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|
/*
* VWM - Vito's Window Manager, a minimal, non-reparenting X11 window manager
*
* Copyright (C) 2012 Vito Caputo - <vcaputo@gnugeneration.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Work started 8/3/2012, in the form of research into creating WM's using xcb,
* clearly I decided to just use Xlib instead at some point, and here we are.
*/
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/cursorfont.h>
#include <X11/Xatom.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <inttypes.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/wait.h>
#include "vwm.h"
#define WINDOW_BORDER_WIDTH 1
#define WINDOW_CASCADE_DELTA 100
typedef enum _vwm_context_focus_t {
VWM_CONTEXT_FOCUS_OTHER = 0,
VWM_CONTEXT_FOCUS_DESKTOP,
VWM_CONTEXT_FOCUS_SHELF
} vwm_context_focus_t;
static LIST_HEAD(desktops); /* global list of all (virtual) desktops in spatial created-in order */
static LIST_HEAD(desktops_mru); /* global list of all (virtual) desktops in MRU order */
static LIST_HEAD(windows); /* global list of all managed windows kept in MRU order */
static vwm_desktop_t *focused_desktop = NULL; /* currently focused (virtual) desktop */
static vwm_window_t *focused_shelf = NULL; /* currently focused shelved window */
static vwm_context_focus_t focused_context = VWM_CONTEXT_FOCUS_DESKTOP; /* currently focused context */
static int key_is_grabbed = 0; /* flag for tracking keyboard grab state */
static Display *display;
static Colormap cmap;
#define color(_sym, _str) \
static XColor _sym ## _color;
#include "colors.def"
#undef color
static int screen_num;
static GC gc;
static Atom wm_delete_atom;
static Atom wm_protocols_atom;
static void vwm_win_focus(vwm_window_t *vwin);
static void vwm_keypressed(Window win, XEvent *keypress);
/* animated vwm logo done with simple XOR'd lines, a display of the WM being started and ready */
typedef struct _vwm_point_t {
float x, y;
} vwm_point_t;
vwm_point_t vwm_logo[] = { {0.0, 0.0},
{0.170731, 1.0},
{0.341463, 0.0},
{0.463414, 1.0},
{0.536585, 0.6},
{0.609756, 1.0},
{0.731707, 0.0},
{0.804878, 0.4},
{0.878048, 0.0},
{1.0, 1.0} };
static void vwm_draw_logo(void)
{
Window root;
int x, y, i;
unsigned int width, height, border_width, depth, yoff, xoff;
XPoint points[sizeof(vwm_logo) / sizeof(vwm_point_t)];
XGrabServer(display);
/* learn the dimensions of the root window */
XGetGeometry(display, RootWindow(display, screen_num), &root, &x, &y, &width, &height, &border_width, &depth);
yoff = ((float)height * .375);
xoff = 0;
height /= 4;
/* the logo gets shrunken vertically until it's essentially a flat line */
while(height--) {
/* scale and center the points to the screen size */
for(i = 0; i < sizeof(points) / sizeof(XPoint); i++) {
points[i].x = xoff + (vwm_logo[i].x * (float)width);
points[i].y = (vwm_logo[i].y * (float)height) + yoff;
}
XDrawLines(display, RootWindow(display, screen_num), gc, points, sizeof(points) / sizeof(XPoint), CoordModeOrigin);
XFlush(display);
usleep(3333);
XDrawLines(display, RootWindow(display, screen_num), gc, points, sizeof(points) / sizeof(XPoint), CoordModeOrigin);
/* the width is shrunken as well, but only by as much as it is tall */
yoff++;
width -= 4;
xoff += 2;
}
XUngrabServer(display);
}
/* XXX: for now just double forks to avoid having to collect return statuses of the long-running process */
static void vwm_launch(char **argv)
{
if(!fork()) {
if(!fork()) {
/* child */
execvp(argv[0], argv);
}
exit(0);
}
wait(NULL);
}
/* switch to the desired context if it isn't already the focused one, inform caller if anything happened */
static int vwm_context_focus(vwm_context_focus_t desired_context)
{
vwm_context_focus_t entry_context = focused_context;
switch(focused_context) {
vwm_window_t *vwin;
case VWM_CONTEXT_FOCUS_SHELF:
if(desired_context == VWM_CONTEXT_FOCUS_SHELF) break;
/* desired == DESKTOP && focused == SHELF */
VWM_TRACE("unmapping shelf window \"%s\"", focused_shelf->name);
XUnmapWindow(display, focused_shelf->window);
XFlush(display); /* for a more responsive feel */
/* map the focused desktop */
list_for_each_entry(vwin, &windows, windows) {
if(vwin->desktop == focused_desktop && !vwin->shelved) {
VWM_TRACE("Mapping desktop window \"%s\"", vwin->name);
XMapWindow(display, vwin->window);
}
}
if(focused_desktop->focused_window) {
VWM_TRACE("Focusing \"%s\"", focused_desktop->focused_window->name);
XSetInputFocus(display, focused_desktop->focused_window->window, RevertToPointerRoot, CurrentTime);
}
focused_context = VWM_CONTEXT_FOCUS_DESKTOP;
break;
case VWM_CONTEXT_FOCUS_DESKTOP:
/* unmap everything, map the shelf */
if(desired_context == VWM_CONTEXT_FOCUS_DESKTOP) break;
/* desired == SHELF && focused == DESKTOP */
/* there should be a focused shelf if the shelf contains any windows, we NOOP the switch if the shelf is empty. */
