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+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
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+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/Makefile b/Makefile
new file mode 100644
index 0000000..f31737e
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,5 @@
+vwm: vwm.c vwm.h list.h colors.def launchers.def Makefile
+ $(CC) -Wall -o vwm vwm.c -lX11 #-g -DTRACE
+
+clean:
+ rm -f vwm
diff --git a/TODO b/TODO
new file mode 100644
index 0000000..a073025
--- /dev/null
+++ b/TODO
@@ -0,0 +1,90 @@
+BUGS:
+
+- Audit the code for memory leaks, I don't clean up things diligently on
+ destroy of things, especially surrounding X resources I presume.
+
+- There seems to be a problem with automatically focusing the remaining window
+ when the focused window is unmanaged. Seems like I can simply repro. this by
+ starting iceweasel in an empty desktop. It seems to be due to the 10x10 plugin
+ container window, why are we tripped up by this little window? Why is this
+ window managed but not focusable? fucking X
+
+- Shelving a window doesn't focus it in the shelf context (is this limited to
+ only migration shelving?)
+
+- A floating window in the shelf, even when rendered as focused, doesn't behave
+ as it's focused.... this is really annoying. I really need to formalize the
+ multi-window (new window) behavior within the shelf, it's totally undefined
+ currently, I just avoid launching things in the shelf and don't run apps which
+ create windows from within it.
+
+ ...
+
+ Window creation while in the shelf is still a bit odd. The shelf isn't
+ intended to be a multi-window context, but it probably makes sense to
+ allow temporary situations on new windows in the shelf where windows
+ coexist/potentially overlap. In such a situation, the new window should
+ be mapped and raised but not focused, as well as being flagged as shelved.
+ Focusing the newly created window via Mod1+Tab or a click-to-focus should
+ not unmap the currently focused window, but should focus the new window,
+ temporarily adopting virtual-desktop behavior within the shelf. If the
+ window is closed/destroyed, the previously focused shelved window resumes
+ focus. If the shelf is exited and reentered, the newly created and
+ shelved window becomes the exclusively mapped and focused window. The
+ multi-window state within the shelf is a transient one which ceases to
+ occur the moment the shelf context is left or a subsequent Alt+Tab further
+ cycles the focused shelf, unmapping the currently mapped windows.
+
+- Mod1+d destruction of an empty virtual desktop should probably require double
+ press of the 'd', and perhaps a visual indicator of emminent destruction after
+ the initial 'd'.
+
+
+FEATURES:
+
+- It would be useful if fullscreened windows obscured their border when they are
+ not obscured, as-is I lose a pixel on each edge in fullscreen xterms just so I
+ can see if the window is focused or not via the border color. This is only
+ appreciated when focus is potentially ambiguous. Come up with a good approach
+ which allows obstruction of the border while still showing the border in
+ potentially ambiguous situations.
+
+- Mod1+enter currently toggles between the currently user-specified (starts out
+ at client-configured) dimensions, and full-screen. I think it would be useful
+ to support 3 states, the clients originally configured dimensions, the
+ user-specified dimensions (if they have been varied from the client-configured
+ dimensions) and full-screen. This needs more thought, because it might not
+ be very intuitive to sometimes have 3 persisted window states vs. 2, depending
+ on if the user has reconfigured the window dimensions, perhaps it should just
+ always be 3 but sometimes 2 of them are identical.
+
+- Mod1+right click resizing should insert a short delay before actually applying
+ motion events for resizing, this better facilitates the use case of
+ click-focusing without raising, without accidental resizes occuring. This
+ window of time could also be leveraged to discover on what axis the resize is
+ to occur (compound vs x vs y). The resize outcome of the motion events which
+ occur in this delay period should still become realized rather than discarded,
+ should the resize last long enough to become realized rather than suppressed
+ and treated as only a focus without raise event.
+
+- Window cycling should probably be reversible (shift+Mod1+Tab?)
+
+- Window placement is static, at least cascade, preferably intelligent
+ placement resorting to cascade when the desktop is filled. I actually like how
+ wmaker 'auto mode' tries to fill open spaces with window placement then falls
+ back to cascade once no open spaces exist to accomodate the created window's
+ preferred size.
+
+- Virtual desktop genesis needs to query the user for the name, and create a
+ full-screen xterm running screen -S $desktopname for the root (or something)
+
+- Implement screen lock (right now I use xlock, I want something integrated which
+ does the following:
+ * disable sysrq on screen lock via /proc/sys/kernel/sysrq, restores sysrq on unlock
+
+ * disable VT switching on screen lock (unsure how right now), restore VT switching
+ on unlock
+
+ * if possible, disable ctrl-alt-backspace, allowing me to run Xorg with this enabled
+ without making my desktop totally insecure. When unlocked I like this ability, but
+ when locked it can't be available for obvious reasons.
diff --git a/colors.def b/colors.def
new file mode 100644
index 0000000..c71479a
--- /dev/null
+++ b/colors.def
@@ -0,0 +1,5 @@
+color(focused_window_border, "Green")
+color(shelved_window_border, "purple")
+color(unfocused_window_border, "DarkGray")
+color(rubberband, "Orange")
+color(logo, "LimeGreen")
diff --git a/launchers.def b/launchers.def
new file mode 100644
index 0000000..428e5f9
--- /dev/null
+++ b/launchers.def
@@ -0,0 +1,6 @@
+/* it's up to you to ensure you don't conflict with the global VWM keys */
+/* keysym, argv list */
+launcher(XK_x, "/usr/bin/xterm")
+launcher(XK_b, "/usr/bin/iceweasel", "-ProfileManager", "-no-remote")
+launcher(XK_g, "/usr/bin/gimp")
+launcher(XK_period, "/usr/local/bin/xlock")
diff --git a/list.h b/list.h
new file mode 100644
index 0000000..2a0e6e2
--- /dev/null
+++ b/list.h
@@ -0,0 +1,240 @@
+#ifndef __LIST_H
+#define __LIST_H
+
+/* linux kernel linked list interface */
+
+/*
+ * Simple doubly linked list implementation.
+ *
+ * Some of the internal functions ("__xxx") are useful when
+ * manipulating whole lists rather than single entries, as
+ * sometimes we already know the next/prev entries and we can
+ * generate better code by using them directly rather than
+ * using the generic single-entry routines.
+ */
+
+typedef struct list_head {
+ struct list_head *next, *prev;
+} list_head_t;
+
+#define LIST_HEAD_INIT(name) { &(name), &(name) }
+
+#define LIST_HEAD(name) \
+ struct list_head name = LIST_HEAD_INIT(name)
+
+#define INIT_LIST_HEAD(ptr) do { \
+ (ptr)->next = (ptr); (ptr)->prev = (ptr); \
+} while (0)
+
+/*
+ * Insert a new entry between two known consecutive entries.
+ *
+ * This is only for internal list manipulation where we know
+ * the prev/next entries already!
+ */
+static inline void __list_add(struct list_head *new,
+ struct list_head *prev,
+ struct list_head *next)
+{
+ next->prev = new;
+ new->next = next;
+ new->prev = prev;
+ prev->next = new;
+}
+
+/**
+ * list_add - add a new entry
+ * @new: new entry to be added
+ * @head: list head to add it after
+ *
+ * Insert a new entry after the specified head.
+ * This is good for implementing stacks.
+ */
+static inline void list_add(struct list_head *new, struct list_head *head)
+{
+ __list_add(new, head, head->next);
+}
+
+/**
+ * list_add_tail - add a new entry
+ * @new: new entry to be added
+ * @head: list head to add it before
+ *
+ * Insert a new entry before the specified head.
+ * This is useful for implementing queues.
+ */
+static inline void list_add_tail(struct list_head *new, struct list_head *head)
+{
+ __list_add(new, head->prev, head);
+}
+
+/*
+ * Delete a list entry by making the prev/next entries
+ * point to each other.
+ *
+ * This is only for internal list manipulation where we know
+ * the prev/next entries already!
+ */
+static inline void __list_del(struct list_head *prev, struct list_head *next)
+{
+ next->prev = prev;
+ prev->next = next;
+}
+
+/**
+ * list_del - deletes entry from list.
+ * @entry: the element to delete from the list.
