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|
/*
* Copyright (C) 2020 - Vito Caputo - <vcaputo@pengaru.com>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* This implements rudimentary 3D drawing of the convex regular polyhedra, AKA
* Platonic solids, without resorting to conventional tessellated triangle
* rasterization.
*
* Instead the five polyhedra are described by enumerating the vertices of their
* faces, in a winding order, accompanied by their edge counts and unique vertex
* counts. From these two counts, according to Euler's convex polyhedron rule,
* we can trivially compute the number of faces, (E - V + 2) and from the number
* of faces to draw derive the number of vertices to apply per face.
*
* No fancy texture mapping is performed, at this time only a wireframe is
* rendered but flat shaded polygons would be fun and relatively easy to
* implement.
*
* It would be interesting to procedurally generate the vertex lists, which
* should be fairly trivial given the regularity and symmetry.
*
* TODO:
* - hidden surface removal (solid)
* - filled polygons
* - shaded polygons
* - combined/nested rendering of duals:
* https://en.wikipedia.org/wiki/Convex_regular_polyhedron#Dual_polyhedra
*/
#include <errno.h>
#include <stdlib.h>
#include <unistd.h>
#include <math.h>
#include "til.h"
#include "til_fb.h"
typedef struct plato_context_t {
unsigned n_cpus;
float r;
} plato_context_t;
typedef struct v3f_t {
float x, y, z;
} v3f_t;
typedef struct polyhedron_t {
const char *name;
unsigned edge_cnt, vertex_cnt;
unsigned n_vertices; /* size of vertices[] which enumerates all vertices in face order */
v3f_t vertices[];
} polyhedron_t;
/* vertex coordinates from:
* http://paulbourke.net/geometry/platonic/
* TODO: procedurally generate these all @ runtime
*/
static polyhedron_t tetrahedron = {
.name = "tetrahedron",
.edge_cnt = 6,
.vertex_cnt = 4,
.n_vertices = 12,
.vertices = {
{ .5f, .5f, .5f},
{-.5f, .5f, -.5f},
{ .5f, -.5f, -.5f},
{-.5f, .5f, -.5f},
{-.5f, -.5f, .5f},
{ .5f, -.5f, -.5f},
{ .5f, .5f, .5f},
{ .5f, -.5f, -.5f},
{-.5f, -.5f, .5f},
{ .5f, .5f, .5f},
{-.5f, -.5f, .5f},
{-.5f, .5f, -.5f},
}
};
static polyhedron_t hexahedron = {
.name = "hexahedron",
.edge_cnt = 12,
.vertex_cnt = 8,
.n_vertices = 24,
.vertices = {
{-.5f, -.5f, -.5f},
{ .5f, -.5f, -.5f},
{ .5f, -.5f, .5f},
{-.5f, -.5f, .5f},
{-.5f, -.5f, -.5f},
{-.5f, -.5f, .5f},
{-.5f, .5f, .5f},
{-.5f, .5f, -.5f},
{-.5f, -.5f, .5f},
{ .5f, -.5f, .5f},
{ .5f, .5f, .5f},
{-.5f, .5f, .5f},
{-.5f, .5f, -.5f},
{-.5f, .5f, .5f},
{ .5f, .5f, .5f},
{ .5f, .5f, -.5f},
{ .5f, -.5f, -.5f},
{ .5f, .5f, -.5f},
{ .5f, .5f, .5f},
{ .5f, -.5f, .5f},
{-.5f, -.5f, -.5f},
{-.5f, .5f, -.5f},
{ .5f, .5f, -.5f},
{ .5f, -.5f, -.5f},
}
};
#define A (1.f / (2.f * 1.4142f /*sqrt(2)*/))
#define B (1.f / 2.f)
static polyhedron_t octahedron = {
.name = "octahedron",
.edge_cnt = 12,
.vertex_cnt = 6,
.n_vertices = 24,
.vertices = {
