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authorVito Caputo <vcaputo@pengaru.com>2020-07-31 16:54:31 -0700
committerVito Caputo <vcaputo@pengaru.com>2020-07-31 16:54:31 -0700
commit94de2291e005f1c646fd779e8d32b2820e22e071 (patch)
tree988bb9fde53a73edf948dd14fec07802a2f42406 /src/bb2f.h
parentcd7e9ebd9675461f59d5f7a9c7c0a9a1a0536d12 (diff)
*: initial implementation of pig
This is nothing to write home about, but it provides a little sandbox for developing shader-generated textures in the spirit of shadertoy or the demoscene tool bonzomatic. It's more oriented towards developing shaders for use with libstage in the small games I've been hacking on.
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diff --git a/src/bb2f.h b/src/bb2f.h
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+/*
+ * Copyright (C) 2018-2019 - Vito Caputo - <vcaputo@pengaru.com>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3 as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _BB2F_H
+#define _BB2F_H
+
+#include "v2f.h"
+
+typedef struct bb2f_t {
+ v2f_t min, max;
+} bb2f_t;
+
+/* linearly interpolate between a and b by t */
+static inline bb2f_t bb2f_lerp(const bb2f_t *a, const bb2f_t *b, float t)
+{
+ bb2f_t bb2f;
+
+ bb2f.min = v2f_lerp(&a->min, &b->min, t);
+ bb2f.max = v2f_lerp(&a->max, &b->max, t);
+
+ return bb2f;
+}
+
+#endif
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