if(focused_shelf) {
/* unmap everything on the current desktop */
list_for_each_entry(vwin, &windows, windows) {
if(vwin->desktop == focused_desktop) {
VWM_TRACE("Unmapping desktop window \"%s\"", vwin->name);
XUnmapWindow(display, vwin->window);
}
}
XFlush(display); /* for a more responsive feel */
VWM_TRACE("Mapping shelf window \"%s\"", focused_shelf->name);
XMapWindow(display, focused_shelf->window);
vwm_win_focus(focused_shelf);
focused_context = VWM_CONTEXT_FOCUS_SHELF;
}
break;
default:
VWM_BUG("unexpected focused context %x", focused_context);
break;
}
/* return if the context has been changed, the caller may need to branch differently if nothing happened */
return (focused_context != entry_context);
}
/* make the specified desktop the most recently used one */
static void vwm_desktop_mru(vwm_desktop_t *d)
{
list_move(&d->desktops_mru, &desktops_mru);
}
/* focus a virtual desktop */
/* this switches to the desktop context if necessary, maps and unmaps windows accordingly if necessary */
static int vwm_desktop_focus(vwm_desktop_t *d)
{
XGrabServer(display);
XSync(display, False);
/* if the context switched and the focused desktop is the desired desktop there's nothing else to do */
if( (vwm_context_focus(VWM_CONTEXT_FOCUS_DESKTOP) && focused_desktop != d) || focused_desktop != d) {
vwm_window_t *w;
/* unmap the windows on the currently focused desktop, map those on the newly focused one */
list_for_each_entry(w, &windows, windows) {
if(w->shelved) continue;
if(w->desktop == focused_desktop) {
VWM_TRACE("Unmapping \"%s\"", w->name);
XUnmapWindow(display, w->window);
}
}
XFlush(display);
list_for_each_entry(w, &windows, windows) {
if(w->shelved) continue;
if(w->desktop == d) {
VWM_TRACE("Mapping \"%s\"", w->name);
XMapWindow(display, w->window);
}
}
focused_desktop = d;
}
/* directly focus the desktop's focused window if there is one, we don't use vwm_win_focus() intentionally XXX */
if(focused_desktop->focused_window) {
VWM_TRACE("Focusing \"%s\"", focused_desktop->focused_window->name);
XSetInputFocus(display, focused_desktop->focused_window->window, RevertToPointerRoot, CurrentTime);
}
XUngrabServer(display);
return 1;
}
/* create a virtual desktop */
static vwm_desktop_t * vwm_desktop_create(char *name)
{
vwm_desktop_t *d;
d = malloc(sizeof(vwm_desktop_t));
if(d == NULL) {
VWM_PERROR("Failed to allocate desktop");
goto _fail;
}
d->name = name == NULL ? name : strdup(name);
d->focused_window = NULL;
list_add_tail(&d->desktops, &desktops);
list_add_tail(&d->desktops_mru, &desktops_mru);
return d;
_fail:
return NULL;
}
/* destroy a virtual desktop */
static void vwm_desktop_destroy(vwm_desktop_t *d)
{
/* silently refuse to destroy a desktop having windows (for now) */
/* there's _always_ a focused window on a desktop having mapped windows */
/* also silently refuse to destroy the last desktop (for now) */
if(d->focused_window || (d->desktops.next == d->desktops.prev)) return;
/* focus another desktop if we're the focused desktop */
if(d == focused_desktop) {
/* we just look for one that is different from ours, relative to ours, looking at the next one then the previous */
if(d->desktops.next != &desktops) {
vwm_desktop_focus(list_entry(d->desktops.next, vwm_desktop_t, desktops));
} else if(d->desktops.prev != &desktops) {
vwm_desktop_focus(list_entry(d->desktops.prev, vwm_desktop_t, desktops));
}
}
list_del(&d->desktops);
list_del(&d->desktops_mru);
}
/* make the specified window the most recently used one */
static void vwm_win_mru(vwm_window_t *vwin)
{
list_move(&vwin->windows, &windows);
}
/* send a client message to a window (currently used for WM_DELETE) */
static void vwm_win_message(vwm_window_t *vwin, Atom type, long foo)
{
XEvent event;
memset(&event, 0, sizeof(event));
event.xclient.type = ClientMessage;
event.xclient.window = vwin->window;
event.xclient.message_type = type;
event.xclient.format = 32;
event.xclient.data.l[0] = foo;
event.xclient.data.l[1] = CurrentTime; /* XXX TODO: is CurrentTime actually correct to use for this purpose? */
XSendEvent(display, vwin->window, False, 0, &event);
}
/* looks up the window in the global window list */
static vwm_window_t * vwm_win_lookup(Window win)
{
vwm_window_t *tmp, *vwin = NULL;
list_for_each_entry(tmp, &windows, windows) {
if(tmp->window == win) {
vwin = tmp;
break;
}
}
return vwin;
}
/* helper for returning the currently focused window (considers current context...), may return NULL */
static vwm_window_t * vwm_win_focused(void)
{
vwm_window_t *vwin = NULL;
switch(focused_context) {
case VWM_CONTEXT_FOCUS_SHELF:
vwin = focused_shelf;
break;
case VWM_CONTEXT_FOCUS_DESKTOP:
if(focused_desktop) vwin = focused_desktop->focused_window;
break;
default:
VWM_BUG("Unsupported context");
break;