{ -A, 0.f, A},
{ -A, 0.f, -A},
{0.f, B, 0.f},
{ -A, 0.f, -A},
{ A, 0.f, -A},
{0.f, B, 0.f},
{ A, 0.f, -A},
{ A, 0.f, A},
{0.f, B, 0.f},
{ A, 0.f, A},
{ -A, 0.f, A},
{0.f, B, 0.f},
{ A, 0.f, -A},
{ -A, 0.f, -A},
{0.f, -B, 0.f},
{ -A, 0.f, -A},
{ -A, 0.f, A},
{0.f, -B, 0.f},
{ A, 0.f, A},
{ A, 0.f, -A},
{0.f, -B, 0.f},
{ -A, 0.f, A},
{ A, 0.f, A},
{0.f, -B, 0.f},
}
};
#undef A
#undef B
#define PHI ((1.f + 2.236f /*sqrt(5)*/) / 2.f)
#define B ((1.f / PHI) / 2.f)
#define C ((2.f - PHI) / 2.f)
static polyhedron_t dodecahedron = {
.name = "dodecahedron",
.edge_cnt = 30,
.vertex_cnt = 20,
.n_vertices = 60,
.vertices = {
{ C, 0.f, .5f},
{ -C, 0.f, .5f},
{ -B, B, B},
{ 0.f, .5f, C},
{ B, B, B},
{ -C, 0.f, .5f},
{ C, 0.f, .5f},
{ B, -B, B},
{ 0.f, -.5f, C},
{ -B, -B, B},
{ C, 0.f, -.5f},
{ -C, 0.f, -.5f},
{ -B, -B, -B},
{ 0.f, -.5f, -C},
{ B, -B, -B},
{ -C, 0.f, -.5f},
{ C, 0.f, -.5f},
{ B, B, -B},
{ 0.f, .5f, -C},
{ -B, B, -B},
{ 0.f, .5f, -C},
{ 0.f, .5f, C},
{ B, B, B},
{ .5f, C, 0.f},
{ B, B, -B},
{ 0.f, .5f, C},
{ 0.f, .5f, -C},
{ -B, B, -B},
{-.5f, C, 0.f},
{ -B, B, B},
{ 0.f, -.5f, -C},
{ 0.f, -.5f, C},
{ -B, -B, B},
{-.5f, -C, 0.f},
{ -B, -B, -B},
{ 0.f, -.5f, C},
{ 0.f, -.5f, -C},
{ B, -B, -B},
{ .5f, -C, 0.f},
{ B, -B, B},
{ .5f, C, 0.f},
{ .5f, -C, 0.f},
{ B, -B, B},
{ C, 0.f, .5f},
{ B, B, B},
{ .5f, -C, 0.f},
{ .5f, C, 0.f},
{ B, B, -B},
{ C, 0.f, -.5f},
{ B, -B, -B},
{-.5f, C, 0.f},
{-.5f, -C, 0.f},
{ -B, -B, -B},
{ -C, 0.f, -.5f},
{ -B, B, -B},
{-.5f, -C, 0.f},
{-.5f, C, 0.f},
{ -B, B, B},
{ -C, 0.f, .5f},
{ -B, -B, B},
}
};
#undef PHI
#undef B
#undef C
#define PHI ((1.f + 2.236f /*sqrt(5)*/) / 2.f)
#define A (1.f /2.f)
#define B (1.f / (2.f * PHI))
static polyhedron_t icosahedron = {
.name = "icosahedron",
.edge_cnt = 30,
.vertex_cnt = 12,
.n_vertices = 60,
.vertices = {
{0.f, B, -A},
{ B, A, 0.f},
{ -B, A, 0.f},
{0.f, B, A},
{ -B, A, 0.f},
{ B, A, 0.f},
{0.f, B, A},
{0.f, -B, A},
{ -A, 0.f, B},
{0.f, B, A},
{ A, 0.f, B},
{0.f, -B, A},
{0.f, B, -A},
{0.f, -B, -A},
{ A, 0.f, -B},
{0.f, B, -A},
{ -A, 0.f, -B},
{0.f, -B, -A},
{0.f, -B, A},
{ B, -A, 0.f},
{ -B, -A, 0.f},
{0.f, -B, -A},
{ -B, -A, 0.f},
{ B, -A, 0.f},
{ -B, A, 0.f},
{ -A, 0.f, B},
{ -A, 0.f, -B},
{ -B, -A, 0.f},
{ -A, 0.f, -B},
{ -A, 0.f, B},
{ B, A, 0.f},
{ A, 0.f, -B},
{ A, 0.f, B},
{ B, -A, 0.f},
{ A, 0.f, B},
{ A, 0.f, -B},
{0.f, B, A},
{ -A, 0.f, B},
{ -B, A, 0.f},
{0.f, B, A},
{ B, A, 0.f},
{ A, 0.f, B},
{0.f, B, -A},
{ -B, A, 0.f},
{ -A, 0.f, -B},
{0.f, B, -A},
{ A, 0.f, -B},
{ B, A, 0.f},
{0.f, -B, -A},
{ -A, 0.f, -B},
{ -B, -A, 0.f},
{0.f, -B, -A},
{ B, -A, 0.f},
{ A, 0.f, -B},
{0.f, -B, A},
{ -B, -A, 0.f},
{ -A, 0.f, B},
{0.f, -B, A},
{ A, 0.f, B},
{ B, -A, 0.f},
}
};
#undef PHI
#undef A
#undef B
static polyhedron_t *polyhedra[] = {
&tetrahedron,
&hexahedron,
&octahedron,
&dodecahedron,
&icosahedron,
};
/* 4x4 matrix type */
typedef struct m4f_t {
float m[4][4];
} m4f_t;
/* returns an identity matrix */
