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#ifndef _RAY_SCENE_H
#define _RAY_SCENE_H

#include "fb.h"

#include "ray_camera.h"
#include "ray_color.h"
#include "ray_ray.h"

typedef union ray_object_t ray_object_t;

typedef struct ray_scene_t {
	ray_object_t		*objects;
	ray_object_t		*lights;

	ray_color_t		ambient_color;
	float			ambient_brightness;

	struct {
		ray_color_t		ambient_light;
		ray_camera_frame_t	frame;
	} _prepared;
} ray_scene_t;

void ray_scene_prepare(ray_scene_t *scene, ray_camera_t *camera);
void ray_scene_render_fragment(ray_scene_t *scene, fb_fragment_t *fb_fragment);

#endif
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