+ * Note: list_empty on entry does not return true after this, the entry is in an undefined state.
+ */
+static inline void list_del(struct list_head *entry)
+{
+ __list_del(entry->prev, entry->next);
+ entry->next = (void *) 0;
+ entry->prev = (void *) 0;
+}
+
+/**
+ * list_del_init - deletes entry from list and reinitialize it.
+ * @entry: the element to delete from the list.
+ */
+static inline void list_del_init(struct list_head *entry)
+{
+ __list_del(entry->prev, entry->next);
+ INIT_LIST_HEAD(entry);
+}
+
+/**
+ * list_move - delete from one list and add as another's head
+ * @list: the entry to move
+ * @head: the head that will precede our entry
+ */
+static inline void list_move(struct list_head *list, struct list_head *head)
+{
+ __list_del(list->prev, list->next);
+ list_add(list, head);
+}
+
+/**
+ * list_move_tail - delete from one list and add as another's tail
+ * @list: the entry to move
+ * @head: the head that will follow our entry
+ */
+static inline void list_move_tail(struct list_head *list,
+ struct list_head *head)
+{
+ __list_del(list->prev, list->next);
+ list_add_tail(list, head);
+}
+
+/**
+ * list_empty - tests whether a list is empty
+ * @head: the list to test.
+ */
+static inline int list_empty(struct list_head *head)
+{
+ return head->next == head;
+}
+
+static inline void __list_splice(struct list_head *list,
+ struct list_head *head)
+{
+ struct list_head *first = list->next;
+ struct list_head *last = list->prev;
+ struct list_head *at = head->next;
+
+ first->prev = head;
+ head->next = first;
+
+ last->next = at;
+ at->prev = last;
+}
+
+/**
+ * list_splice - join two lists
+ * @list: the new list to add.
+ * @head: the place to add it in the first list.
+ */
+static inline void list_splice(struct list_head *list, struct list_head *head)
+{
+ if (!list_empty(list))
+ __list_splice(list, head);
+}
+
+/**
+ * list_splice_init - join two lists and reinitialise the emptied list.
+ * @list: the new list to add.
+ * @head: the place to add it in the first list.
+ *
+ * The list at @list is reinitialised
+ */
+static inline void list_splice_init(struct list_head *list,
+ struct list_head *head)
+{
+ if (!list_empty(list)) {
+ __list_splice(list, head);
+ INIT_LIST_HEAD(list);
+ }
+}
+
+/**
+ * list_entry - get the struct for this entry
+ * @ptr: the &struct list_head pointer.
+ * @type: the type of the struct this is embedded in.
+ * @member: the name of the list_struct within the struct.
+ */
+#define list_entry(ptr, type, member) \
+ ((type *)((char *)(ptr)-(unsigned long)(&((type *)0)->member)))
+
+/**
+ * list_for_each - iterate over a list
+ * @pos: the &struct list_head to use as a loop counter.
+ * @head: the head for your list.
+ */
+#define list_for_each(pos, head) \
+ for (pos = (head)->next; pos != (head); \
+ pos = pos->next)
+/**
+ * list_for_each_prev - iterate over a list backwards
+ * @pos: the &struct list_head to use as a loop counter.
+ * @head: the head for your list.
+ */
+#define list_for_each_prev(pos, head) \
+ for (pos = (head)->prev; pos != (head); \
+ pos = pos->prev)
+
+/**
+ * list_for_each_safe - iterate over a list safe against removal of list entry
+ * @pos: the &struct list_head to use as a loop counter.
+ * @n: another &struct list_head to use as temporary storage
+ * @head: the head for your list.
+ */
+#define list_for_each_safe(pos, n, head) \
+ for (pos = (head)->next, n = pos->next; pos != (head); \
+ pos = n, n = pos->next)
+
+/**
+ * list_for_each_entry - iterate over list of given type
+ * @pos: the type * to use as a loop counter.
+ * @head: the head for your list.
+ * @member: the name of the list_struct within the struct.
+ */
+#define list_for_each_entry(pos, head, member) \
+ for (pos = list_entry((head)->next, typeof(*pos), member); \
+ &pos->member != (head); \
+ pos = list_entry(pos->member.next, typeof(*pos), member))
+
+/**
+ * list_for_each_entry_safe - iterate over list of given type safe against removal of list entry
+ * @pos: the type * to use as a loop counter.
+ * @n: another type * to use as temporary storage
+ * @head: the head for your list.
+ * @member: the name of the list_struct within the struct.
+ */
+#define list_for_each_entry_safe(pos, n, head, member) \
+ for (pos = list_entry((head)->next, typeof(*pos), member), \
+ n = list_entry(pos->member.next, typeof(*pos), member); \
+ &pos->member != (head); \
+ pos = n, n = list_entry(n->member.next, typeof(*n), member))
+
+
+#endif
diff --git a/vwm.c b/vwm.c
new file mode 100644
index 0000000..e7a1a5e
--- /dev/null
+++ b/vwm.c
@@ -0,0 +1,1376 @@
+/*
+ * VWM - Vito's Window Manager, a minimal, non-reparenting X11 window manager
+ *
+ * Copyright (C) 2012 Vito Caputo - <vcaputo@gnugeneration.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* Work started 8/3/2012, in the form of research into creating WM's using xcb,
+ * clearly I decided to just use Xlib instead at some point, and here we are.
+ */
+
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#include <X11/cursorfont.h>
+#include <X11/Xatom.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <string.h>
+#include <inttypes.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <sys/wait.h>
+
+#include "vwm.h"
+
+#define WINDOW_BORDER_WIDTH 1
+#define WINDOW_CASCADE_DELTA 100
+
+typedef enum _vwm_context_focus_t {
+ VWM_CONTEXT_FOCUS_OTHER = 0,
+ VWM_CONTEXT_FOCUS_DESKTOP,
+ VWM_CONTEXT_FOCUS_SHELF
+} vwm_context_focus_t;
+
+
+static LIST_HEAD(desktops); /* global list of all (virtual) desktops in spatial created-in order */
+static LIST_HEAD(desktops_mru); /* global list of all (virtual) desktops in MRU order */
+static LIST_HEAD(windows); /* global list of all managed windows kept in MRU order */
+static vwm_desktop_t *focused_desktop = NULL; /* currently focused (virtual) desktop */
+static vwm_window_t *focused_shelf = NULL; /* currently focused shelved window */
+static vwm_context_focus_t focused_context = VWM_CONTEXT_FOCUS_DESKTOP; /* currently focused context */
+static int key_is_grabbed = 0; /* flag for tracking keyboard grab state */
+
+static Display *display;
+static Colormap cmap;
+
+#define color(_sym, _str) \
+static XColor _sym ## _color;
+#include "colors.def"
+#undef color
+
+static int screen_num;
+static GC gc;
+static Atom wm_delete_atom;
+static Atom wm_protocols_atom;
+
+static void vwm_win_focus(vwm_window_t *vwin);
+static void vwm_keypressed(Window win, XEvent *keypress);
+
+/* animated vwm logo done with simple XOR'd lines, a display of the WM being started and ready */
+typedef struct _vwm_point_t {
+ float x, y;
+} vwm_point_t;
+
+vwm_point_t vwm_logo[] = { {0.0, 0.0},
+ {0.170731, 1.0},
+ {0.341463, 0.0},
+ {0.463414, 1.0},
+ {0.536585, 0.6},
+ {0.609756, 1.0},
+ {0.731707, 0.0},
+ {0.804878, 0.4},
+ {0.878048, 0.0},
