeom_return[0]);
free(wgeom_return[1]);
}
return total_insertions;
}
void ClearList(RectArea **root){
RectArea *temp;
temp=*root;
if(temp!=NULL){
while(temp->next!=NULL){
temp=temp->next;
free(temp->prev);
}
free(temp);
*root=NULL;
}
}
void BlocksFromList(RectArea **root,
unsigned int blocknum_x,
unsigned int blocknum_y){
RectArea *temp;
unsigned int i,
j,
blockno,
row_start,
row_end,
column_start,
column_end;
temp=*root;
for(i=0;i<blocknum_x*blocknum_y;i++){
yblocks[i]=ublocks[i]=vblocks[i]=0;
}
while(temp!=NULL){
column_start=temp->geom.x/Y_UNIT_WIDTH;
column_end=(temp->geom.x+temp->geom.width)/Y_UNIT_WIDTH;
row_start=temp->geom.y/Y_UNIT_WIDTH;
row_end=(temp->geom.y+temp->geom.height)/Y_UNIT_WIDTH;
for(i=row_start;i<row_end+1;i++){
for(j=column_start;j<column_end+1;j++){
blockno=i*blocknum_x+j;
yblocks[blockno]=1;
ublocks[blockno]=1;
vblocks[blockno]=1;
}
}
temp=temp->next;
}
}
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