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#include <stdint.h>
#include <stdio.h>
#include <inttypes.h>
#include <math.h>
#include <stdlib.h>
#include "til.h"
#include "til_fb.h"
#include "til_module_context.h"
#include "til_settings.h"
#include "til_stream.h"
#include "til_tap.h"
#include "ff.h"
#include "v3f.h"
/* Copyright (C) 2017 Vito Caputo <vcaputo@pengaru.com> */
/* TODO:
* - improve the second pass's element rejection efficiency, a spatial data structure
* could probably help here.
*
* - rand_element() is called in parallel in the first pass when elements are rebooted,
* but a single shared seed is being used. This should be made a per-cpu seed.
*/
#define FLOW_DEFAULT_SIZE "8"
#define FLOW_DEFAULT_COUNT "40000"
#define FLOW_DEFAULT_SPEED ".2"
#define FLOW_MAX_SPEED 40
typedef struct flow_element_t {
float lifetime;
v3f_t position_a, position_b;
v3f_t velocity; /* per-iter step + direction applicable directly to position_a */
v3f_t color;
} flow_element_t;
typedef struct flow_context_t {
til_module_context_t til_module_context;
struct {
til_tap_t speed;
} taps;
struct {
float speed;
} vars;
float *speed;
ff_t *ff;
unsigned last_populate_idx;
unsigned n_iters;
unsigned n_elements;
unsigned n_elements_per_cpu;
unsigned pass;
float w;
flow_element_t elements[];
} flow_context_t;
typedef struct flow_setup_t {
til_setup_t til_setup;
unsigned size;
unsigned count;
float speed;
} flow_setup_t;
static void flow_ff_populator(void *context, unsigned size, const ff_data_t *other, ff_data_t *field)
{
flow_context_t *ctxt = context;
unsigned *seedp = &ctxt->til_module_context.seed;
unsigned x, y, z;
for (x = 0; x < size; x++) {
for (y = 0; y < size; y++) {
for (z = 0; z < size; z++) {
v3f_t v = v3f_rand(seedp, -1.0f, 1.0f);
v3f_t c = v3f_rand(seedp, 0.f, 1.0f);
size_t idx = x * size * size + y * size + z;
field[idx].direction = v3f_lerp(&other[idx].direction, &v, .75f);
field[idx].color = v3f_lerp(&other[idx].color, &c, .75f);
}
}
}
}
static inline float rand_within_range(unsigned *seed, float min, float max)
{
return (min + ((float)rand_r(seed) * (1.0f/(float)RAND_MAX)) * (max - min));
}
static inline flow_element_t rand_element(unsigned *seed)
{
flow_element_t e = {
.lifetime = rand_within_range(seed, .5f, 20.f),
.position_a = v3f_rand(seed, 0.f, 1.f),
};
e.position_a.x = e.position_a.x * 2.f - 1.f;
e.position_a.y = e.position_a.y * 2.f - 1.f;
e.position_b = e.position_a;
return e;
}
static void flow_update_taps(flow_context_t *ctxt, til_stream_t *stream)
{
if (!til_stream_tap_context(stream, &ctxt->til_module_context, NULL, &ctxt->taps.speed))
*ctxt->speed = ((flow_setup_t *)ctxt->til_module_context.setup)->speed;
else
ctxt->vars.speed = *ctxt->speed;
if (ctxt->vars.speed < 0.f)
ctxt->vars.speed = 0.f;
if (ctxt->vars.speed > 1.f)
ctxt->vars.speed = 1.f;
ctxt->n_iters = ceilf(ctxt->vars.speed * FLOW_MAX_SPEED);
}
static til_module_context_t * flow_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, til_setup_t *setup)
{
flow_setup_t *s = (flow_setup_t *)setup;
flow_context_t *ctxt;
unsigned elements_per_cpu;
elements_per_cpu = s->count / n_cpus;
ctxt = til_module_context_new(module, sizeof(flow_context_t) + sizeof(ctxt->elements[0]) * elements_per_cpu * n_cpus, stream, seed, ticks, n_cpus, setup);
if (!ctxt)
return NULL;
ctxt->n_elements_per_cpu = elements_per_cpu;
ctxt->n_elements = elements_per_cpu * n_cpus;
ctxt->ff = ff_new(s->size, flow_ff_populator, ctxt);
if (!ctxt->ff)
return til_module_context_free(&ctxt->til_module_context);
for (unsigned i = 0; i < ctxt->n_elements; i++)
ctxt->elements[i] = rand_element(&ctxt->til_module_context.seed);
ctxt->taps.speed = til_tap_init_float(ctxt, &ctxt->speed, 1, &ctxt->vars.speed, "speed");
flow_update_taps(ctxt, stream);
return &ctxt->til_module_context;
}
static void flow_destroy_context(til_module_context_t *context)