}
return vwin;
}
/* fullscreen a window with borders obscured "allscreen" */
static void vwm_win_allscreen(vwm_window_t *vwin)
{
Window root;
int x, y;
unsigned int width, height, border_width, depth;
if(vwin->fullscreened == 2) return;
XGetGeometry(display, RootWindow(display, screen_num), &root, &x, &y, &width, &height, &border_width, &depth);
XGetGeometry(display, vwin->window, &root, &vwin->client.x, &vwin->client.y, &vwin->client.width, &vwin->client.height, &border_width, &depth);
XMoveResizeWindow(display, vwin->window, -border_width, -border_width, width, height);
vwin->fullscreened = 2;
}
/* fullscreen a window */
static void vwm_win_fullscreen(vwm_window_t *vwin)
{
Window root;
int x, y;
unsigned int width, height, border_width, depth;
if(vwin->fullscreened == 1) return;
XGetGeometry(display, RootWindow(display, screen_num), &root, &x, &y, &width, &height, &border_width, &depth);
/* TODO: do not remember the current geometry if we're going from allscreen to fullscreen! */
XGetGeometry(display, vwin->window, &root, &vwin->client.x, &vwin->client.y, &vwin->client.width, &vwin->client.height, &border_width, &depth);
XMoveResizeWindow(display, vwin->window, 0, 0, width - (border_width * 2), height - (border_width * 2));
vwin->fullscreened = 1;
}
/* restore a window to its non-fullscreened size and coordinates */
static void vwm_win_restore(vwm_window_t *vwin)
{
if(!vwin->fullscreened) return;
XMoveResizeWindow(display, vwin->window, vwin->client.x, vwin->client.y, vwin->client.width, vwin->client.height);
vwin->fullscreened = 0;
}
/* focus a window */
/* this updates window borders as needed and the X input focus */
static void vwm_win_focus(vwm_window_t *vwin)
{
VWM_TRACE("focusing: %#x", (unsigned int)vwin->window);
/* change the focus to the new window */
XSetInputFocus(display, vwin->window, RevertToPointerRoot, CurrentTime);
/* update the border color accordingly */
if(vwin->shelved) {
/* set the border of the newly focused window to the shelved color */
XSetWindowBorder(display, vwin->window, shelved_window_border_color.pixel);
} else {
if(vwin->desktop == focused_desktop && focused_desktop->focused_window) {
/* if we've changed focus within the same desktop, set the currently focused window border to the
* unfocused color. Otherwise, we want to leave the focused color on the old window on the old desktop */
XSetWindowBorder(display, focused_desktop->focused_window->window, unfocused_window_border_color.pixel);
}
/* set the border of the newly focused window to the focused color */
XSetWindowBorder(display, vwin->window, focused_window_border_color.pixel);
/* persist this on a per-desktop basis so it can be restored on desktop switches */
focused_desktop->focused_window = vwin;
}
}
/* focus the next window on a virtual desktop relative to the supplied window */
static vwm_window_t * vwm_win_focus_next(vwm_window_t *vwin, vwm_context_focus_t context)
{
vwm_window_t *next;
list_for_each_entry(next, &vwin->windows, windows) {
/* searching for the next mapped window in this context, using vwin->windows as the head */
if(&next->windows == &windows) continue; /* XXX: skip the containerless head, we're leveraging the circular list implementation */
if(next->mapped && ((context == VWM_CONTEXT_FOCUS_SHELF && next->shelved) || (context == VWM_CONTEXT_FOCUS_DESKTOP && !next->shelved && next->desktop == focused_desktop))) break;
}
switch(context) {
case VWM_CONTEXT_FOCUS_DESKTOP:
if(next != next->desktop->focused_window) {
/* focus the changed window */
vwm_win_focus(next);
XRaiseWindow(display, next->window);
}
break;
case VWM_CONTEXT_FOCUS_SHELF:
if(next != focused_shelf) {
/* shelf switch, unmap the focused shelf and take it over */
VWM_TRACE("Unmapping window \"%s\"", focused_shelf->name);
XUnmapWindow(display, focused_shelf->window);
XFlush(display);
VWM_TRACE("Mapping window \"%s\"", next->name);
XMapWindow(display, next->window);
focused_shelf = next;
vwm_win_focus(next);
}
break;
default:
VWM_ERROR("Unhandled focus context %#x", context);
break;
}
VWM_TRACE("\"%s\"", next->name);
return next;
}
/* shelves a window, if the window is focused we focus the next one (if possible) */
static void vwm_win_shelve(vwm_window_t *vwin)
{
/* already shelved, NOOP */
if(vwin->shelved) return;
/* shelving focused window, focus the next window */
if(vwin == vwin->desktop->focused_window) {
vwm_win_mru(vwm_win_focus_next(vwin, VWM_CONTEXT_FOCUS_DESKTOP));
}
if(vwin == vwin->desktop->focused_window) {
/* TODO: we can probably put this into vwm_win_focus_next() and have it always handled there... */
vwin->desktop->focused_window = NULL;
}
vwin->shelved = 1;
vwm_win_mru(vwin);
/* newly shelved windows always become the focused shelf */
focused_shelf = vwin;
VWM_TRACE("Unmapping \"%s\"", vwin->name);
