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/*
* Copyright (C) 2018-2019 - Vito Caputo - <vcaputo@pengaru.com>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 3 as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
#include <dll_h/dll.h>
#include "stage.h"
struct stage_node_t {
dll_t nodes;
char name[STAGE_NODE_NAME_MAX];
float alpha; /* alpha for the texture when composited */
unsigned active:1; /* node is active */
unsigned locked:1; /* node is locked */
stage_render_func_t render; /* render object into a texture */
stage_free_func_t free; /* free object */
void *object; /* object */
};
struct stage_t {
dll_t layers[STAGE_LAYERS_MAX];
float alpha; /* alpha to apply to all nodes */
};
/* minimally initialize a node to carry an object */
static void node_init(stage_node_t *node, const char *name, void *object, stage_render_func_t render_func, stage_free_func_t free_func)
{
strncpy(node->name, name, sizeof(node->name));
node->render = render_func;
node->free = free_func;
node->object = object;
}
/* allocate a node, no list manipulation occurs, this purely creates a node in isolation and assigns its associated name, object and functions */
static stage_node_t * node_new(const char *name, void *object, stage_render_func_t render_func, stage_free_func_t free_func)
{
stage_node_t *node;
node = calloc(1, sizeof(stage_node_t));
if (!node)
return NULL;
node_init(node, name, object, render_func, free_func);
return node;
}
/* free a node, no list manipulation occurs, this is purely cleanup of the node and its associated texture and object */
static void node_free(stage_t *stage, stage_node_t *node)
{
if (node->free)
node->free(stage, node, node->object);
free(node);
}
/* returns a new node installed at the specified layer */
stage_node_t * stage_node_new(stage_t *stage, int layer, const char *name, void *object, stage_render_func_t render_func, stage_free_func_t free_func)
{
stage_node_t *node;
node = node_new(name, object, render_func, free_func);
if (!node)
return NULL;
(void) dll_add_pre(&node->nodes, &stage->layers[layer]);
return node;
}
/* replace a given node's object only - retain render/free hooks and everything else, invalidates cache - DOES NOT FREE OLD OBJECT */
void stage_node_set_object(const stage_t *stage, stage_node_t *node, void *object)
{
node->object = object;
}
void stage_node_get_object(const stage_t *stage, stage_node_t *node, void **res_object)
{
*res_object = node->object;
}
/* replaces a given node's object-related properties but otherwise keeping the existing state */
void stage_node_replace(const stage_t *stage, stage_node_t *node, const char *name, void *object, stage_render_func_t render_func, stage_free_func_t free_func)
{
if (node->free)
node->free(stage, node, node->object);
node_init(node, name, object, render_func, free_func);
}
/* frees a given node removing it from the stage */
stage_node_t * stage_node_free(stage_t *stage, stage_node_t *node)
{
if (node) {
(void) dll_del(&node->nodes);
node_free(stage, node);
}
return NULL;
}
/* set the alpha on a node */
void stage_node_set_alpha(const stage_t *stage, stage_node_t *node, float alpha)
{
/* TODO: this should probably mark something dirty for when we stop always recomposing everything */
node->alpha = alpha;
}
/* set a node's active state (participates in rendering) */
void stage_node_set_active(const stage_t *stage, stage_node_t *node, int active)
{
node->active = active;
}
/* set a node's locked state (doesn't get freed by clears) */
void stage_node_set_locked(const stage_t *stage, stage_node_t *node, int locked)
{
node->locked = locked;
}
/* set a node's layer */
void stage_node_set_layer(stage_t *stage, stage_node_t *node, int layer)
{
/* TODO: assert layer sanity */
(void) dll_del(&node->nodes);
(void) dll_add_pre(&node->nodes, &stage->layers[layer]);
}
/* create a new stage with the given aspect ratio */
stage_t * stage_new(void)
{
stage_t *stage;
int i;
stage = calloc(1, sizeof(stage_t));
if (!stage)
return NULL;
for (i = 0; i < STAGE_LAYERS_MAX; i++)
(void) dll_init(&stage->layers[i]);
return stage;
}
static void _stage_clear(stage_t *stage, int force)
{
stage_node_t *node, *_node;
int i;
for (i = 0; i < STAGE_LAYERS_MAX; i++) {
DLL_FOR_EACH_ENTRY_SAFE(&stage->layers[i], node, _node, stage_node_t, nodes) {
if (force || !node->locked)
stage_node_free(stage, node);
}
}
}
/* free everything in the stage, but keep the stage around */
/* probably good hygiene to clear everything when there's no intention of
* reusing nodes at the start of a new context, in case something is left
* around unintentionally. */
void stage_clear(stage_t *stage)
{
_stage_clear(stage, 0);
}
/* free the supplied stage and all associated textures and objects */
stage_t * stage_free(stage_t *stage)
{
if (stage) {
_stage_clear(stage, 1);
free(stage);
}
return NULL;
}
/* fit a stage to the supplied dimensions, returns the fitted dimensions in the result pointers */
/* the idea is this can be used in a window resize hook to enforce the stage's aspect ratio */
void stage_fit(float aspect_ratio, int width, int height, int *res_width, int *res_height)
{
float full_width = aspect_ratio * ((float)height);
if (full_width == width) {
/* perfect fit */
*res_width = width;
*res_height = height;
} else if (full_width > width) {
/* height is too large */
*res_height = (1.0f / aspect_ratio) * ((float)width);
*res_width = width;
} else {
/* width is too large */
*res_width = full_width;
*res_height = height;
}
}
/* set the global alpha factor for the stage, the individual node alphas are multiplied by this value @ render time. */
void stage_set_alpha(stage_t *stage, float alpha)
{
stage->alpha = alpha;
}
/* get the global alpha factor for the stage */
void stage_get_alpha(stage_t *stage, float *res_alpha)
{
*res_alpha = stage->alpha;
}
static void render_nodes(const stage_t *stage, const dll_t *nodes)
{
stage_node_t *node;
DLL_FOR_EACH_ENTRY(nodes, node, stage_node_t, nodes) {
if (!node->active)
continue;
node->render(stage, node, node->object, stage->alpha * node->alpha);
}
}
/* render the supplied stage into the supplied renderer */
/* the aspect_ratio of the stage will be enforced in filling the logical size
* of the renderer. Unless the aspect ratio matches precisely, stage_render()
* will center the rendering and leave blank borders on the edges left empty.
* The renderer may be sized precisely by first calling stage_fit().
*/
void stage_render(const stage_t *stage)
{
int i;
for (i = 0; i < STAGE_LAYERS_MAX; i++)
render_nodes(stage, &stage->layers[i]);
}
/* lookup a node from a name */
stage_node_t * stage_node_lookup_name(const stage_t *stage, const char *name)
{
stage_node_t *node;
int i;
for (i = 0; i < STAGE_LAYERS_MAX; i++) {
DLL_FOR_EACH_ENTRY(&stage->layers[i], node, stage_node_t, nodes) {
if (!strncmp(node->name, name, sizeof(node->name)))
return node;
}
}
return NULL;
}
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