{
flow_context_t *ctxt = (flow_context_t *)context;
ff_free(ctxt->ff);
free(context);
}
static inline uint32_t color_to_uint32_rgb(v3f_t color) {
uint32_t pixel;
/* doing this all per-pixel, ugh. */
color = v3f_clamp_scalar(0.0f, 1.0f, &color);
pixel = (uint32_t)(color.x * 255.0f);
pixel <<= 8;
pixel |= (uint32_t)(color.y * 255.0f);
pixel <<= 8;
pixel |= (uint32_t)(color.z * 255.0f);
return pixel;
}
static void flow_prepare_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr, til_frame_plan_t *res_frame_plan)
{
flow_context_t *ctxt = (flow_context_t *)context;
switch (ctxt->pass) {
case 0:
flow_update_taps(ctxt, stream);
ctxt->w = (M_2_PI * asinf(fabsf(sinf((ticks * .001f))))) * 2.f - 1.f;
/* ^^ this approximates a triangle wave,
* a sine wave dwells too long for the illusion of continuously evolving
*/
*res_frame_plan = (til_frame_plan_t){ .fragmenter = til_fragmenter_noop_per_cpu };
return;
case 1:
*res_frame_plan = (til_frame_plan_t){ .fragmenter = til_fragmenter_slice_per_cpu };
return;
default:
assert(0);
}
}
static void flow_render_fragment(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned cpu, til_fb_fragment_t **fragment_ptr)
{
flow_context_t *ctxt = (flow_context_t *)context;
til_fb_fragment_t *fragment = *fragment_ptr;
switch (ctxt->pass) {
case 0: {
flow_element_t *e = &ctxt->elements[fragment->number * ctxt->n_elements_per_cpu];
unsigned n = ctxt->n_elements_per_cpu;
float w = ctxt->w * .5f + .5f;
/* XXX: note the fragment->number is used above as the cpu number, this is to ensure all cpu #s
* are actually used. Since our noop_fragmenter_per_cpu always produces a fragment per cpu,
* the fragment->number should exhaust the cpu space. Relying on the actual cpu number could
* skip entire regions of the elements, since there's no guarantee we get scheduled on all CPUs
* in a given frame, despite having a fragment per cpu. An alternative would be to set the
* .cpu_affinity flag in the frame_plan, but that just slows things down pointlessly.
*/
/* sample the flow-field and update the elements accordingly, splitting ctxt->elements
* into elements_per_cpu chunks indexed by cpu, only working on the chunk for this cpu
*/
for (unsigned i = 0; i < n; e++, i++) {
v3f_t pos;
ff_data_t d;
e->lifetime -= .1f;
if (e->lifetime <= 0.0f ||
e->position_b.x < -1.f || e->position_b.x > 1.f ||
e->position_b.y < -1.f || e->position_b.y > 1.f ||
e->position_b.z < 0.f || e->position_b.z > 1.f)
*e = rand_element(&ctxt->til_module_context.seed);
pos = e->position_a = e->position_b;
d = ff_get(ctxt->ff,
&(v3f_t){ /* FIXME TODO: just make ff.[ch] use a -1..+1 coordinate system */
.x = pos.x * .5f + .5f,
.y = pos.y * .5f + .5f,
.z = pos.z,
}, w);
e->color = d.color;
d.direction = v3f_mult_scalar(&d.direction, .001f); /* XXX FIXME: magic number alert! */
e->velocity = d.direction;
/* Compute the final position now for the next go-round.
* The second pass can't just write it back willy-nilly while racing with others,
* despite doing the same thing iteratively as it draws n_iters pixels. Hence
* the position_b becomes position_a situation above.
*/
d.direction = v3f_mult_scalar(&d.direction, (float)ctxt->n_iters);
e->position_b = v3f_add(&pos, &d.direction);
}
return;
}
case 1: {
unsigned ffw = fragment->frame_width,
ffh = fragment->frame_height;
unsigned fx1 = fragment->x,
fy1 = fragment->y,
fx2 = fragment->x + fragment->width,
fy2 = fragment->y + fragment->height;
til_fb_fragment_clear(fragment);
/* render elements overlapping with this fragment's tile */
for (unsigned i = 0; i < ctxt->n_elements; i++) {
flow_element_t *e = &ctxt->elements[i];
v3f_t pos = e->position_a;
v3f_t v = e->velocity;
unsigned x1, y1, x2, y2;
uint32_t pixel;
/* Perspective-project the endpoints of the element's travel, this is
* the part we can't currently avoid doing per-element per-fragment.