+ {1.0, 1.0} };
+
+static void vwm_draw_logo(void)
+{
+ Window root;
+ int x, y, i;
+ unsigned int width, height, border_width, depth, yoff, xoff;
+ XPoint points[sizeof(vwm_logo) / sizeof(vwm_point_t)];
+
+ XGrabServer(display);
+
+ /* learn the dimensions of the root window */
+ XGetGeometry(display, RootWindow(display, screen_num), &root, &x, &y, &width, &height, &border_width, &depth);
+
+ yoff = ((float)height * .375);
+ xoff = 0;
+ height /= 4;
+
+ /* the logo gets shrunken vertically until it's essentially a flat line */
+ while(height--) {
+ /* scale and center the points to the screen size */
+ for(i = 0; i < sizeof(points) / sizeof(XPoint); i++) {
+ points[i].x = xoff + (vwm_logo[i].x * (float)width);
+ points[i].y = (vwm_logo[i].y * (float)height) + yoff;
+ }
+
+ XDrawLines(display, RootWindow(display, screen_num), gc, points, sizeof(points) / sizeof(XPoint), CoordModeOrigin);
+ XFlush(display);
+ usleep(3333);
+ XDrawLines(display, RootWindow(display, screen_num), gc, points, sizeof(points) / sizeof(XPoint), CoordModeOrigin);
+
+ /* the width is shrunken as well, but only by as much as it is tall */
+ yoff++;
+ width -= 4;
+ xoff += 2;
+ }
+
+ XUngrabServer(display);
+}
+
+
+/* XXX: for now just double forks to avoid having to collect return statuses of the long-running process */
+static void vwm_launch(char **argv)
+{
+ if(!fork()) {
+ if(!fork()) {
+ /* child */
+ execvp(argv[0], argv);
+ }
+ exit(0);
+ }
+ wait(NULL);
+}
+
+
+/* switch to the desired context if it isn't already the focused one, inform caller if anything happened */
+static int vwm_context_focus(vwm_context_focus_t desired_context)
+{
+ vwm_context_focus_t entry_context = focused_context;
+
+ switch(focused_context) {
+ vwm_window_t *vwin;
+
+ case VWM_CONTEXT_FOCUS_SHELF:
+ if(desired_context == VWM_CONTEXT_FOCUS_SHELF) break;
+
+ /* desired == DESKTOP && focused == SHELF */
+
+ VWM_TRACE("unmapping shelf window \"%s\"", focused_shelf->name);
+ XUnmapWindow(display, focused_shelf->window);
+ XFlush(display); /* for a more responsive feel */
+
+ /* map the focused desktop */
+ list_for_each_entry(vwin, &windows, windows) {
+ if(vwin->desktop == focused_desktop && !vwin->shelved) {
+ VWM_TRACE("Mapping desktop window \"%s\"", vwin->name);
+ XMapWindow(display, vwin->window);
+ }
+ }
+
+ if(focused_desktop->focused_window) {
+ VWM_TRACE("Focusing \"%s\"", focused_desktop->focused_window->name);
+ XSetInputFocus(display, focused_desktop->focused_window->window, RevertToPointerRoot, CurrentTime);
+ }
+
+ focused_context = VWM_CONTEXT_FOCUS_DESKTOP;
+ break;
+
+ case VWM_CONTEXT_FOCUS_DESKTOP:
+ /* unmap everything, map the shelf */
+ if(desired_context == VWM_CONTEXT_FOCUS_DESKTOP) break;
+
+ /* desired == SHELF && focused == DESKTOP */
+
+ /* there should be a focused shelf if the shelf contains any windows, we NOOP the switch if the shelf is empty. */
+ if(focused_shelf) {
+ /* unmap everything on the current desktop */
+ list_for_each_entry(vwin, &windows, windows) {
+ if(vwin->desktop == focused_desktop) {
+ VWM_TRACE("Unmapping desktop window \"%s\"", vwin->name);
+ XUnmapWindow(display, vwin->window);
+ }
+ }
+
+ XFlush(display); /* for a more responsive feel */
+
+ VWM_TRACE("Mapping shelf window \"%s\"", focused_shelf->name);
+ XMapWindow(display, focused_shelf->window);
+ vwm_win_focus(focused_shelf);
+
+ focused_context = VWM_CONTEXT_FOCUS_SHELF;
+ }
+ break;
+
+ default:
+ VWM_BUG("unexpected focused context %x", focused_context);
+ break;
+ }
+
+ /* return if the context has been changed, the caller may need to branch differently if nothing happened */
+ return (focused_context != entry_context);
+}
+
+
+/* make the specified desktop the most recently used one */
+static void vwm_desktop_mru(vwm_desktop_t *d)
+{
+ list_move(&d->desktops_mru, &desktops_mru);
+}
+
+
+/* focus a virtual desktop */
+/* this switches to the desktop context if necessary, maps and unmaps windows accordingly if necessary */
+static int vwm_desktop_focus(vwm_desktop_t *d)
+{
+ XGrabServer(display);
+ XSync(display, False);
+
+ /* if the context switched and the focused desktop is the desired desktop there's nothing else to do */
+ if( (vwm_context_focus(VWM_CONTEXT_FOCUS_DESKTOP) && focused_desktop != d) || focused_desktop != d) {
+ vwm_window_t *w;
+
+ /* unmap the windows on the currently focused desktop, map those on the newly focused one */
+ list_for_each_entry(w, &windows, windows) {
+ if(w->shelved) continue;
+
+ if(w->desktop == focused_desktop) {
+ VWM_TRACE("Unmapping \"%s\"", w->name);
+ XUnmapWindow(display, w->window);
+ }
+ }
+
+ XFlush(display);
+
+ list_for_each_entry(w, &windows, windows) {
+ if(w->shelved) continue;
+
+ if(w->desktop == d) {
+ VWM_TRACE("Mapping \"%s\"", w->name);
+ XMapWindow(display, w->window);
+ }
+ }
+
+ focused_desktop = d;
+ }
+
+ /* directly focus the desktop's focused window if there is one, we don't use vwm_win_focus() intentionally XXX */
+ if(focused_desktop->focused_window) {
+ VWM_TRACE("Focusing \"%s\"", focused_desktop->focused_window->name);
+ XSetInputFocus(display, focused_desktop->focused_window->window, RevertToPointerRoot, CurrentTime);
+ }
+
+ XUngrabServer(display);
+
+ return 1;
+}
+
+
+/* create a virtual desktop */
+static vwm_desktop_t * vwm_desktop_create(char *name)
+{
+ vwm_desktop_t *d;
+
+ d = malloc(sizeof(vwm_desktop_t));
+ if(d == NULL) {
+ VWM_PERROR("Failed to allocate desktop");
+ goto _fail;
+ }
+
+ d->name = name == NULL ? name : strdup(name);
+ d->focused_window = NULL;
+
+ list_add_tail(&d->desktops, &desktops);
+ list_add_tail(&d->desktops_mru, &desktops_mru);
+
+ return d;
+
+_fail:
+ return NULL;
+}
+
+
+/* destroy a virtual desktop */
+static void vwm_desktop_destroy(vwm_desktop_t *d)
+{
+ /* silently refuse to destroy a desktop having windows (for now) */
+ /* there's _always_ a focused window on a desktop having mapped windows */
+ /* also silently refuse to destroy the last desktop (for now) */
+ if(d->focused_window || (d->desktops.next == d->desktops.prev)) return;
+
+ /* focus another desktop if we're the focused desktop */
+ if(d == focused_desktop) {
+ /* we just look for one that is different from ours, relative to ours, looking at the next one then the previous */
+ if(d->desktops.next != &desktops) {
+ vwm_desktop_focus(list_entry(d->desktops.next, vwm_desktop_t, desktops));
+ } else if(d->desktops.prev != &desktops) {
+ vwm_desktop_focus(list_entry(d->desktops.prev, vwm_desktop_t, desktops));
+ }
+ }
+
+ list_del(&d->desktops);
+ list_del(&d->desktops_mru);
+}
+
+
+/* make the specified window the most recently used one */
+static void vwm_win_mru(vwm_window_t *vwin)
+{
+ list_move(&vwin->windows, &windows);
+}
+
+
+/* send a client message to a window (currently used for WM_DELETE) */
