| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-05-26 | shader: refresh locations on shader reloads | Vito Caputo | |
| This needs to be done after every shader pogram rebuild, even if the uniforms and everything are unchanged. | |||
| 2020-07-31 | *: initial implementation of pig | Vito Caputo | |
| This is nothing to write home about, but it provides a little sandbox for developing shader-generated textures in the spirit of shadertoy or the demoscene tool bonzomatic. It's more oriented towards developing shaders for use with libstage in the small games I've been hacking on. | |||
