1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
|
/*
* Copyright (C) 2020 - Vito Caputo - <vcaputo@pengaru.com>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <errno.h>
#include <math.h>
#include <stdlib.h>
#include <unistd.h>
#include "til.h"
#include "til_fb.h"
#include "til_module_context.h"
#include "til_stream.h"
#include "til_tap.h"
#include "puddle/puddle.h"
/* TODO: make size a setting from like 128-1024, and cnt something settable for a fraction per frame (one every Nth frame) up to 20 per frame, though it should probably be less framerate dependent */
#define PUDDLE_SIZE 512
#define RAINFALL_CNT 20
#define DEFAULT_VISCOSITY .01
#define DEFAULT_STYLE DRIZZLE_STYLE_MASK
typedef enum drizzle_style_t {
DRIZZLE_STYLE_MASK,
DRIZZLE_STYLE_MAP,
} drizzle_style_t;
typedef struct v3f_t {
float x, y, z;
} v3f_t;
typedef struct v2f_t {
float x, y;
} v2f_t;
typedef struct drizzle_setup_t {
til_setup_t til_setup;
float viscosity;
drizzle_style_t style;
} drizzle_setup_t;
typedef struct drizzle_context_t {
til_module_context_t til_module_context;
struct {
til_tap_t viscosity, rainfall;
} taps;
struct {
float viscosity, rainfall;
} vars;
float *viscosity, *rainfall;
til_fb_fragment_t *snapshot;
puddle_t *puddle;
drizzle_setup_t *setup;
} drizzle_context_t;
/* convert a color into a packed, 32-bit rgb pixel value (taken from libs/ray/ray_color.h) */
static inline uint32_t color_to_uint32(v3f_t color) {
uint32_t pixel;
if (color.x > 1.0f) color.x = 1.0f;
if (color.y > 1.0f) color.y = 1.0f;
if (color.z > 1.0f) color.z = 1.0f;
if (color.x < .0f) color.x = .0f;
if (color.y < .0f) color.y = .0f;
if (color.z < .0f) color.z = .0f;
pixel = (uint32_t)(color.x * 255.0f);
pixel <<= 8;
pixel |= (uint32_t)(color.y * 255.0f);
pixel <<= 8;
pixel |= (uint32_t)(color.z * 255.0f);
return pixel;
}
static til_module_context_t * drizzle_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, til_setup_t *setup)
{
drizzle_context_t *ctxt;
ctxt = til_module_context_new(module, sizeof(drizzle_context_t), stream, seed, ticks, n_cpus, setup);
if (!ctxt)
return NULL;
ctxt->puddle = puddle_new(PUDDLE_SIZE, PUDDLE_SIZE);
if (!ctxt->puddle) {
free(ctxt);
return NULL;
}
ctxt->taps.viscosity = til_tap_init_float(ctxt, &ctxt->viscosity, 1, &ctxt->vars.viscosity, "viscosity");
ctxt->taps.rainfall = til_tap_init_float(ctxt, &ctxt->rainfall, 1, &ctxt->vars.rainfall, "rainfall");
ctxt->setup = (drizzle_setup_t *)setup;
return &ctxt->til_module_context;
}
static void drizzle_destroy_context(til_module_context_t *context)
{
drizzle_context_t *ctxt = (drizzle_context_t *)context;
puddle_free(ctxt->puddle);
free(ctxt);
}
static void drizzle_prepare_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr, til_frame_plan_t *res_frame_plan)
{
drizzle_context_t *ctxt = (drizzle_context_t *)context;
if (!til_stream_tap_context(stream, context, NULL, &ctxt->taps.viscosity))
*ctxt->viscosity = ctxt->setup->viscosity;
if (!til_stream_tap_context(stream, context, NULL, &ctxt->taps.rainfall))
*ctxt->rainfall = RAINFALL_CNT;
*res_frame_plan = (til_frame_plan_t){ .fragmenter = til_fragmenter_slice_per_cpu_x16 };
for (unsigned i = 0; i < (unsigned)*ctxt->rainfall; i++) {
int x = rand_r(&ctxt->til_module_context.seed) % (PUDDLE_SIZE - 1);
int y = rand_r(&ctxt->til_module_context.seed) % (PUDDLE_SIZE - 1);
/* TODO: puddle should probably offer a normalized way of setting an
* area to a value, so if PUDDLE_SIZE changes this automatically
* would adapt to cover the same portion of the unit square...