+static void vwm_win_message(vwm_window_t *vwin, Atom type, long foo)
+{
+ XEvent event;
+
+ memset(&event, 0, sizeof(event));
+ event.xclient.type = ClientMessage;
+ event.xclient.window = vwin->window;
+ event.xclient.message_type = type;
+ event.xclient.format = 32;
+ event.xclient.data.l[0] = foo;
+ event.xclient.data.l[1] = CurrentTime; /* XXX TODO: is CurrentTime actually correct to use for this purpose? */
+
+ XSendEvent(display, vwin->window, False, 0, &event);
+}
+
+
+/* looks up the window in the global window list */
+static vwm_window_t * vwm_win_lookup(Window win)
+{
+ vwm_window_t *tmp, *vwin = NULL;
+
+ list_for_each_entry(tmp, &windows, windows) {
+ if(tmp->window == win) {
+ vwin = tmp;
+ break;
+ }
+ }
+
+ return vwin;
+}
+
+
+/* helper for returning the currently focused window (considers current context...), may return NULL */
+static vwm_window_t * vwm_win_focused(void)
+{
+ vwm_window_t *vwin = NULL;
+
+ switch(focused_context) {
+ case VWM_CONTEXT_FOCUS_SHELF:
+ vwin = focused_shelf;
+ break;
+
+ case VWM_CONTEXT_FOCUS_DESKTOP:
+ if(focused_desktop) vwin = focused_desktop->focused_window;
+ break;
+
+ default:
+ VWM_BUG("Unsupported context");
+ break;
+ }
+
+ return vwin;
+}
+
+/* fullscreen a window with borders obscured "allscreen" */
+static void vwm_win_allscreen(vwm_window_t *vwin)
+{
+ Window root;
+ int x, y;
+ unsigned int width, height, border_width, depth;
+
+ if(vwin->fullscreened == 2) return;
+
+ XGetGeometry(display, RootWindow(display, screen_num), &root, &x, &y, &width, &height, &border_width, &depth);
+ XGetGeometry(display, vwin->window, &root, &vwin->client.x, &vwin->client.y, &vwin->client.width, &vwin->client.height, &border_width, &depth);
+ XMoveResizeWindow(display, vwin->window, -border_width, -border_width, width, height);
+ vwin->fullscreened = 2;
+}
+
+/* fullscreen a window */
+static void vwm_win_fullscreen(vwm_window_t *vwin)
+{
+ Window root;
+ int x, y;
+ unsigned int width, height, border_width, depth;
+
+ if(vwin->fullscreened == 1) return;
+
+ XGetGeometry(display, RootWindow(display, screen_num), &root, &x, &y, &width, &height, &border_width, &depth);
+ /* TODO: do not remember the current geometry if we're going from allscreen to fullscreen! */
+ XGetGeometry(display, vwin->window, &root, &vwin->client.x, &vwin->client.y, &vwin->client.width, &vwin->client.height, &border_width, &depth);
+ XMoveResizeWindow(display, vwin->window, 0, 0, width - (border_width * 2), height - (border_width * 2));
+ vwin->fullscreened = 1;
+}
+
+
+/* restore a window to its non-fullscreened size and coordinates */
+static void vwm_win_restore(vwm_window_t *vwin)
+{
+ if(!vwin->fullscreened) return;
+
+ XMoveResizeWindow(display, vwin->window, vwin->client.x, vwin->client.y, vwin->client.width, vwin->client.height);
+ vwin->fullscreened = 0;
+}
+
+
+/* focus a window */
+/* this updates window borders as needed and the X input focus */
+static void vwm_win_focus(vwm_window_t *vwin)
+{
+ VWM_TRACE("focusing: %#x", (unsigned int)vwin->window);
+
+ /* change the focus to the new window */
+ XSetInputFocus(display, vwin->window, RevertToPointerRoot, CurrentTime);
+
+ /* update the border color accordingly */
+ if(vwin->shelved) {
+ /* set the border of the newly focused window to the shelved color */
+ XSetWindowBorder(display, vwin->window, shelved_window_border_color.pixel);
+ } else {
+ if(vwin->desktop == focused_desktop && focused_desktop->focused_window) {
+ /* if we've changed focus within the same desktop, set the currently focused window border to the
+ * unfocused color. Otherwise, we want to leave the focused color on the old window on the old desktop */
+ XSetWindowBorder(display, focused_desktop->focused_window->window, unfocused_window_border_color.pixel);
+ }
+
+ /* set the border of the newly focused window to the focused color */
+ XSetWindowBorder(display, vwin->window, focused_window_border_color.pixel);
+
+ /* persist this on a per-desktop basis so it can be restored on desktop switches */
+ focused_desktop->focused_window = vwin;
+ }
+}
+
+
+/* focus the next window on a virtual desktop relative to the supplied window */
+static vwm_window_t * vwm_win_focus_next(vwm_window_t *vwin, vwm_context_focus_t context)
+{
+ vwm_window_t *next;
+
+ list_for_each_entry(next, &vwin->windows, windows) {
+ /* searching for the next mapped window in this context, using vwin->windows as the head */
+ if(&next->windows == &windows) continue; /* XXX: skip the containerless head, we're leveraging the circular list implementation */
+
+ if(next->mapped && ((context == VWM_CONTEXT_FOCUS_SHELF && next->shelved) || (context == VWM_CONTEXT_FOCUS_DESKTOP && !next->shelved && next->desktop == focused_desktop))) break;
+ }
+
+ switch(context) {
+ case VWM_CONTEXT_FOCUS_DESKTOP:
+ if(next != next->desktop->focused_window) {
+ /* focus the changed window */
+ vwm_win_focus(next);
+ XRaiseWindow(display, next->window);
+ }
+ break;
+
+ case VWM_CONTEXT_FOCUS_SHELF:
+ if(next != focused_shelf) {
+ /* shelf switch, unmap the focused shelf and take it over */
+ VWM_TRACE("Unmapping window \"%s\"", focused_shelf->name);
+ XUnmapWindow(display, focused_shelf->window);
+
+ XFlush(display);
+
+ VWM_TRACE("Mapping window \"%s\"", next->name);
+ XMapWindow(display, next->window);
+ focused_shelf = next;
+ vwm_win_focus(next);
+ }
+ break;
+
+ default:
+ VWM_ERROR("Unhandled focus context %#x", context);
+ break;
+ }
+
+ VWM_TRACE("\"%s\"", next->name);
+
+ return next;
+}
+
+
+/* shelves a window, if the window is focused we focus the next one (if possible) */
+static void vwm_win_shelve(vwm_window_t *vwin)
+{
+ /* already shelved, NOOP */
+ if(vwin->shelved) return;
+
+ /* shelving focused window, focus the next window */
+ if(vwin == vwin->desktop->focused_window) {
+ vwm_win_mru(vwm_win_focus_next(vwin, VWM_CONTEXT_FOCUS_DESKTOP));
+ }
+
+ if(vwin == vwin->desktop->focused_window) {
+ /* TODO: we can probably put this into vwm_win_focus_next() and have it always handled there... */
+ vwin->desktop->focused_window = NULL;
+ }
+
+ vwin->shelved = 1;
+ vwm_win_mru(vwin);
+
+ /* newly shelved windows always become the focused shelf */
+ focused_shelf = vwin;
+
+ VWM_TRACE("Unmapping \"%s\"", vwin->name);
+ XUnmapWindow(display, vwin->window);
+}
+
+
+typedef enum _vwm_grab_mode_t {
+ VWM_NOT_GRABBED = 0,
+ VWM_GRABBED
+} vwm_grab_mode_t;
+
+/* manages a new window (called in response to CreateNotify events, and during startup to manage existing windows) */
+static vwm_window_t * vwm_win_manage(Window win, vwm_grab_mode_t grabbed)
+{
+ XWindowAttributes attrs;
+ vwm_window_t *vwin, *focused;
+
+ /* prevent races */
+ if(!grabbed) {
+ XGrabServer(display);
+ XSync(display, False);
+ }
+
+ /* verify the window still exists */
