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2020-09-22pig: remove vestigial helpersVito Caputo
These came from my game boilerplate I bootstrapped pig from. If pig becomes more interactive with the need for things like mapping mouse movement and clicks into NDC space these can be restored.
2020-09-22cache-node: drop cache{,-node}.[ch]Vito Caputo
I'd originally intended to reuse this cache code for the checkered background, but I don't think it's really necessary so just remove it. It can always be brought back from the dead if desired.
2020-09-09README: add some missing uniform rangesVito Caputo
minor updates for completeness
2020-09-09build: configure libplay w/--with-audio=noVito Caputo
Using AX_SUBDIRS_CONFIGURE() to pass flags to the vendored libplay configure, pass a mandatory --with-audio=no so libplay doesn't want SDL2_Mixer, and stop configuring SDL2_Mixer in pig now that it's not needed at link time.
2020-09-09build: add AX_SUBDIRS_CONFIGURE() macroVito Caputo
Add AX_SUBDIRS_CONFIGURE from autoconf-archive for configuring libplay without SDL2_Mixer dependency
2020-09-09libplay: bump submodule revisionVito Caputo
Get ability to elide SDL2_Mixer dependency
2020-07-31README: mention continuous reloading of shadersVito Caputo
The ability to constantly edit the shaders is kind of the point, more explicitly mention it.
2020-07-31*: initial implementation of pigVito Caputo
This is nothing to write home about, but it provides a little sandbox for developing shader-generated textures in the spirit of shadertoy or the demoscene tool bonzomatic. It's more oriented towards developing shaders for use with libstage in the small games I've been hacking on.
2020-07-31libplay: add libplay submoduleVito Caputo
2020-06-09libstage: add libstage submoduleVito Caputo
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