XUnmapWindow(display, vwin->window);
}
typedef enum _vwm_grab_mode_t {
VWM_NOT_GRABBED = 0,
VWM_GRABBED
} vwm_grab_mode_t;
/* manages a new window (called in response to CreateNotify events, and during startup to manage existing windows) */
static vwm_window_t * vwm_win_manage(Window win, vwm_grab_mode_t grabbed)
{
XWindowAttributes attrs;
vwm_window_t *vwin, *focused;
/* prevent races */
if(!grabbed) {
XGrabServer(display);
XSync(display, False);
}
/* verify the window still exists */
if(!XGetWindowAttributes(display, win, &attrs)) goto _fail_grabbed;
/* honor overrides, don't manage InputOnly windows */
if(attrs.override_redirect || attrs.class == InputOnly) goto _fail_grabbed;
VWM_TRACE("Managing %#x", (unsigned int)win);
/* if no desktops exist, implicitly create one */
if(!focused_desktop) {
/* TODO: interactively name desktops */
vwm_desktop_focus(vwm_desktop_create(NULL));
vwm_desktop_mru(focused_desktop);
}
/* allocate and initialize our per-managed-window structure and get it on the global windows list */
vwin = (vwm_window_t *)malloc(sizeof(vwm_window_t));
if(vwin == NULL) {
VWM_PERROR("Failed to allocate vwin");
goto _fail_grabbed;
}
XUngrabButton(display, AnyButton, AnyModifier, win);
XGrabButton(display, AnyButton, Mod1Mask, win, False, (PointerMotionMask | ButtonPressMask | ButtonReleaseMask), GrabModeAsync, GrabModeAsync, None, None);
XGrabKey(display, AnyKey, Mod1Mask, win, False, GrabModeAsync, GrabModeAsync);
XSetWindowBorder(display, win, unfocused_window_border_color.pixel);
vwin->name = NULL;
XFetchName(display, win, &vwin->name);
vwin->hints = XAllocSizeHints();
if(!vwin->hints) {
VWM_PERROR("Failed to allocate WM hints");
goto _fail_grabbed;
}
XGetWMNormalHints(display, win, vwin->hints, &vwin->hints_supplied);
vwin->desktop = focused_desktop;
vwin->window = win;
vwin->fullscreened = 0;
vwin->shelved = (focused_context == VWM_CONTEXT_FOCUS_SHELF); /* if we're in the shelf when the window is created, the window is shelved */
vwin->mapped = (attrs.map_state != IsUnmapped);
/* remember whatever the current attributes are */
vwin->client.x = attrs.x;
vwin->client.y = attrs.y;
vwin->client.width = attrs.width;
vwin->client.height = attrs.height;
VWM_TRACE("hints: flags=%lx x=%i y=%i w=%i h=%i minw=%i minh=%i maxw=%i maxh=%i winc=%i hinc=%i basew=%i baseh=%i grav=%x",
vwin->hints->flags,
vwin->hints->x, vwin->hints->y,
vwin->hints->width, vwin->hints->height,
vwin->hints->min_width, vwin->hints->min_height,
vwin->hints->max_width, vwin->hints->max_height,
vwin->hints->width_inc, vwin->hints->height_inc,
vwin->hints->base_width, vwin->hints->base_height,
vwin->hints->win_gravity);
if((vwin->hints_supplied & (USSize | PSize))) {
vwin->client.width = vwin->hints->base_width;
vwin->client.height = vwin->hints->base_height;
}
/* put it on the global windows list, if there's a focused window insert the new one after it */
if(!list_empty(&windows) && (focused = vwm_win_focused())) {
/* insert the vwin immediately after the focused window, so Mod1+Tab goes to the new window */
list_add(&vwin->windows, &focused->windows);
} else {
list_add(&vwin->windows, &windows);
}
/* if the desktop has no focused window yet, automatically focus the newly managed one */
/* TODO: how does this interact with the shelf? */
if(!focused_desktop->focused_window) {
VWM_TRACE("Mapped window \"%s\" is alone on desktop \"%s\", focusing", vwin->name, focused_desktop->name);
vwm_win_focus(vwin);
}
if(!grabbed) XUngrabServer(display);
return vwin;
_fail_grabbed:
if(!grabbed) XUngrabServer(display);
return NULL;
}
/* helper for (idempotently) unfocusing a window, deals with context switching etc... */
static void vwm_win_unfocus(vwm_window_t *vwin)
{
/* if we're the shelved window, cycle the focus to the next shelved window if possible, if there's no more shelf, switch to the desktop */
/* TODO: what if it's not mapped but goes away??? we don't want to try take the InputFocus it when not mapped... XXX TODO */
if(vwin == focused_shelf) {
VWM_TRACE("unfocusing focused shelf");
vwm_win_focus_next(vwin, VWM_CONTEXT_FOCUS_SHELF);
if(vwin == focused_shelf) {
VWM_TRACE("shelf empty, leaving");
/* no other shelved windows, exit the shelf context */
vwm_context_focus(VWM_CONTEXT_FOCUS_DESKTOP);
focused_shelf = NULL;
}
}
/* if we're the focused window cycle the focus to the next window on the desktop if possible */
if(vwin->desktop->focused_window == vwin) {
VWM_TRACE("unfocusing focused window");
vwm_win_focus_next(vwin, VWM_CONTEXT_FOCUS_DESKTOP);
}
if(vwin->desktop->focused_window == vwin) {
VWM_TRACE("desktop empty");
vwin->desktop->focused_window = NULL;
}
}
/* migrate a window to a new desktop, focuses the destionation desktop as well */
static void vwm_win_migrate(vwm_window_t *vwin, vwm_desktop_t *desktop)
{