+ if(!XGetWindowAttributes(display, win, &attrs)) goto _fail_grabbed;
+
+ /* honor overrides, don't manage InputOnly windows */
+ if(attrs.override_redirect || attrs.class == InputOnly) goto _fail_grabbed;
+
+ VWM_TRACE("Managing %#x", (unsigned int)win);
+
+ /* if no desktops exist, implicitly create one */
+ if(!focused_desktop) {
+ /* TODO: interactively name desktops */
+ vwm_desktop_focus(vwm_desktop_create(NULL));
+ vwm_desktop_mru(focused_desktop);
+ }
+
+ /* allocate and initialize our per-managed-window structure and get it on the global windows list */
+ vwin = (vwm_window_t *)malloc(sizeof(vwm_window_t));
+ if(vwin == NULL) {
+ VWM_PERROR("Failed to allocate vwin");
+ goto _fail_grabbed;
+ }
+
+ XUngrabButton(display, AnyButton, AnyModifier, win);
+ XGrabButton(display, AnyButton, Mod1Mask, win, False, (PointerMotionMask | ButtonPressMask | ButtonReleaseMask), GrabModeAsync, GrabModeAsync, None, None);
+ XGrabKey(display, AnyKey, Mod1Mask, win, False, GrabModeAsync, GrabModeAsync);
+ XSetWindowBorder(display, win, unfocused_window_border_color.pixel);
+
+ vwin->name = NULL;
+ XFetchName(display, win, &vwin->name);
+
+ vwin->hints = XAllocSizeHints();
+ if(!vwin->hints) {
+ VWM_PERROR("Failed to allocate WM hints");
+ goto _fail_grabbed;
+ }
+ XGetWMNormalHints(display, win, vwin->hints, &vwin->hints_supplied);
+
+ vwin->desktop = focused_desktop;
+ vwin->window = win;
+ vwin->fullscreened = 0;
+ vwin->shelved = (focused_context == VWM_CONTEXT_FOCUS_SHELF); /* if we're in the shelf when the window is created, the window is shelved */
+ vwin->mapped = (attrs.map_state != IsUnmapped);
+
+ /* remember whatever the current attributes are */
+ vwin->client.x = attrs.x;
+ vwin->client.y = attrs.y;
+ vwin->client.width = attrs.width;
+ vwin->client.height = attrs.height;
+
+ VWM_TRACE("hints: flags=%lx x=%i y=%i w=%i h=%i minw=%i minh=%i maxw=%i maxh=%i winc=%i hinc=%i basew=%i baseh=%i grav=%x",
+ vwin->hints->flags,
+ vwin->hints->x, vwin->hints->y,
+ vwin->hints->width, vwin->hints->height,
+ vwin->hints->min_width, vwin->hints->min_height,
+ vwin->hints->max_width, vwin->hints->max_height,
+ vwin->hints->width_inc, vwin->hints->height_inc,
+ vwin->hints->base_width, vwin->hints->base_height,
+ vwin->hints->win_gravity);
+
+ if((vwin->hints_supplied & (USSize | PSize))) {
+ vwin->client.width = vwin->hints->base_width;
+ vwin->client.height = vwin->hints->base_height;
+ }
+
+ /* put it on the global windows list, if there's a focused window insert the new one after it */
+ if(!list_empty(&windows) && (focused = vwm_win_focused())) {
+ /* insert the vwin immediately after the focused window, so Mod1+Tab goes to the new window */
+ list_add(&vwin->windows, &focused->windows);
+ } else {
+ list_add(&vwin->windows, &windows);
+ }
+
+ /* if the desktop has no focused window yet, automatically focus the newly managed one */
+ /* TODO: how does this interact with the shelf? */
+ if(!focused_desktop->focused_window) {
+ VWM_TRACE("Mapped window \"%s\" is alone on desktop \"%s\", focusing", vwin->name, focused_desktop->name);
+ vwm_win_focus(vwin);
+ }
+
+ if(!grabbed) XUngrabServer(display);
+
+ return vwin;
+
+_fail_grabbed:
+ if(!grabbed) XUngrabServer(display);
+
+ return NULL;
+}
+
+
+/* helper for (idempotently) unfocusing a window, deals with context switching etc... */
+static void vwm_win_unfocus(vwm_window_t *vwin)
+{
+ /* if we're the shelved window, cycle the focus to the next shelved window if possible, if there's no more shelf, switch to the desktop */
+ /* TODO: what if it's not mapped but goes away??? we don't want to try take the InputFocus it when not mapped... XXX TODO */
+ if(vwin == focused_shelf) {
+ VWM_TRACE("unfocusing focused shelf");
+ vwm_win_focus_next(vwin, VWM_CONTEXT_FOCUS_SHELF);
+
+ if(vwin == focused_shelf) {
+ VWM_TRACE("shelf empty, leaving");
+ /* no other shelved windows, exit the shelf context */
+ vwm_context_focus(VWM_CONTEXT_FOCUS_DESKTOP);
+ focused_shelf = NULL;
+ }
+ }
+
+ /* if we're the focused window cycle the focus to the next window on the desktop if possible */
+ if(vwin->desktop->focused_window == vwin) {
+ VWM_TRACE("unfocusing focused window");
+ vwm_win_focus_next(vwin, VWM_CONTEXT_FOCUS_DESKTOP);
+ }
+
+ if(vwin->desktop->focused_window == vwin) {
+ VWM_TRACE("desktop empty");
+ vwin->desktop->focused_window = NULL;
+ }
+}
+
+
+/* migrate a window to a new desktop, focuses the destionation desktop as well */
+static void vwm_win_migrate(vwm_window_t *vwin, vwm_desktop_t *desktop)
+{
+ /* go through the motions of unfocusing the window if it is focused */
+ vwm_win_unfocus(vwin);
+
+ /* ensure not shelved */
+ vwin->shelved = 0;
+
+ /* assign the new desktop */
+ vwin->desktop = desktop;
+
+ /* currently we always focus the new desktop in a migrate */
+ vwm_desktop_focus(desktop);
+
+ /* focus the window so borders get updated */
+ vwm_win_focus(vwin);
+ vwm_win_mru(vwin);
+
+ /* ensure the window is raised */
+ XRaiseWindow(display, vwin->window);
+}
+
+
+/* unmanages a managed window (called in response to DestroyNotify) */
+static void vwm_win_unmanage(Window win)
+{
+ vwm_window_t *vwin;
+
+ VWM_TRACE("unmanaging %x", (unsigned int)win);
+
+ XGrabServer(display);
+ XSync(display, False);
+
+ /* find the window */
+ vwin = vwm_win_lookup(win);
+
+ if(!vwin) {
+ VWM_TRACE("window %x not managed", (unsigned int)win);
+ goto _ungrab;
+ }
+
+ /* unfocus the window */
+ vwm_win_unfocus(vwin);
+
+ /* remove the window from the global windows list */
+ list_del(&vwin->windows);
+
+ if(vwin->name) XFree(vwin->name);
+
+ free(vwin);
+
+_ungrab:
+ XUngrabServer(display);
+}
+
+
+/* manage all existing windows (for startup) */
+static int vwm_manage_existing(void)
+{
+ Window root, parent;
+ Window *children = NULL;
+ unsigned int n_children, i;
+ vwm_window_t *vwin;
+
+ XGrabServer(display);
+ XSync(display, False);
+ XQueryTree(display, RootWindow(display, screen_num), &root, &parent, &children, &n_children);
+
+ for(i = 0; i < n_children; i++) {
+ if (children[i] == None) continue;
+
+ if((vwin = vwm_win_manage(children[i], VWM_GRABBED)) == NULL) goto _fail_grabbed;
+ }
+
+ XUngrabServer(display);
+
+ if(children) XFree(children);
+
+ return 1;
+
+_fail_grabbed:
+ XUngrabServer(display);
+
+ if(children) XFree(children);
+
+ return 0;
+}
+
+
+/* helper function for resizing a window, how the motion is applied depends on where in the window the impetus event occurred */
+static void compute_resize(vwm_window_t *vwin, XWindowAttributes *attrs, XEvent *impetus, XEvent *terminus, XWindowAttributes *new)
+{
+ int dw = (attrs->width / 2);
+ int dh = (attrs->height / 2);
+ int xdelta = (terminus->xbutton.x_root - impetus->xbutton.x_root);
+ int ydelta = (terminus->xbutton.y_root - impetus->xbutton.y_root);
