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authorVito Caputo <vcaputo@pengaru.com>2021-01-02 23:27:41 -0800
committerVito Caputo <vcaputo@pengaru.com>2021-01-02 23:27:41 -0800
commitbb59bfd71ec1731587467f64625c7c6818c973dc (patch)
treeaf475dc412cbea3519e5a128641b38057327b247 /src/desktop.h
parentd08f5671db08de077e271c3e1d3b6b45e11c9ecc (diff)
*: replace the "shelf" with "contexts"
This is unfortunately a bit of a large commit, but it's at least pretty much all on-topic for the generalized "contexts" feature. Rather than waste time trying to split this further into smaller commits, I'm just landing it as-is, now that I've lived with the interaction model long enough to not completely hate it. I fully expect to revisit this in the future. One TODO item in particular I'd like to note is "sending" windows to contexts always creates a new virtual desktop for the sent window in the destination context. What should really happen is the destination context should be checked for an empty desktop, and a new desktop created only when there isn't an empty one to be reused for receiving the sent window. Note this only affects non-migrate sends, as migrates (modified by Shift) explicitly use the existing focused desktop at the destination context. See the README for more information on how contexts work and what's different about the interaction model. It's fairly minimal, most of what you already know how to do should keep working as-is. The only oddity would be Mos1-s no longer "shelves" windows, it's now a modifier to turn "migrates" into "sends", and by itself is a noop now. Colors used for contexts haven't been refined and are enumerated in src/context_colors.def.
Diffstat (limited to 'src/desktop.h')
-rw-r--r--src/desktop.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/desktop.h b/src/desktop.h
index 1503407..597adb8 100644
--- a/src/desktop.h
+++ b/src/desktop.h
@@ -7,16 +7,18 @@
typedef struct _vwm_t vwm_t;
typedef struct _vwm_window_t vwm_window_t;
+typedef struct _vwm_context_t vwm_context_t;
typedef struct _vwm_desktop_t {
list_head_t desktops; /* global list of (virtual) desktops */
list_head_t desktops_mru; /* global list of (virtual) desktops in MRU order */
+ vwm_context_t *context; /* context this desktop belongs to */
vwm_window_t *focused_window; /* the focused window on this virtual desktop */
} vwm_desktop_t;
vwm_desktop_t * vwm_desktop_mru(vwm_t *vwm, vwm_desktop_t *desktop);
int vwm_desktop_focus(vwm_t *vwm, vwm_desktop_t *desktop);
-vwm_desktop_t * vwm_desktop_create(vwm_t *vwm);
+vwm_desktop_t * vwm_desktop_create(vwm_t *vwm, vwm_context_t *context);
void vwm_desktop_destroy(vwm_t *vwm, vwm_desktop_t *desktop);
vwm_desktop_t * vwm_desktop_next_mru(vwm_t *vwm, vwm_desktop_t *desktop, vwm_direction_t direction);
vwm_desktop_t * vwm_desktop_next(vwm_t *vwm, vwm_desktop_t *desktop, vwm_direction_t direction);
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