summaryrefslogtreecommitdiff
path: root/bootstrap
diff options
context:
space:
mode:
authorVito Caputo <vcaputo@pengaru.com>2018-06-09 16:53:12 -0700
committerVito Caputo <vcaputo@pengaru.com>2018-06-09 16:53:12 -0700
commit5caa894a3612b8bc090271f5c26daa556237dd97 (patch)
tree0db69c29a6985054f1e35f3c9319435081234faf /bootstrap
parentb243bf632251042bc8554b2303925a8942aebfe2 (diff)
libstage: add stage_node_set_static()
Static nodes are unaffected by stage movement, or if later there's a hierarchy in the stage, this would probably escape all ancestral influence. The anticipated use case is overlays like consoles, HUDs, and scores etc. Things which don't move with the dynamic game field.
Diffstat (limited to 'bootstrap')
0 files changed, 0 insertions, 0 deletions
© All Rights Reserved