+ int min_width = 0, min_height = 0;
+ int width_inc = 1, height_inc = 1;
+
+ /* TODO: there's probably a problem here WRT border width, I probably should be considering it. */
+
+ if(vwin && vwin->hints) {
+ if((vwin->hints_supplied & PMinSize)) {
+ min_width = vwin->hints->min_width;
+ min_height = vwin->hints->min_height;
+ VWM_TRACE("window size hints exist and minimum sizes are w=%i h=%i", min_width, min_height);
+ }
+
+ if((vwin->hints_supplied & PResizeInc)) {
+ width_inc = vwin->hints->width_inc;
+ height_inc = vwin->hints->height_inc;
+ VWM_TRACE("window size hints exist and resize increments are w=%i h=%i", width_inc, height_inc);
+ if(!width_inc) width_inc = 1;
+ if(!height_inc) height_inc = 1;
+ }
+ }
+
+ xdelta = xdelta / width_inc * width_inc;
+ ydelta = ydelta / height_inc * height_inc;
+
+ if(impetus->xbutton.x < dw && impetus->xbutton.y < dh) {
+ /* grabbed top left */
+ new->x = attrs->x + xdelta;
+ new->y = attrs->y + ydelta;
+ new->width = attrs->width - xdelta;
+ new->height = attrs->height - ydelta;
+ } else if(impetus->xbutton.x > dw && impetus->xbutton.y < dh) {
+ /* grabbed top right */
+ new->x = attrs->x;
+ new->y = attrs->y + ydelta;
+ new->width = attrs->width + xdelta;
+ new->height = attrs->height - ydelta;
+ } else if(impetus->xbutton.x < dw && impetus->xbutton.y > dh) {
+ /* grabbed bottom left */
+ new->x = attrs->x + xdelta;
+ new->y = attrs->y;
+ new->width = attrs->width - xdelta;
+ new->height = attrs->height + ydelta;
+ } else if(impetus->xbutton.x > dw && impetus->xbutton.y > dh) {
+ /* grabbed bottom right */
+ new->x = attrs->x;
+ new->y = attrs->y;
+ new->width = attrs->width + xdelta;
+ new->height = attrs->height + ydelta;
+ }
+
+ /* constrain the width and height of the window according to the minimums */
+ if(new->width < min_width) {
+ if(attrs->x != new->x) {
+ new->x -= (min_width - new->width);
+ }
+
+ new->width = min_width;
+ }
+
+ if(new->height < min_height) {
+ if(attrs->y != new->y) {
+ new->y -= (min_height - new->height);
+ }
+
+ new->height = min_height;
+ }
+}
+
+
+typedef enum _vwm_adjust_mode_t {
+ VWM_ADJUST_RESIZE,
+ VWM_ADJUST_MOVE
+} vwm_adjust_mode_t;
+
+/* XXX: impetus is currently assumed to be an xbutton event */
+static int vwm_clicked(Window win, XEvent *impetus)
+{
+ XWindowAttributes orig, lastrect;
+ vwm_window_t *vwin;
+
+ /* verify the window still exists */
+ if(!XGetWindowAttributes(display, win, &orig)) goto _fail;
+
+ if(!(vwin = vwm_win_lookup(win))) goto _fail;
+
+ if(impetus->xbutton.state & Mod1Mask) {
+ int finished = 0;
+ vwm_adjust_mode_t mode;
+
+ switch(impetus->xbutton.button) {
+ case Button1:
+ /* immediately raise the window if we're relocating,
+ * resizes are supported without raising (which also enables NULL resizes to focus without raising) */
+ mode = VWM_ADJUST_MOVE;
+ XRaiseWindow(display, win);
+ break;
+
+ case Button3:
+ /* grab the server on resize for the xor rubber-banding's sake */
+ XGrabServer(display);
+ XSync(display, False);
+
+ XDrawRectangle(display, RootWindow(display, screen_num), gc, orig.x, orig.y, orig.width, orig.height);
+ lastrect = orig;
+
+ mode = VWM_ADJUST_RESIZE;
+ break;
+
+ default:
+ goto _fail;
+ }
+
+ /* apply Motion events until the button is released, move vs. move+resize is performed depending on the supplied mode */
+ while(!finished) {
+ XEvent event;
+ XWindowAttributes resized;
+
+ XNextEvent(display, &event);
+ switch(event.type) {
+ case ButtonRelease:
+ switch(mode) {
+ case VWM_ADJUST_MOVE:
+ XMoveWindow(display, win,
+ orig.x + (event.xbutton.x_root - impetus->xbutton.x_root),
+ orig.y + (event.xbutton.y_root - impetus->xbutton.y_root));
+ break;
+
+ case VWM_ADJUST_RESIZE:
+ compute_resize(vwin, &orig, impetus, &event, &resized);
+ /* move and resize the window @ resized */
+ XDrawRectangle(display, RootWindow(display, screen_num), gc, lastrect.x, lastrect.y, lastrect.width, lastrect.height);
+ XMoveResizeWindow(display, win, resized.x, resized.y, resized.width, resized.height);
+ XUngrabServer(display);
+
+ break;
+
+ default:
+ break;
+ }
+ /* once you manipulate the window it's no longer fullscreened, simply hitting Mod1+Return once will restore fullscreened mode */
+ vwin->fullscreened = 0;
+ finished = 1;
+ break;
+
+ case MotionNotify:
+ switch(mode) {
+ case VWM_ADJUST_MOVE:
+ XMoveWindow(display, win,
+ orig.x + (event.xmotion.x_root - impetus->xbutton.x_root),
+ orig.y + (event.xmotion.y_root - impetus->xbutton.y_root));
+ break;
+
+ case VWM_ADJUST_RESIZE:
+ /* XXX: it just so happens the XMotionEvent structure is identical to XButtonEvent in the fields
+ * needed by compute_resize... */
+ compute_resize(vwin, &orig, impetus, &event, &resized);
+ /* erase the last rectangle */
+ XDrawRectangle(display, RootWindow(display, screen_num), gc, lastrect.x, lastrect.y, lastrect.width, lastrect.height);
+ /* draw a frame @ resized coordinates */
+ XDrawRectangle(display, RootWindow(display, screen_num), gc, resized.x, resized.y, resized.width, resized.height);
+ /* remember the last rectangle */
+ lastrect = resized;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ default:
+ VWM_ERROR("unexpected event during window adjust %i", event.type);
+ break;
+ }
+ }
+ }
+
+ /* always set the input focus to the clicked window, note if we allow this to happen on the root window, it enters sloppy focus mode
+ * until a non-root window is clicked, which is an interesting hybrid but not how I prefer it. */
+ if(vwin != focused_desktop->focused_window && vwin->window != RootWindow(display, screen_num)) {
+ vwm_win_focus(vwin);
+ vwm_win_mru(vwin);
+ }
+
+ XFlush(display);
+ XUngrabPointer(display, CurrentTime);
+
+ return 1;
+
+_fail:
+ XUngrabPointer(display, CurrentTime);
+
+ return 0;
+}
+
+
+/* Called in response to KeyRelease events, for now only interesting for detecting when Mod1 is released termintaing
+ * window cycling for application of MRU on the focused window */
+static void vwm_keyreleased(Window win, XEvent *keyrelease)
+{
+ vwm_window_t *vwin;
+ KeySym sym;
+
+ switch((sym = XLookupKeysym(&keyrelease->xkey, 0))) {
+ case XK_Alt_R:
+ case XK_Alt_L: /* TODO: actually use the modifier mapping, for me XK_Alt_[LR] is Mod1. XGetModifierMapping()... */
+ VWM_TRACE("XK_Alt_[LR] released");
+ /* make the focused window the most recently used */
+ if((vwin = vwm_win_focused())) {
+ vwm_win_mru(vwin);
+ }
+
+ /* make the focused desktop the most recently used */
+ if(focused_context == VWM_CONTEXT_FOCUS_DESKTOP && focused_desktop) {
+ vwm_desktop_mru(focused_desktop);
+ }
+
+ if(key_is_grabbed) {
+ XUngrabKeyboard(display, CurrentTime);
+ XFlush(display);
+ key_is_grabbed = 0;
+ }
+ break;
+
+ default:
+ VWM_TRACE("Unhandled keycode: %x", (unsigned int)sym);
+ break;
+ }
+}
+
+
