diff options
-rw-r--r-- | src/rmd_cache_audio.c | 2 | ||||
-rw-r--r-- | src/rmd_capture_sound.c | 3 | ||||
-rw-r--r-- | src/rmd_encode_sound_buffer.c | 2 | ||||
-rw-r--r-- | src/rmd_timer.c | 3 |
4 files changed, 8 insertions, 2 deletions
diff --git a/src/rmd_cache_audio.c b/src/rmd_cache_audio.c index 8becef4..0ac011f 100644 --- a/src/rmd_cache_audio.c +++ b/src/rmd_cache_audio.c @@ -51,7 +51,7 @@ void *rmdCacheSoundBuffer(ProgData *pdata) { } #endif - rmdThreadsSetName("rmdCacheSounds"); + rmdThreadsSetName("rmdCacheSound"); //We are simply going to throw sound on the disk. //It's sound is tiny compared to that of image, so diff --git a/src/rmd_capture_sound.c b/src/rmd_capture_sound.c index 76ccd4b..0c95afa 100644 --- a/src/rmd_capture_sound.c +++ b/src/rmd_capture_sound.c @@ -29,6 +29,7 @@ #include "rmd_jack.h" #include "rmd_opendev.h" +#include "rmd_threads.h" #include "rmd_types.h" #include <pthread.h> @@ -46,6 +47,8 @@ void *rmdCaptureSound(ProgData *pdata) { #ifdef HAVE_LIBASOUND int frames = pdata->periodsize; #endif + rmdThreadsSetName("rmdCaptureSound"); + //start capturing only after first frame is taken nanosleep(&(struct timespec){ .tv_nsec = pdata->frametime * 1000 }, NULL); diff --git a/src/rmd_encode_sound_buffer.c b/src/rmd_encode_sound_buffer.c index b3f8781..d35a17c 100644 --- a/src/rmd_encode_sound_buffer.c +++ b/src/rmd_encode_sound_buffer.c @@ -46,7 +46,7 @@ void *rmdEncodeSoundBuffer(ProgData *pdata) { jackbuf = malloc(pdata->sound_framesize * pdata->jdata->buffersize); #endif - rmdThreadsSetName("rmdEncodeSounds"); + rmdThreadsSetName("rmdEncodeSound"); pdata->v_encoding_clean = 0; while (pdata->running) { diff --git a/src/rmd_timer.c b/src/rmd_timer.c index 6c3e483..ff9d068 100644 --- a/src/rmd_timer.c +++ b/src/rmd_timer.c @@ -27,6 +27,7 @@ #include "config.h" #include "rmd_timer.h" +#include "rmd_threads.h" #include "rmd_types.h" #include <pthread.h> @@ -41,6 +42,8 @@ void *rmdTimer(ProgData *pdata){ struct timespec delay; + rmdThreadsSetName("rmdTimer"); + delay.tv_sec = 1.f / pdata->args.fps; delay.tv_nsec = 1000000000.f / pdata->args.fps - delay.tv_sec * 1000000000.f; |