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author | Vito Caputo <vcaputo@pengaru.com> | 2018-06-09 16:53:12 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2018-06-09 16:53:12 -0700 |
commit | 5caa894a3612b8bc090271f5c26daa556237dd97 (patch) | |
tree | 0db69c29a6985054f1e35f3c9319435081234faf /bootstrap | |
parent | b243bf632251042bc8554b2303925a8942aebfe2 (diff) |
libstage: add stage_node_set_static()
Static nodes are unaffected by stage movement, or if later there's a
hierarchy in the stage, this would probably escape all ancestral influence.
The anticipated use case is overlays like consoles, HUDs, and scores etc.
Things which don't move with the dynamic game field.
Diffstat (limited to 'bootstrap')
0 files changed, 0 insertions, 0 deletions