+/* Called in response to KeyPress events, I currenly only grab Mod1 keypress events */
+static void vwm_keypressed(Window win, XEvent *keypress)
+{
+ vwm_window_t *vwin;
+ KeySym sym;
+ static KeySym last_sym;
+ static int repeat_cnt = 0;
+ int do_grab = 0;
+
+ sym = XLookupKeysym(&keypress->xkey, 0);
+
+ /* detect repeaters, note repeaters do not span interrupted Mod1 sequences! */
+ if(key_is_grabbed && sym == last_sym) {
+ repeat_cnt++;
+ } else {
+ repeat_cnt = 0;
+ }
+
+ switch(sym) {
+
+#define launcher(_sym, _argv...)\
+ case _sym: \
+ { \
+ char *args[] = {_argv, NULL};\
+ vwm_launch(args);\
+ break; \
+ }
+#include "launchers.def"
+#undef launcher
+
+ case XK_grave: /* toggle shelf visibility */
+ vwm_context_focus(VWM_CONTEXT_FOCUS_OTHER);
+ break;
+
+ case XK_Tab: /* cycle focused window */
+ do_grab = 1; /* grab the keyboard so we can respond to the Mod1 release */
+
+ /* focus the next window, note this doesn't affect MRU, that happens on Mod1 release */
+ if((vwin = vwm_win_focused())) {
+ vwm_win_focus_next(vwin, focused_context);
+ }
+ break;
+
+ case XK_space: /* cycle focused desktop utilizing MRU */
+ do_grab = 1; /* grab the keyboard so we can respond to the Mod1 release for MRU updating */
+
+ /* XXX: note the sensitivity to the desktops_mru head here, we want to look past it. */
+ vwm_desktop_focus(list_entry(focused_desktop->desktops_mru.next == &desktops_mru ? focused_desktop->desktops_mru.next->next : focused_desktop->desktops_mru.next, vwm_desktop_t, desktops_mru));
+ break;
+
+ case XK_d: /* destroy focused */
+ if((vwin = vwm_win_focused())) {
+ if(keypress->xkey.state & ShiftMask) { /* brutally destroy the focused window */
+ XKillClient(display, vwin->window);
+ } else { /* kindly destroy the focused window */
+ vwm_win_message(vwin, wm_protocols_atom, wm_delete_atom);
+ }
+ } else if(focused_context == VWM_CONTEXT_FOCUS_DESKTOP) {
+ /* destroy the focused desktop when destroy occurs without any windows */
+ vwm_desktop_destroy(focused_desktop);
+ }
+ break;
+
+ case XK_Escape: /* leave VWM rudely */
+ exit(42);
+
+ case XK_v: /* instantiate (and focus) a new (potentially empty, unless migrating) virtual desktop */
+ if(keypress->xkey.state & ShiftMask) {
+ if((vwin = vwm_win_focused())) {
+ /* migrate the focused window to a newly created virtual desktop, focusing the new desktop simultaneously */
+ vwm_win_migrate(vwin, vwm_desktop_create(NULL));
+ }
+ } else {
+ vwm_desktop_focus(vwm_desktop_create(NULL));
+ vwm_desktop_mru(focused_desktop);
+ }
+ break;
+
+ case XK_h: /* previous virtual desktop, if we're in the shelf context this will simply switch to desktop context */
+ do_grab = 1; /* grab the keyboard so we can respond to the Mod1 release for MRU updating */
+
+ if(keypress->xkey.state & ShiftMask) {
+ if((vwin = vwm_win_focused()) && vwin->desktop->desktops.prev != &desktops) {
+ /* migrate the focused window with the desktop focus to the previous desktop */
+ vwm_win_migrate(vwin, list_entry(vwin->desktop->desktops.prev, vwm_desktop_t, desktops));
+ }
+ } else {
+ if(focused_context == VWM_CONTEXT_FOCUS_SHELF) {
+ /* focus the focused desktop instead of the shelf */
+ vwm_context_focus(VWM_CONTEXT_FOCUS_DESKTOP);
+ } else if(focused_desktop->desktops.prev != &desktops) {
+ /* focus the previous desktop */
+ vwm_desktop_focus(list_entry(focused_desktop->desktops.prev, vwm_desktop_t, desktops));
+ }
+ }
+ break;
+
+ case XK_l: /* next virtual desktop, if we're in the shelf context this will simply switch to desktop context */
+ do_grab = 1; /* grab the keyboard so we can respond to the Mod1 release for MRU updating */
+
+ if(keypress->xkey.state & ShiftMask) {
+ if((vwin = vwm_win_focused()) && vwin->desktop->desktops.next != &desktops) {
+ /* migrate the focused window with the desktop focus to the next desktop */
+ vwm_win_migrate(vwin, list_entry(vwin->desktop->desktops.next, vwm_desktop_t, desktops));
+ }
+ } else {
+ if(focused_context == VWM_CONTEXT_FOCUS_SHELF) {
+ /* focus the focused desktop instead of the shelf */
+ vwm_context_focus(VWM_CONTEXT_FOCUS_DESKTOP);
+ } else if(focused_desktop->desktops.next != &desktops) {
+ /* focus the next desktop */
+ vwm_desktop_focus(list_entry(focused_desktop->desktops.next, vwm_desktop_t, desktops));
+ }
+ }
+ break;
+
+ case XK_k: /* raise or shelve the focused window */
+ if((vwin = vwm_win_focused())) {
+ if(keypress->xkey.state & ShiftMask) { /* shelf the window and focus the shelf */
+ if(focused_context != VWM_CONTEXT_FOCUS_SHELF) {
+ /* shelve the focused window while focusing the shelf */
+ vwm_win_shelve(vwin);
+ vwm_context_focus(VWM_CONTEXT_FOCUS_SHELF);
+ }
+ } else {
+ do_grab = 1;
+
+ XRaiseWindow(display, vwin->window);
+
+ if(repeat_cnt == 1) {
+ /* double: reraise & fullscreen */
+ vwm_win_fullscreen(vwin);
+ } else if(repeat_cnt == 2) {
+ /* triple: reraise & fullscreen w/borders obscured by screen perimiter */
+ vwm_win_allscreen(vwin);
+ }
+ XFlush(display);
+ }
+ }
+ break;
+
+ case XK_j: /* lower or unshelve the focused window */
+ if((vwin = vwm_win_focused())) {
+ if(keypress->xkey.state & ShiftMask) { /* unshelf the window to the focused desktop, and focus the desktop */
+ if(focused_context == VWM_CONTEXT_FOCUS_SHELF) {
+ /* unshelve the focused window, focus the desktop it went to */
+ vwm_win_migrate(vwin, focused_desktop);
+ }
+ } else {
+ if(vwin->fullscreened == 2) {
+ vwm_win_fullscreen(vwin);
+ } else {
+ XLowerWindow(display, vwin->window);
+ }
+ XFlush(display);
+ }
+ }
+ break;
+
+ case XK_Return: /* (full-screen / restore) focused window */
+ if((vwin = vwm_win_focused())) {
+ if(vwin->fullscreened) {
+ vwm_win_restore(vwin);
+ } else {
+ vwm_win_fullscreen(vwin);
+ }
+ }
+ break;
+
+ case XK_s: /* shelve focused window */
+ if((vwin = vwm_win_focused()) && !vwin->shelved) {
+ vwm_win_shelve(vwin);
+ }
+ break;
+
+ default:
+ VWM_TRACE("Unhandled keycode: %x", (unsigned int)sym);
+ break;
+ }
+
+ /* if what we're doing requests a grab if not already grabbed, grab keyboard */
+ if(!key_is_grabbed && do_grab) {
+ XGrabKeyboard(display, RootWindow(display, screen_num), False, GrabModeAsync, GrabModeAsync, CurrentTime);
+ key_is_grabbed = 1;
+ }
+
+ /* remember the symbol for repeater detection */
+ last_sym = sym;
+}
+
+
+static int errhandler(Display *display, XErrorEvent *err)
+{
+ /* TODO */
+ return 1;
+}
+
+int main(int argc, char *argv[])
+{
+ int done = 0;
+ XEvent event;
+ Cursor pointer;
+
+ /* open connection with the server */
+ if((display = XOpenDisplay(NULL)) == NULL) {
+ VWM_ERROR("Cannot open display");
+ return 1;
+ }
+
+ /* prevent children from inheriting the X connection */
+ if(fcntl(ConnectionNumber(display), F_SETFD, FD_CLOEXEC) < 0) {
+ VWM_ERROR("Cannot set FD_CLOEXEC on X connection");
+ return 2;
+ }
+
+ XSetErrorHandler(errhandler);
