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+/*
+ * Copyright (C) 2018-2019 - Vito Caputo - <vcaputo@pengaru.com>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3 as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _SHADER_H
+#define _SHADER_H
+
+typedef struct shader_t shader_t;
+
+unsigned int shader_pair_new_bare(const char *vs_src, const char *fs_src);
+shader_t * shader_pair_new(const char *vs_src, const char *fs_src, unsigned n_uniforms, const char **uniforms, unsigned n_attributes, const char **attributes);
+shader_t * shader_pair_new_files(const char *vs_path, const char *fs_path, unsigned n_uniforms, const char **uniforms, unsigned n_attributes, const char **attributes);
+void shader_ref(shader_t *shader);
+shader_t * shader_free(shader_t *shader);
+void shader_use(shader_t *shader, unsigned *res_n_uniforms, int **res_uniforms, unsigned *res_n_attributes, int **res_attributes);
+int shader_reload_files(shader_t *shader);
+
+#endif
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