/* go through the motions of unfocusing the window if it is focused */
vwm_win_unfocus(vwin);
/* ensure not shelved */
vwin->shelved = 0;
/* assign the new desktop */
vwin->desktop = desktop;
/* currently we always focus the new desktop in a migrate */
vwm_desktop_focus(desktop);
/* focus the window so borders get updated */
vwm_win_focus(vwin);
vwm_win_mru(vwin);
/* ensure the window is raised */
XRaiseWindow(display, vwin->window);
}
/* unmanages a managed window (called in response to DestroyNotify) */
static void vwm_win_unmanage(Window win)
{
vwm_window_t *vwin;
VWM_TRACE("unmanaging %x", (unsigned int)win);
XGrabServer(display);
XSync(display, False);
/* find the window */
vwin = vwm_win_lookup(win);
if(!vwin) {
VWM_TRACE("window %x not managed", (unsigned int)win);
goto _ungrab;
}
/* unfocus the window */
vwm_win_unfocus(vwin);
/* remove the window from the global windows list */
list_del(&vwin->windows);
if(vwin->name) XFree(vwin->name);
free(vwin);
_ungrab:
XUngrabServer(display);
}
/* manage all existing windows (for startup) */
static int vwm_manage_existing(void)
{
Window root, parent;
Window *children = NULL;
unsigned int n_children, i;
vwm_window_t *vwin;
XGrabServer(display);
XSync(display, False);
XQueryTree(display, RootWindow(display, screen_num), &root, &parent, &children, &n_children);
for(i = 0; i < n_children; i++) {
if (children[i] == None) continue;
if((vwin = vwm_win_manage(children[i], VWM_GRABBED)) == NULL) goto _fail_grabbed;
}
XUngrabServer(display);
if(children) XFree(children);
return 1;
_fail_grabbed:
XUngrabServer(display);
if(children) XFree(children);
return 0;
}
/* helper function for resizing a window, how the motion is applied depends on where in the window the impetus event occurred */
static void compute_resize(vwm_window_t *vwin, XWindowAttributes *attrs, XEvent *impetus, XEvent *terminus, XWindowAttributes *new)
{
int dw = (attrs->width / 2);
int dh = (attrs->height / 2);
int xdelta = (terminus->xbutton.x_root - impetus->xbutton.x_root);
int ydelta = (terminus->xbutton.y_root - impetus->xbutton.y_root);
int min_width = 0, min_height = 0;
int width_inc = 1, height_inc = 1;
/* TODO: there's probably a problem here WRT border width, I probably should be considering it. */
if(vwin && vwin->hints) {
if((vwin->hints_supplied & PMinSize)) {
min_width = vwin->hints->min_width;
min_height = vwin->hints->min_height;
VWM_TRACE("window size hints exist and minimum sizes are w=%i h=%i", min_width, min_height);
}
if((vwin->hints_supplied & PResizeInc)) {
width_inc = vwin->hints->width_inc;
height_inc = vwin->hints->height_inc;
VWM_TRACE("window size hints exist and resize increments are w=%i h=%i", width_inc, height_inc);
if(!width_inc) width_inc = 1;
if(!height_inc) height_inc = 1;
}
}
xdelta = xdelta / width_inc * width_inc;
ydelta = ydelta / height_inc * height_inc;
if(impetus->xbutton.x < dw && impetus->xbutton.y < dh) {
/* grabbed top left */
new->x = attrs->x + xdelta;
new->y = attrs->y + ydelta;
new->width = attrs->width - xdelta;
new->height = attrs->height - ydelta;
} else if(impetus->xbutton.x > dw && impetus->xbutton.y < dh) {
/* grabbed top right */
new->x = attrs->x;
new->y = attrs->y + ydelta;
new->width = attrs->width + xdelta;
new->height = attrs->height - ydelta;
} else if(impetus->xbutton.x < dw && impetus->xbutton.y > dh) {
/* grabbed bottom left */
new->x = attrs->x + xdelta;
new->y = attrs->y;
new->width = attrs->width - xdelta;
new->height = attrs->height + ydelta;
} else if(impetus->xbutton.x > dw && impetus->xbutton.y > dh) {
/* grabbed bottom right */
new->x = attrs->x;
new->y = attrs->y;
new->width = attrs->width + xdelta;
new->height = attrs->height + ydelta;
}
/* constrain the width and height of the window according to the minimums */
if(new->width < min_width) {
if(attrs->x != new->x) {
new->x -= (min_width - new->width);
}
new->width = min_width;
}
if(new->height < min_height) {
if(attrs->y != new->y) {
new->y -= (min_height - new->height);
}
new->height = min_height;
}
}
typedef enum _vwm_adjust_mode_t {
VWM_ADJUST_RESIZE,
VWM_ADJUST_MOVE
} vwm_adjust_mode_t;
/* XXX: impetus is currently assumed to be an xbutton event */
static int vwm_clicked(Window win, XEvent *impetus)
{
XWindowAttributes orig, lastrect;
vwm_window_t *vwin;
/* verify the window still exists */
if(!XGetWindowAttributes(display, win, &orig)) goto _fail;
if(!(vwin = vwm_win_lookup(win))) goto _fail;
if(impetus->xbutton.state & Mod1Mask) {
int finished = 0;
vwm_adjust_mode_t mode;
switch(impetus->xbutton.button) {
case Button1:
/* immediately raise the window if we're relocating,
* resizes are supported without raising (which also enables NULL resizes to focus without raising) */
mode = VWM_ADJUST_MOVE;
XRaiseWindow(display, win);
break;
case Button3:
/* grab the server on resize for the xor rubber-banding's sake */