+
+ screen_num = DefaultScreen(display);
+
+ /* allocate colors, I make assumptions about the X server's color capabilities since I'll only use this on modern-ish computers... */
+ cmap = DefaultColormap(display, screen_num);
+
+#define color(_sym, _str) \
+ XAllocNamedColor(display, cmap, _str, &_sym ## _color, &_sym ## _color);
+#include "colors.def"
+#undef color
+
+ wm_delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", False);
+ wm_protocols_atom = XInternAtom(display, "WM_PROTOCOLS", False);
+
+ XSelectInput(display, RootWindow(display, screen_num), SubstructureNotifyMask | SubstructureRedirectMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask);
+ XGrabKey(display, AnyKey, Mod1Mask, RootWindow(display, screen_num), False, GrabModeAsync, GrabModeAsync);
+
+ XFlush(display);
+
+ XSetInputFocus(display, RootWindow(display, screen_num), RevertToPointerRoot, CurrentTime);
+
+ /* manage all preexisting windows */
+ vwm_manage_existing();
+
+ /* create GC for logo drawing and window rubber-banding */
+ gc = XCreateGC(display, RootWindow(display, screen_num), 0, NULL);
+ XSetSubwindowMode(display, gc, IncludeInferiors);
+ XSetFunction(display, gc, GXxor);
+
+ /* first the logo color is the foreground */
+ XSetForeground(display, gc, logo_color.pixel);
+ vwm_draw_logo();
+
+ /* change to the rubber-banding foreground color */
+ XSetForeground(display, gc, rubberband_color.pixel);
+
+ XClearWindow(display, RootWindow(display, screen_num));
+
+ /* set the pointer */
+ pointer = XCreateFontCursor(display, XC_X_cursor);
+ XDefineCursor(display, RootWindow(display, screen_num), pointer);
+
+ /* event loop */
+ while (!done) {
+ XNextEvent(display, &event);
+ switch (event.type) {
+ case Expose:
+ VWM_TRACE("expose");
+ break;
+
+ case KeyPress:
+ VWM_TRACE("keypress");
+ vwm_keypressed(event.xkey.window, &event);
+ break;
+
+ case KeyRelease:
+ VWM_TRACE("keyrelease");
+ vwm_keyreleased(event.xkey.window, &event);
+ break;
+
+ case ButtonPress:
+ VWM_TRACE("buttonpresss");
+ vwm_clicked(event.xbutton.window, &event);
+ break;
+
+ case ButtonRelease:
+ VWM_TRACE("buttonrelease");
+ break;
+
+ case DestroyNotify:
+ VWM_TRACE("destroynotify");
+ vwm_win_unmanage(event.xdestroywindow.window);
+ break;
+
+ case CirculateNotify:
+ VWM_TRACE("circulatenotify");
+ break;
+
+ case ConfigureNotify:
+ VWM_TRACE("configurenotify");
+ break;
+
+ case UnmapNotify:
+ VWM_TRACE("unmapnotify");
+ break;
+
+ case CreateNotify:
+ VWM_TRACE("createnotify");
+ vwm_win_manage(event.xcreatewindow.window, VWM_NOT_GRABBED);
+ break;
+
+ case GravityNotify:
+ VWM_TRACE("gravitynotify");
+ break;
+
+ case MapNotify:
+ VWM_TRACE("mapnotify");
+ break;
+
+ case ReparentNotify:
+ VWM_TRACE("reparentnotify");
+ break;
+
+ case MotionNotify:
+ VWM_TRACE("motionnotify");
+ break;
+
+ case ConfigureRequest: {
+ XWindowChanges changes = {
+ .x = event.xconfigurerequest.x, /* TODO: for now I don't manipulate anything */
+ .y = event.xconfigurerequest.y,
+ .width = event.xconfigurerequest.width,
+ .height = event.xconfigurerequest.height,
+ .border_width = WINDOW_BORDER_WIDTH /* except I do override whatever the border width may be */
+ };
+
+ VWM_TRACE("configurerequest x=%i y=%i w=%i h=%i", changes.x, changes.y, changes.width, changes.height);
+ XConfigureWindow(display, event.xconfigurerequest.window, (event.xconfigurerequest.value_mask | CWBorderWidth), &changes);
+ break;
+ }
+
+ case MapRequest: {
+ vwm_window_t *vwin;
+
+ VWM_TRACE("maprequest");
+
+ vwin = vwm_win_lookup(event.xmap.window);
+ if(vwin && !vwin->mapped) {
+ int x = 0, y = 0;
+ XWindowAttributes attrs;
+ XWindowChanges changes;
+
+ /* on initial mapping of a window we discover the coordinates and dimensions of the window */
+ changes.x = x;
+ changes.y = y;
+
+ vwin->mapped = 1;
+ XGetWMNormalHints(display, event.xmap.window, vwin->hints, &vwin->hints_supplied);
+ XGetWindowAttributes(display, event.xmap.window, &attrs);
+
+ /* TODO: this is a good place to hook in a window placement algo */
+ vwin->client.x = x;
+ vwin->client.y = y;
+
+ vwin->client.height = attrs.height;
+ vwin->client.width = attrs.width;
+
+ XConfigureWindow(display, event.xmap.window, (CWX | CWY), &changes);
+ }
+
+ XMapWindow(display, event.xmap.window);
+ if(vwin->desktop->focused_window == vwin) {
+ XSync(display, False);
+ XSetInputFocus(display, vwin->window, RevertToPointerRoot, CurrentTime);
+ }
+ break;
+ }
+
+ case MappingNotify:
+ VWM_TRACE("mapping notify");
+ XRefreshKeyboardMapping(&event.xmapping);
+ break;
+
+ default:
+ VWM_ERROR("Unhandled X op %i", event.type);
+ break;
+ }
+ }
+
+ /* close connection to server */
+ XFlush(display);
+ XCloseDisplay(display);
+
+ return 0;
+}
diff --git a/vwm.h b/vwm.h
new file mode 100644
index 0000000..57c2c3b
--- /dev/null
+++ b/vwm.h
@@ -0,0 +1,50 @@
+#ifndef _VWM_H
+#define _VWM_H
+
+#include <stdio.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <errno.h>
+
+#include "list.h"
+
+#define VWM_ERROR(fmt, args...) fprintf(stderr, "%s:%i\t%s() "fmt"\n", __FILE__, __LINE__, __FUNCTION__, ##args)
+#define VWM_PERROR(fmt, args...) fprintf(stderr, "%s:%i\t%s() "fmt"; %s\n", __FILE__, __LINE__, __FUNCTION__, ##args, strerror(errno))
+#define VWM_BUG(fmt, args...) fprintf(stderr, "BUG %s:%i\t%s() "fmt"; %s\n", __FILE__, __LINE__, __FUNCTION__, ##args, strerror(errno))
+
+#ifdef TRACE
+#define VWM_TRACE(fmt, args...) fprintf(stderr, "%s:%i\t%s() "fmt"\n", __FILE__, __LINE__, __FUNCTION__, ##args)
+#else
+#define VWM_TRACE(fmt, args...)
+#endif
+
+typedef struct _vwm_box_t {
+ int x, y;
+ unsigned int width, height;
+} vwm_box_t;
+
+typedef struct _vwm_desktop_t {
+ list_head_t desktops; /* global list of (virtual) desktops */
+ list_head_t desktops_mru; /* global list of (virtual) desktops in MRU order */
+ char *name; /* name of the desktop (TODO) */
+ struct _vwm_window_t *focused_window; /* the focused window on this virtual desktop */
+} vwm_desktop_t;
+
+typedef struct _vwm_window_t {
+ list_head_t windows; /* global list of managed client windows */
+ struct _vwm_desktop_t *desktop; /* desktop this window belongs to currently */
+ char *name; /* client name */
+
+ vwm_box_t client; /* box of the configured client window relative to the root */
+
+ Window window; /* the X window being managed by vwm */
+
+ XSizeHints *hints; /* hints the client supplied */
+ long hints_supplied; /* bitfield reflecting the hints the client supplied */
+
+ unsigned int fullscreened:2; /* is the window fullscreened (1)? is the window "allscreened" with the border obscured (2)? */
+ unsigned int mapped:1; /* has mapping been requested on the window? */
+ unsigned int shelved:1; /* is the window shelved? */
+} vwm_window_t;
+
+#endif
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