static inline m4f_t m4f_identity(void)
{
return (m4f_t){ .m = {
{ 1.f, 0.f, 0.f, 0.f },
{ 0.f, 1.f, 0.f, 0.f },
{ 0.f, 0.f, 1.f, 0.f },
{ 0.f, 0.f, 0.f, 1.f },
}};
}
/* 4x4 X 4x4 matrix multiply */
static inline m4f_t m4f_mult(const m4f_t *a, const m4f_t *b)
{
m4f_t r;
r.m[0][0] = (a->m[0][0] * b->m[0][0]) + (a->m[1][0] * b->m[0][1]) + (a->m[2][0] * b->m[0][2]) + (a->m[3][0] * b->m[0][3]);
r.m[0][1] = (a->m[0][1] * b->m[0][0]) + (a->m[1][1] * b->m[0][1]) + (a->m[2][1] * b->m[0][2]) + (a->m[3][1] * b->m[0][3]);
r.m[0][2] = (a->m[0][2] * b->m[0][0]) + (a->m[1][2] * b->m[0][1]) + (a->m[2][2] * b->m[0][2]) + (a->m[3][2] * b->m[0][3]);
r.m[0][3] = (a->m[0][3] * b->m[0][0]) + (a->m[1][3] * b->m[0][1]) + (a->m[2][3] * b->m[0][2]) + (a->m[3][3] * b->m[0][3]);
r.m[1][0] = (a->m[0][0] * b->m[1][0]) + (a->m[1][0] * b->m[1][1]) + (a->m[2][0] * b->m[1][2]) + (a->m[3][0] * b->m[1][3]);
r.m[1][1] = (a->m[0][1] * b->m[1][0]) + (a->m[1][1] * b->m[1][1]) + (a->m[2][1] * b->m[1][2]) + (a->m[3][1] * b->m[1][3]);
r.m[1][2] = (a->m[0][2] * b->m[1][0]) + (a->m[1][2] * b->m[1][1]) + (a->m[2][2] * b->m[1][2]) + (a->m[3][2] * b->m[1][3]);
r.m[1][3] = (a->m[0][3] * b->m[1][0]) + (a->m[1][3] * b->m[1][1]) + (a->m[2][3] * b->m[1][2]) + (a->m[3][3] * b->m[1][3]);
r.m[2][0] = (a->m[0][0] * b->m[2][0]) + (a->m[1][0] * b->m[2][1]) + (a->m[2][0] * b->m[2][2]) + (a->m[3][0] * b->m[2][3]);
r.m[2][1] = (a->m[0][1] * b->m[2][0]) + (a->m[1][1] * b->m[2][1]) + (a->m[2][1] * b->m[2][2]) + (a->m[3][1] * b->m[2][3]);
r.m[2][2] = (a->m[0][2] * b->m[2][0]) + (a->m[1][2] * b->m[2][1]) + (a->m[2][2] * b->m[2][2]) + (a->m[3][2] * b->m[2][3]);
r.m[2][3] = (a->m[0][3] * b->m[2][0]) + (a->m[1][3] * b->m[2][1]) + (a->m[2][3] * b->m[2][2]) + (a->m[3][3] * b->m[2][3]);
r.m[3][0] = (a->m[0][0] * b->m[3][0]) + (a->m[1][0] * b->m[3][1]) + (a->m[2][0] * b->m[3][2]) + (a->m[3][0] * b->m[3][3]);
r.m[3][1] = (a->m[0][1] * b->m[3][0]) + (a->m[1][1] * b->m[3][1]) + (a->m[2][1] * b->m[3][2]) + (a->m[3][1] * b->m[3][3]);
r.m[3][2] = (a->m[0][2] * b->m[3][0]) + (a->m[1][2] * b->m[3][1]) + (a->m[2][2] * b->m[3][2]) + (a->m[3][2] * b->m[3][3]);
r.m[3][3] = (a->m[0][3] * b->m[3][0]) + (a->m[1][3] * b->m[3][1]) + (a->m[2][3] * b->m[3][2]) + (a->m[3][3] * b->m[3][3]);
return r;
}
/* 4x4 X 1x3 matrix multiply */
static inline v3f_t m4f_mult_v3f(const m4f_t *a, const v3f_t *b)
{
v3f_t v;
v.x = (a->m[0][0] * b->x) + (a->m[1][0] * b->y) + (a->m[2][0] * b->z) + (a->m[3][0]);
v.y = (a->m[0][1] * b->x) + (a->m[1][1] * b->y) + (a->m[2][1] * b->z) + (a->m[3][1]);
v.z = (a->m[0][2] * b->x) + (a->m[1][2] * b->y) + (a->m[2][2] * b->z) + (a->m[3][2]);
return v;
}
/* adjust the matrix m to translate by v, returning the resulting matrix */
/* if m is NULL the identity vector is assumed */
static inline m4f_t m4f_translate(const m4f_t *m, const v3f_t *v)
{
m4f_t identity = m4f_identity();
m4f_t translate = m4f_identity();
if (!m)
m = &identity;