XGrabServer(display);
XSync(display, False);
XDrawRectangle(display, RootWindow(display, screen_num), gc, orig.x, orig.y, orig.width, orig.height);
lastrect = orig;
mode = VWM_ADJUST_RESIZE;
break;
default:
goto _fail;
}
/* apply Motion events until the button is released, move vs. move+resize is performed depending on the supplied mode */
while(!finished) {
XEvent event;
XWindowAttributes resized;
XNextEvent(display, &event);
switch(event.type) {
case ButtonRelease:
switch(mode) {
case VWM_ADJUST_MOVE:
XMoveWindow(display, win,
orig.x + (event.xbutton.x_root - impetus->xbutton.x_root),
orig.y + (event.xbutton.y_root - impetus->xbutton.y_root));
break;
case VWM_ADJUST_RESIZE:
compute_resize(vwin, &orig, impetus, &event, &resized);
/* move and resize the window @ resized */
XDrawRectangle(display, RootWindow(display, screen_num), gc, lastrect.x, lastrect.y, lastrect.width, lastrect.height);
XMoveResizeWindow(display, win, resized.x, resized.y, resized.width, resized.height);
XUngrabServer(display);
break;
default:
break;
}
/* once you manipulate the window it's no longer fullscreened, simply hitting Mod1+Return once will restore fullscreened mode */
vwin->fullscreened = 0;
finished = 1;
break;
case MotionNotify:
switch(mode) {
case VWM_ADJUST_MOVE:
XMoveWindow(display, win,
orig.x + (event.xmotion.x_root - impetus->xbutton.x_root),
orig.y + (event.xmotion.y_root - impetus->xbutton.y_root));
break;
case VWM_ADJUST_RESIZE:
/* XXX: it just so happens the XMotionEvent structure is identical to XButtonEvent in the fields
* needed by compute_resize... */
compute_resize(vwin, &orig, impetus, &event, &resized);
/* erase the last rectangle */
XDrawRectangle(display, RootWindow(display, screen_num), gc, lastrect.x, lastrect.y, lastrect.width, lastrect.height);
/* draw a frame @ resized coordinates */
XDrawRectangle(display, RootWindow(display, screen_num), gc, resized.x, resized.y, resized.width, resized.height);
/* remember the last rectangle */
lastrect = resized;
break;
default:
break;
}
break;
default:
VWM_ERROR("unexpected event during window adjust %i", event.type);
break;
}
}
}
/* always set the input focus to the clicked window, note if we allow this to happen on the root window, it enters sloppy focus mode
* until a non-root window is clicked, which is an interesting hybrid but not how I prefer it. */
if(vwin != focused_desktop->focused_window && vwin->window != RootWindow(display, screen_num)) {
vwm_win_focus(vwin);
vwm_win_mru(vwin);
}
XFlush(display);
XUngrabPointer(display, CurrentTime);
return 1;
_fail:
XUngrabPointer(display, CurrentTime);
return 0;
}
/* Called in response to KeyRelease events, for now only interesting for detecting when Mod1 is released termintaing
* window cycling for application of MRU on the focused window */
static void vwm_keyreleased(Window win, XEvent *keyrelease)
{
vwm_window_t *vwin;
KeySym sym;
switch((sym = XLookupKeysym(&keyrelease->xkey, 0))) {
case XK_Alt_R:
case XK_Alt_L: /* TODO: actually use the modifier mapping, for me XK_Alt_[LR] is Mod1. XGetModifierMapping()... */
VWM_TRACE("XK_Alt_[LR] released");
/* make the focused window the most recently used */
if((vwin = vwm_win_focused())) {
vwm_win_mru(vwin);
}
/* make the focused desktop the most recently used */
if(focused_context == VWM_CONTEXT_FOCUS_DESKTOP && focused_desktop) {
vwm_desktop_mru(focused_desktop);
}
if(key_is_grabbed) {
XUngrabKeyboard(display, CurrentTime);
XFlush(display);
key_is_grabbed = 0;
}
break;
default:
VWM_TRACE("Unhandled keycode: %x", (unsigned int)sym);
break;
}
}
/* Called in response to KeyPress events, I currenly only grab Mod1 keypress events */
static void vwm_keypressed(Window win, XEvent *keypress)
{
vwm_window_t *vwin;
KeySym sym;
static KeySym last_sym;
static int repeat_cnt = 0;
int do_grab = 0;
sym = XLookupKeysym(&keypress->xkey, 0);
/* detect repeaters, note repeaters do not span interrupted Mod1 sequences! */
if(key_is_grabbed && sym == last_sym) {
repeat_cnt++;
} else {
repeat_cnt = 0;
}
switch(sym) {
#define launcher(_sym, _argv...)\
case _sym: \
{ \
char *args[] = {_argv, NULL};\
vwm_launch(args);\
break; \
}
#include "launchers.def"
#undef launcher
case XK_grave: /* toggle shelf visibility */
vwm_context_focus(VWM_CONTEXT_FOCUS_OTHER);
break;
case XK_Tab: /* cycle focused window */
do_grab = 1; /* grab the keyboard so we can respond to the Mod1 release */
/* focus the next window, note this doesn't affect MRU, that happens on Mod1 release */
if((vwin = vwm_win_focused())) {
vwm_win_focus_next(vwin, focused_context);
}
break;
case XK_space: /* cycle focused desktop utilizing MRU */
do_grab = 1; /* grab the keyboard so we can respond to the Mod1 release for MRU updating */
/* XXX: note the sensitivity to the desktops_mru head here, we want to look past it. */
