diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2020-07-31 16:54:31 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2020-07-31 16:54:31 -0700 |
commit | 94de2291e005f1c646fd779e8d32b2820e22e071 (patch) | |
tree | 988bb9fde53a73edf948dd14fec07802a2f42406 /src/shader.h | |
parent | cd7e9ebd9675461f59d5f7a9c7c0a9a1a0536d12 (diff) |
*: initial implementation of pig
This is nothing to write home about, but it provides a little sandbox for
developing shader-generated textures in the spirit of shadertoy or the
demoscene tool bonzomatic.
It's more oriented towards developing shaders for use with libstage in
the small games I've been hacking on.
Diffstat (limited to 'src/shader.h')
-rw-r--r-- | src/shader.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/shader.h b/src/shader.h new file mode 100644 index 0000000..9799e40 --- /dev/null +++ b/src/shader.h @@ -0,0 +1,30 @@ +/* + * Copyright (C) 2018-2019 - Vito Caputo - <vcaputo@pengaru.com> + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 3 as published + * by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _SHADER_H +#define _SHADER_H + +typedef struct shader_t shader_t; + +unsigned int shader_pair_new_bare(const char *vs_src, const char *fs_src); +shader_t * shader_pair_new(const char *vs_src, const char *fs_src, unsigned n_uniforms, const char **uniforms, unsigned n_attributes, const char **attributes); +shader_t * shader_pair_new_files(const char *vs_path, const char *fs_path, unsigned n_uniforms, const char **uniforms, unsigned n_attributes, const char **attributes); +void shader_ref(shader_t *shader); +shader_t * shader_free(shader_t *shader); +void shader_use(shader_t *shader, unsigned *res_n_uniforms, int **res_uniforms, unsigned *res_n_attributes, int **res_attributes); +int shader_reload_files(shader_t *shader); + +#endif |