translate.m[3][0] = v->x;
translate.m[3][1] = v->y;
translate.m[3][2] = v->z;
return m4f_mult(m, &translate);
}
/* adjust the matrix m to scale by v, returning the resulting matrix */
/* if m is NULL the identity vector is assumed */
static inline m4f_t m4f_scale(const m4f_t *m, const v3f_t *v)
{
m4f_t identity = m4f_identity();
m4f_t scale = {};
if (!m)
m = &identity;
scale.m[0][0] = v->x;
scale.m[1][1] = v->y;
scale.m[2][2] = v->z;
scale.m[3][3] = 1.f;
return m4f_mult(m, &scale);
}
/* adjust the matrix m to rotate around the specified axis by radians, returning the resulting matrix */
/* axis is expected to be a unit vector */
/* if m is NULL the identity vector is assumed */
static inline m4f_t m4f_rotate(const m4f_t *m, const v3f_t *axis, float radians)
{
m4f_t identity = m4f_identity();
float cos_r = cosf(radians);
float sin_r = sinf(radians);
m4f_t rotate;
if (!m)
m = &identity;
rotate.m[0][0] = cos_r + axis->x * axis->x * (1.f - cos_r);
rotate.m[0][1] = axis->y * axis->x * (1.f - cos_r) + axis->z * sin_r;
rotate.m[0][2] = axis->z * axis->x * (1.f - cos_r) - axis->y * sin_r;
rotate.m[0][3] = 0.f;
rotate.m[1][0] = axis->x * axis->y * (1.f - cos_r) - axis->z * sin_r;
rotate.m[1][1] = cos_r + axis->y * axis->y * (1.f - cos_r);
rotate.m[1][2] = axis->z * axis->y * (1.f - cos_r) + axis->x * sin_r;
rotate.m[1][3] = 0.f;
rotate.m[2][0] = axis->x * axis->z * (1.f - cos_r) + axis->y * sin_r;
rotate.m[2][1] = axis->y * axis->z * (1.f - cos_r) - axis->x * sin_r;
rotate.m[2][2] = cos_r + axis->z * axis->z * (1.f - cos_r);
rotate.m[2][3] = 0.f;
rotate.m[3][0] = 0.f;
rotate.m[3][1] = 0.f;
rotate.m[3][2] = 0.f;
rotate.m[3][3] = 1.f;
return m4f_mult(m, &rotate);
}
/* this is a simple perpsective projection matrix taken from an opengl tutorial */
static inline m4f_t m4f_frustum(float bot, float top, float left, float right, float nnear, float ffar)
{
m4f_t m = {};
m.m[0][0] = 2 * nnear / (right - left);
m.m[1][1] = 2 * nnear / (top - bot);
m.m[2][0] = (right + left) / (right - left);;
m.m[2][1] = (top + bot) / (top - bot);
m.m[2][2] = -(ffar + nnear) / (ffar - nnear);
m.m[2][3] = -1;
m.m[3][2] = -2 * ffar * nnear / (ffar - nnear);
return m;
}
/* convert a color into a packed, 32-bit rgb pixel value (taken from libs/ray/ray_color.h) */
static inline uint32_t color_to_uint32(v3f_t color) {
uint32_t pixel;
if (color.x > 1.0f) color.x = 1.0f;
if (color.y > 1.0f) color.y = 1.0f;
if (color.z > 1.0f) color.z = 1.0f;
if (color.x < .0f) color.x = .0f;
if (color.y < .0f) color.y = .0f;
if (color.z < .0f) color.z = .0f;
pixel = (uint32_t)(color.x * 255.0f);
pixel <<= 8;
pixel |= (uint32_t)(color.y * 255.0f);
pixel <<= 8;
pixel |= (uint32_t)(color.z * 255.0f);
return pixel;
}
static void draw_line(til_fb_fragment_t *fragment, int x1, int y1, int x2, int y2)
{
int x_delta = x2 - x1;
int y_delta = y2 - y1;
int sdx = x_delta < 0 ? -1 : 1;
int sdy = y_delta < 0 ? -1 : 1;
x_delta = abs(x_delta);
