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path: root/src/modules/pixbounce/pixbounce.c
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#include <stdlib.h>
#include <time.h>
#include <unistd.h>

#include "draw.h"
#include "rototiller.h"

/* Copyright (C) 2018 Philip J. Freeman <elektron@halo.nu> */

int pix_width = 16;
int pix_height = 16;
int num_pix = 4;

char pix_map[][16*16] = {

	{
	0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
	0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
	0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
	0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
	0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0,
	1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1,
	1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
	1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
	1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
	0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0,
	0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0,
	0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0,
	0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
	0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
	},

	{
	0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
	1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1,
	1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
	1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
	1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1,
	0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
	},

	{
	0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
	0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
	0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
	0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0,
	1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
	1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1,
	1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1,
	1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1,
	1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1,
	1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
	0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0,
	0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
	0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
	0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
	},

	{
	0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
	0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0,
	0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0,
	0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0,
	0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0,
	1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
	1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1,
	1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1,
	1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
	0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0,
	0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0,
	0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0,
	0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0,
	0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
	},
};

/* randomly pick another pixmap from the list, excluding the current one. */
static int pick_pix(int num_pics, int last_pic)
{
	int pix_num = last_pic;

	while(pix_num == last_pic)
		pix_num = rand() % num_pics;

	return pix_num;
}

static void pixbounce_render_fragment(void *context, fb_fragment_t *fragment)
{
	static int	initialized=0;
	static int	x, y, multiplier;
	static int	x_dir, y_dir;
	static int	pix_num;

	int		width = fragment->width, height = fragment->height;

	if(!initialized) {
		srand(time(NULL) + getpid());
		int multiplier_x = width / pix_width;
		int multiplier_y = height / pix_height;
		if(multiplier_x>multiplier_y) {
			multiplier = multiplier_y * 77 / 100;
		} else if(multiplier_y>multiplier_x) {
			multiplier = multiplier_x * 77 / 100;
		}
		x = rand()%(width - (pix_width * multiplier));
		y = rand()%(height - (pix_height * multiplier));
		pix_num = rand() % num_pix;
		x_dir = 1;
		y_dir = 1;
		initialized = 1;
	}

	/* blank the frame */
	fb_fragment_zero(fragment);

	/* translate pixmap to multiplier size and draw it to the fragment */
	for(int cursor_y=0; cursor_y < pix_height*multiplier; cursor_y++) {
		for(int cursor_x=0; cursor_x < pix_width*multiplier; cursor_x++) {
			int pix_offset = ((cursor_y/multiplier)*pix_width) + (cursor_x/multiplier);
			if(pix_map[pix_num][pix_offset] == 0) continue;
			fb_fragment_put_pixel_unchecked(
					fragment, x+cursor_x, y+cursor_y,
					makergb(0xFF, 0xFF, 0xFF, 1)
				);
		}
	}

	/* update pixmap location */
	if(x+x_dir < 0) {
		x_dir = 1;
		pix_num = pick_pix(num_pix, pix_num);
	}
	if((x+(pix_width*multiplier))+x_dir > width) {
		x_dir = -1;
		pix_num = pick_pix(num_pix, pix_num);
	}
	if(y+y_dir < 0) {
		y_dir = 1;
		pix_num = pick_pix(num_pix, pix_num);
	}
	if((y+(pix_height*multiplier))+y_dir > height) {
		y_dir = -1;
		pix_num = pick_pix(num_pix, pix_num);
	}
	x = x+x_dir;
	y = y+y_dir;
}

rototiller_module_t	pixbounce_module = {
	.render_fragment = pixbounce_render_fragment,
	.name = "pixbounce",
	.description = "pixmap bounce",
	.author = "Philip J Freeman <elektron@halo.nu>",
	.license = "GPLv2",
};
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