vwm_desktop_focus(list_entry(focused_desktop->desktops_mru.next == &desktops_mru ? focused_desktop->desktops_mru.next->next : focused_desktop->desktops_mru.next, vwm_desktop_t, desktops_mru));
break;
case XK_d: /* destroy focused */
if((vwin = vwm_win_focused())) {
if(keypress->xkey.state & ShiftMask) { /* brutally destroy the focused window */
XKillClient(display, vwin->window);
} else { /* kindly destroy the focused window */
vwm_win_message(vwin, wm_protocols_atom, wm_delete_atom);
}
} else if(focused_context == VWM_CONTEXT_FOCUS_DESKTOP) {
/* destroy the focused desktop when destroy occurs without any windows */
vwm_desktop_destroy(focused_desktop);
}
break;
case XK_Escape: /* leave VWM rudely */
exit(42);
case XK_v: /* instantiate (and focus) a new (potentially empty, unless migrating) virtual desktop */
if(keypress->xkey.state & ShiftMask) {
if((vwin = vwm_win_focused())) {
/* migrate the focused window to a newly created virtual desktop, focusing the new desktop simultaneously */
vwm_win_migrate(vwin, vwm_desktop_create(NULL));
}
} else {
vwm_desktop_focus(vwm_desktop_create(NULL));
vwm_desktop_mru(focused_desktop);
}
break;
case XK_h: /* previous virtual desktop, if we're in the shelf context this will simply switch to desktop context */
do_grab = 1; /* grab the keyboard so we can respond to the Mod1 release for MRU updating */
if(keypress->xkey.state & ShiftMask) {
if((vwin = vwm_win_focused()) && vwin->desktop->desktops.prev != &desktops) {
/* migrate the focused window with the desktop focus to the previous desktop */
vwm_win_migrate(vwin, list_entry(vwin->desktop->desktops.prev, vwm_desktop_t, desktops));
}
} else {
if(focused_context == VWM_CONTEXT_FOCUS_SHELF) {
/* focus the focused desktop instead of the shelf */
vwm_context_focus(VWM_CONTEXT_FOCUS_DESKTOP);
} else if(focused_desktop->desktops.prev != &desktops) {
/* focus the previous desktop */
vwm_desktop_focus(list_entry(focused_desktop->desktops.prev, vwm_desktop_t, desktops));
}
}
break;
case XK_l: /* next virtual desktop, if we're in the shelf context this will simply switch to desktop context */
do_grab = 1; /* grab the keyboard so we can respond to the Mod1 release for MRU updating */
if(keypress->xkey.state & ShiftMask) {
if((vwin = vwm_win_focused()) && vwin->desktop->desktops.next != &desktops) {
/* migrate the focused window with the desktop focus to the next desktop */
vwm_win_migrate(vwin, list_entry(vwin->desktop->desktops.next, vwm_desktop_t, desktops));
}
} else {
if(focused_context == VWM_CONTEXT_FOCUS_SHELF) {
/* focus the focused desktop instead of the shelf */
vwm_context_focus(VWM_CONTEXT_FOCUS_DESKTOP);
} else if(focused_desktop->desktops.next != &desktops) {
/* focus the next desktop */
vwm_desktop_focus(list_entry(focused_desktop->desktops.next, vwm_desktop_t, desktops));
}
}
break;
case XK_k: /* raise or shelve the focused window */
if((vwin = vwm_win_focused())) {
if(keypress->xkey.state & ShiftMask) { /* shelf the window and focus the shelf */
if(focused_context != VWM_CONTEXT_FOCUS_SHELF) {
/* shelve the focused window while focusing the shelf */
vwm_win_shelve(vwin);
vwm_context_focus(VWM_CONTEXT_FOCUS_SHELF);
}
} else {
do_grab = 1;
XRaiseWindow(display, vwin->window);
if(repeat_cnt == 1) {
/* double: reraise & fullscreen */
vwm_win_fullscreen(vwin);
} else if(repeat_cnt == 2) {
/* triple: reraise & fullscreen w/borders obscured by screen perimiter */
vwm_win_allscreen(vwin);
}
XFlush(display);
}
}
break;
case XK_j: /* lower or unshelve the focused window */
if((vwin = vwm_win_focused())) {
if(keypress->xkey.state & ShiftMask) { /* unshelf the window to the focused desktop, and focus the desktop */
if(focused_context == VWM_CONTEXT_FOCUS_SHELF) {
/* unshelve the focused window, focus the desktop it went to */
vwm_win_migrate(vwin, focused_desktop);
}
} else {
if(vwin->fullscreened == 2) {
vwm_win_fullscreen(vwin);
} else {
XLowerWindow(display, vwin->window);
}
XFlush(display);
}
}
break;
case XK_Return: /* (full-screen / restore) focused window */
if((vwin = vwm_win_focused())) {
if(vwin->fullscreened) {
vwm_win_restore(vwin);
} else {
vwm_win_fullscreen(vwin);
}
}
break;
case XK_s: /* shelve focused window */
if((vwin = vwm_win_focused()) && !vwin->shelved) {
vwm_win_shelve(vwin);
}
break;
default:
VWM_TRACE("Unhandled keycode: %x", (unsigned int)sym);
break;
}
/* if what we're doing requests a grab if not already grabbed, grab keyboard */
if(!key_is_grabbed && do_grab) {
XGrabKeyboard(display, RootWindow(display, screen_num), False, GrabModeAsync, GrabModeAsync, CurrentTime);
key_is_grabbed = 1;
}
/* remember the symbol for repeater detection */
last_sym = sym;
}
static int errhandler(Display *display, XErrorEvent *err)
{
/* TODO */
return 1;
}
int main(int argc, char *argv[])
{