y_delta = abs(y_delta);
if (x_delta >= y_delta) {
/* X-major */
for (int minor = 0, x = 0; x <= x_delta; x++, x1 += sdx, minor += y_delta) {
if (minor >= x_delta) {
y1 += sdy;
minor -= x_delta;
}
til_fb_fragment_put_pixel_checked(fragment, x1, y1, 0xffffffff);
}
} else {
/* Y-major */
for (int minor = 0, y = 0; y <= y_delta; y++, y1 += sdy, minor += x_delta) {
if (minor >= y_delta) {
x1 += sdx;
minor -= y_delta;
}
til_fb_fragment_put_pixel_checked(fragment, x1, y1, 0xffffffff);
}
}
}
#define ZCONST 3.f
static void draw_polyhedron(const polyhedron_t *polyhedron, m4f_t *transform, til_fb_fragment_t *fragment)
{
unsigned n_faces = polyhedron->edge_cnt - polyhedron->vertex_cnt + 2; // https://en.wikipedia.org/wiki/Euler%27s_polyhedron_formula
unsigned n_verts_per_face = polyhedron->n_vertices / n_faces;
const v3f_t *v = polyhedron->vertices, *_v;
for (unsigned f = 0; f < n_faces; f++) {
_v = v + n_verts_per_face - 1;
for (unsigned i = 0; i < n_verts_per_face; i++, v++) {
int x1, y1, x2, y2;
v3f_t xv, _xv;
_xv = m4f_mult_v3f(transform, _v);
xv = m4f_mult_v3f(transform, v);
x1 = _xv.x / (_xv.z + ZCONST) * fragment->width + fragment->width * .5f;
y1 = _xv.y / (_xv.z + ZCONST) * fragment->height + fragment->height * .5f;
x2 = xv.x / (xv.z + ZCONST) * fragment->width + fragment->width * .5f;
y2 = xv.y / (xv.z + ZCONST) * fragment->height + fragment->height * .5f;
draw_line(fragment, x1, y1, x2, y2);
_v = v;
}
}
}
static void * plato_create_context(unsigned ticks, unsigned num_cpus, void *setup)
{
plato_context_t *ctxt;
ctxt = calloc(1, sizeof(plato_context_t));
if (!ctxt)
return NULL;
ctxt->n_cpus = num_cpus;
return ctxt;
}
static void plato_destroy_context(void *context)
{
plato_context_t *ctxt = context;
free(ctxt);
}
static void plato_render_fragment(void *context, unsigned ticks, unsigned cpu, til_fb_fragment_t *fragment)
{
plato_context_t *ctxt = context;
ctxt->r += .015f;
til_fb_fragment_clear(fragment);
for (int i = 0; i < sizeof(polyhedra) / sizeof(*polyhedra); i++) {
m4f_t transform;
float p = (M_PI * 2.f) / 5.f, l;
v3f_t ax;
p *= (float)i;
p -= ctxt->r;
/* tweak the rotation axis */
ax.x = cosf(p);
ax.y = sinf(p);
ax.z = cosf(p) * sinf(p);
/* normalize rotation vector, open-coded here */
l = 1.f/sqrtf(ax.x*ax.x+ax.y*ax.y+ax.z*ax.z);
ax.x *= l;
ax.y *= l;
ax.z *= l;
/* arrange the solids on a circle, at points of a pentagram */
transform = m4f_translate(NULL, &(v3f_t){cosf(p), sinf(p), 0.f});
transform = m4f_scale(&transform, &(v3f_t){.5f, .5f, .5f});
transform = m4f_rotate(&transform, &ax, ctxt->r);
draw_polyhedron(polyhedra[i], &transform, fragment);
}
}
til_module_t plato_module = {
.create_context = plato_create_context,
.destroy_context = plato_destroy_context,
.render_fragment = plato_render_fragment,
.name = "plato",
.description = "Platonic solids rendered in 3D",
.author = "Vito Caputo <vcaputo@pengaru.com>",
};
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