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authorVito Caputo <vcaputo@pengaru.com>2019-05-09 21:03:41 -0700
committerVito Caputo <vcaputo@pengaru.com>2019-05-10 14:18:28 -0700
commit7c359879af46c63d93ad9190a18da04bbeb492bb (patch)
tree0e81f40e5cf284ef7e11ddfd96cc95da7376e039 /include
parentf42c1887f3212c56e5c69a5f1ac26b80aabda1d9 (diff)
libstage: add stage_lookup_key()
This is identical to stage_lookup_name() except instead of comparing the name, it calls the per-stage stage_match_func_t with the supplied key and returns the first match according to the match func. By supplying a spatial key like a &(vec2){x,y}, and match funcs that can test the vec2 against their respective stage object for overlap, simple spatial searches can be performed against the stage heirarchy. This isn't optimized or anything, but for simple scenes it can be convenient. Things like simple game menus might have a stage node per menu entry and event handlers can just search the stage with the X,Y coordinates of the events to map events to visual elements.
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