int done = 0;
XEvent event;
Cursor pointer;
/* open connection with the server */
if((display = XOpenDisplay(NULL)) == NULL) {
VWM_ERROR("Cannot open display");
return 1;
}
/* prevent children from inheriting the X connection */
if(fcntl(ConnectionNumber(display), F_SETFD, FD_CLOEXEC) < 0) {
VWM_ERROR("Cannot set FD_CLOEXEC on X connection");
return 2;
}
XSetErrorHandler(errhandler);
screen_num = DefaultScreen(display);
/* allocate colors, I make assumptions about the X server's color capabilities since I'll only use this on modern-ish computers... */
cmap = DefaultColormap(display, screen_num);
#define color(_sym, _str) \
XAllocNamedColor(display, cmap, _str, &_sym ## _color, &_sym ## _color);
#include "colors.def"
#undef color
wm_delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", False);
wm_protocols_atom = XInternAtom(display, "WM_PROTOCOLS", False);
XSelectInput(display, RootWindow(display, screen_num), SubstructureNotifyMask | SubstructureRedirectMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask);
XGrabKey(display, AnyKey, Mod1Mask, RootWindow(display, screen_num), False, GrabModeAsync, GrabModeAsync);
XFlush(display);
XSetInputFocus(display, RootWindow(display, screen_num), RevertToPointerRoot, CurrentTime);
/* manage all preexisting windows */
vwm_manage_existing();
/* create GC for logo drawing and window rubber-banding */
gc = XCreateGC(display, RootWindow(display, screen_num), 0, NULL);
XSetSubwindowMode(display, gc, IncludeInferiors);
XSetFunction(display, gc, GXxor);
/* first the logo color is the foreground */
XSetForeground(display, gc, logo_color.pixel);
vwm_draw_logo();
/* change to the rubber-banding foreground color */
XSetForeground(display, gc, rubberband_color.pixel);
XClearWindow(display, RootWindow(display, screen_num));
/* set the pointer */
pointer = XCreateFontCursor(display, XC_X_cursor);
XDefineCursor(display, RootWindow(display, screen_num), pointer);
/* event loop */
while (!done) {
XNextEvent(display, &event);
switch (event.type) {
case Expose:
VWM_TRACE("expose");
break;
case KeyPress:
VWM_TRACE("keypress");
vwm_keypressed(event.xkey.window, &event);
break;
case KeyRelease:
VWM_TRACE("keyrelease");
vwm_keyreleased(event.xkey.window, &event);
break;
case ButtonPress:
VWM_TRACE("buttonpresss");
vwm_clicked(event.xbutton.window, &event);
break;
case ButtonRelease:
VWM_TRACE("buttonrelease");
break;
case DestroyNotify:
VWM_TRACE("destroynotify");
vwm_win_unmanage(event.xdestroywindow.window);
break;
case CirculateNotify:
VWM_TRACE("circulatenotify");
break;
case ConfigureNotify:
VWM_TRACE("configurenotify");
break;
case UnmapNotify:
VWM_TRACE("unmapnotify");
break;
case CreateNotify:
VWM_TRACE("createnotify");
vwm_win_manage(event.xcreatewindow.window, VWM_NOT_GRABBED);
break;
case GravityNotify:
VWM_TRACE("gravitynotify");
break;
case MapNotify:
VWM_TRACE("mapnotify");
break;
case ReparentNotify:
VWM_TRACE("reparentnotify");
break;
case MotionNotify:
VWM_TRACE("motionnotify");
break;
case ConfigureRequest: {
XWindowChanges changes = {
.x = event.xconfigurerequest.x, /* TODO: for now I don't manipulate anything */
.y = event.xconfigurerequest.y,
.width = event.xconfigurerequest.width,
.height = event.xconfigurerequest.height,
.border_width = WINDOW_BORDER_WIDTH /* except I do override whatever the border width may be */
};
VWM_TRACE("configurerequest x=%i y=%i w=%i h=%i", changes.x, changes.y, changes.width, changes.height);
XConfigureWindow(display, event.xconfigurerequest.window, (event.xconfigurerequest.value_mask | CWBorderWidth), &changes);
break;
}
case MapRequest: {
vwm_window_t *vwin;
VWM_TRACE("maprequest");
vwin = vwm_win_lookup(event.xmap.window);
if(vwin && !vwin->mapped) {
int x = 0, y = 0;
XWindowAttributes attrs;
XWindowChanges changes;
/* on initial mapping of a window we discover the coordinates and dimensions of the window */
changes.x = x;
changes.y = y;
vwin->mapped = 1;
XGetWMNormalHints(display, event.xmap.window, vwin->hints, &vwin->hints_supplied);
XGetWindowAttributes(display, event.xmap.window, &attrs);
/* TODO: this is a good place to hook in a window placement algo */
vwin->client.x = x;
vwin->client.y = y;
vwin->client.height = attrs.height;
vwin->client.width = attrs.width;
XConfigureWindow(display, event.xmap.window, (CWX | CWY), &changes);
}
XMapWindow(display, event.xmap.window);
if(vwin->desktop->focused_window == vwin) {
XSync(display, False);
XSetInputFocus(display, vwin->window, RevertToPointerRoot, CurrentTime);
}
break;
}
case MappingNotify:
VWM_TRACE("mapping notify");
XRefreshKeyboardMapping(&event.xmapping);
break;
default:
VWM_ERROR("Unhandled X op %i", event.type);
break;
}
}
/* close connection to server */
XFlush(display);
XCloseDisplay(display);
return 0;
}
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