*/
#define ZCONST 1.0f
x1 = pos.x / (pos.z + ZCONST) * ffw + (ffw >> 1);
y1 = pos.y / (pos.z + ZCONST) * ffh + (ffh >> 1) ;
x2 = e->position_b.x / (e->position_b.z + ZCONST) * ffw + (ffw >> 1);
y2 = e->position_b.y / (e->position_b.z + ZCONST) * ffh + (ffh >> 1) ;
/* for cases obviously outside the fragment, don't draw anything */
/* totally outside (above) */
if (y1 < fy1 && y2 < fy1)
continue;
/* totally outside (below) */
if (y1 > fy2 && y2 > fy2)
continue;
/* totally outside (left) */
if (x1 < fx1 && x2 < fx1)
continue;
/* totally outside (right) */
if (x1 > fx2 && x2 > fx2)
continue;
/* remaining cases draw something, get the pixel ready */
pixel = color_to_uint32_rgb(e->color);
/* totally inside, render unchecked */
if (y1 >= fy1 && y1 < fy2 && y2 >= fy1 && y2 < fy2 &&
x1 >= fx1 && x1 < fx2 && x2 >= fx1 && x2 < fx2) {
(void) til_fb_fragment_put_pixel_unchecked(fragment, TIL_FB_DRAW_FLAG_TEXTURABLE, x1, y1, pixel);
(void) til_fb_fragment_put_pixel_unchecked(fragment, TIL_FB_DRAW_FLAG_TEXTURABLE, x2, y2, pixel);
if (!ctxt->n_iters)
continue;
for (unsigned j = 1; j < ctxt->n_iters - 1; j++) {
pos = v3f_add(&pos, &v);
x1 = pos.x / (pos.z + ZCONST) * ffw + (ffw >> 1);
y1 = pos.y / (pos.z + ZCONST) * ffh + (ffh >> 1);
(void) til_fb_fragment_put_pixel_unchecked(fragment, TIL_FB_DRAW_FLAG_TEXTURABLE, x1, y1, pixel);
}
continue;
}
/* may partially overlap, do same as above but w/checking */
(void) til_fb_fragment_put_pixel_checked(fragment, TIL_FB_DRAW_FLAG_TEXTURABLE, x1, y1, pixel);
(void) til_fb_fragment_put_pixel_checked(fragment, TIL_FB_DRAW_FLAG_TEXTURABLE, x2, y2, pixel);
if (!ctxt->n_iters)
continue;
for (unsigned j = 1; j < ctxt->n_iters - 1; j++) {
pos = v3f_add(&pos, &v);
x1 = pos.x / (pos.z + ZCONST) * ffw + (ffw >> 1);
y1 = pos.y / (pos.z + ZCONST) * ffh + (ffh >> 1);
(void) til_fb_fragment_put_pixel_checked(fragment, TIL_FB_DRAW_FLAG_TEXTURABLE, x1, y1, pixel);
}
}
return;
}
default:
assert(0);
}
}
static int flow_finish_frame(til_module_context_t *context, til_stream_t *stream, unsigned int ticks, til_fb_fragment_t **fragment_ptr)
{
flow_context_t *ctxt = (flow_context_t *)context;
ctxt->pass = (ctxt->pass + 1) % 2;
if (!ctxt->pass) {
/* Re-populate the other field before changing directions.
* note if the frame rate is too low and we miss a >.95 sample
* this will regress to just revisiting the previous field which
* is relatively harmless.
*/
if (fabsf(ctxt->w) > .95f) {
unsigned other_idx;
other_idx = rintf(-ctxt->w * .5f + .5f);
if (other_idx != ctxt->last_populate_idx) {
ff_populate(ctxt->ff, other_idx);
ctxt->last_populate_idx = other_idx;
}
}
}
return ctxt->pass;
}
static int flow_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup);
til_module_t flow_module = {
.create_context = flow_create_context,
.destroy_context = flow_destroy_context,
.prepare_frame = flow_prepare_frame,
.render_fragment = flow_render_fragment,
.finish_frame = flow_finish_frame,
.setup = flow_setup,
.name = "flow",
.description = "3D flow field (threaded)",
.author = "Vito Caputo <vcaputo@pengaru.com>",
.flags = TIL_MODULE_OVERLAYABLE,
};
static int flow_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
til_setting_t *size;
const char *size_values[] = {
"2",
"4",
"8",
"16",
"32",
NULL
};
til_setting_t *count;
const char *count_values[] = {
"100",
"1000",
"5000",
"10000",
"20000",
"40000",
"60000",
"80000",
"100000",
NULL
};
til_setting_t *speed;
const char *speed_values[] = {
".02",
".04",
".08",
".16",
".2",
".4",
".6",
".8",
".9",
"1",
NULL
};
int r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Size of flow field cube",
.key = "size",
.regex = "\\[0-9]+", /* FIXME */
.preferred = FLOW_DEFAULT_SIZE,
.values = size_values,
.annotations = NULL
},
&size,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Count of flowing elements",
.key = "count",
.regex = "\\[0-9]+", /* FIXME */
.preferred = FLOW_DEFAULT_COUNT,
.values = count_values,
.annotations = NULL
},
&count,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Speed of all flow through field",
.key = "speed",
.regex = "\\.[0-9]+", /* FIXME */
.preferred = FLOW_DEFAULT_SPEED,
.values = speed_values,
.annotations = NULL
},
&speed,
res_setting,
res_desc);
if (r)
return r;
if (res_setup) {
flow_setup_t *setup;
setup = til_setup_new(settings, sizeof(*setup), NULL, &flow_module);
if (!setup)
return -ENOMEM;
if (sscanf(size->value, "%u", &setup->size) != 1)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, size, res_setting, -EINVAL);
if (sscanf(count->value, "%u", &setup->count) != 1)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, count, res_setting, -EINVAL);
if (sscanf(speed->value, "%f", &setup->speed) != 1)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, speed, res_setting, -EINVAL);
*res_setup = &setup->til_setup;
}
return 0;
}
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