*/
puddle_set(ctxt->puddle, x, y, 1.f);
puddle_set(ctxt->puddle, x + 1, y, 1.f);
puddle_set(ctxt->puddle, x, y + 1, 1.f);
puddle_set(ctxt->puddle, x + 1, y + 1, 1.f);
}
puddle_tick(ctxt->puddle, *ctxt->viscosity);
if ((*fragment_ptr)->cleared)
ctxt->snapshot = til_fb_fragment_snapshot(fragment_ptr, 0);
}
/* TODO: this probably should also go through a gamma correction */
static inline uint32_t pixel_mult_scalar(uint32_t pixel, float t)
{
float r, g, b;
if (t > 1.f)
t = 1.f;
if (t < 0.f)
t = 0.f;
r = (pixel >> 16) & 0xff;
g = (pixel >> 8) & 0xff;
b = (pixel & 0xff);
r *= t;
g *= t;
b *= t;
return ((uint32_t)r) << 16 | ((uint32_t)g) << 8 | ((uint32_t)b);
}
/* TOD: libs should probably just get v[23]f.h added already instead of constantly
* duplicating these
*/
static inline float v3f_dot(const v3f_t *a, const v3f_t *b)
{
return (a->x * b->x + a->y * b->y + a->z * b->z);
}
static inline float v3f_len(const v3f_t *v)
{
return sqrtf(v3f_dot(v, v));
}
static inline v3f_t * v3f_mult_scalar(v3f_t *res, const v3f_t *v, float s)
{
res->x = v->x * s;
res->y = v->y * s;
res->z = v->z * s;
return res;
}
static inline v3f_t * v3f_norm(v3f_t *res, const v3f_t *v)
{
return v3f_mult_scalar(res, v, 1.f / v3f_len(v));
}
static inline v3f_t * v3f_cross(v3f_t *res, const v3f_t *a, const v3f_t *b)
{
res->x = a->y * b->z - a->z * b->y;
res->y = a->z * b->x - a->x * b->z;
res->z = a->x * b->y - a->y * b->x;
return res;
}
/* Similar to puddle_sample() except instead of returning an interpolated scalar
* a 3d normal vector is produced by treating the normally interpolated values as
* gradient samples on a 2d height map.
*/
static void puddle_sample_normal(const puddle_t *puddle, const v2f_t *coordinate, v3f_t *res_normal)
{
float s0, sa, sb;
/* take three samples surrounding coordinate to create gradient vectors */
s0 = puddle_sample(puddle, &(v2f_t){
.x = coordinate->x,
.y = coordinate->y - .0001f /* TODO: when PUDDLE_SIZE is small these need to be larger, revisit when size becomes runtime settable */
});
sa = puddle_sample(puddle, &(v2f_t){
.x = coordinate->x - .0001f,
.y = coordinate->y + .0001f
});
sb = puddle_sample(puddle, &(v2f_t){
.x = coordinate->x + .0001f,
.y = coordinate->y + .0001f
});
/* cross product them to produce a normal */
(void) v3f_norm(res_normal,
v3f_cross(&(v3f_t){},
&(v3f_t){
.x = -.0001f,
.y = .0002f,
.z = sa - s0
},
&(v3f_t){
.x = .0001f,
.y = .0002f,
.z = sb - s0
}
)
);
}
static void drizzle_render_fragment(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned cpu, til_fb_fragment_t **fragment_ptr)
{
drizzle_context_t *ctxt = (drizzle_context_t *)context;
til_fb_fragment_t *fragment = *fragment_ptr;
float xf = 1.f / (float)fragment->frame_width;
float yf = 1.f / (float)fragment->frame_height;
v2f_t coord;
if (!ctxt->snapshot) {
coord.y = yf * (float)fragment->y;
for (int y = fragment->y; y < fragment->y + fragment->height; y++) {
coord.x = xf * (float)fragment->x;
for (int x = fragment->x; x < fragment->x + fragment->width; x++) {
v3f_t color = {};
uint32_t pixel;
color.z = puddle_sample(ctxt->puddle, &coord);
pixel = color_to_uint32(color);
til_fb_fragment_put_pixel_unchecked(fragment, 0, x, y, pixel);
coord.x += xf;
}
coord.y += yf;
}
return;
}
switch (ctxt->setup->style) {
case DRIZZLE_STYLE_MASK:
coord.y = yf * (float)fragment->y;
for (int y = fragment->y; y < fragment->y + fragment->height; y++) {
coord.x = xf * (float)fragment->x;
for (int x = fragment->x; x < fragment->x + fragment->width; x++) {
float t = puddle_sample(ctxt->puddle, &coord);
uint32_t pixel = pixel_mult_scalar(til_fb_fragment_get_pixel_unchecked(ctxt->snapshot, x, y), t);
til_fb_fragment_put_pixel_unchecked(fragment, 0, x, y, pixel);
coord.x += xf;
}
coord.y += yf;
}
return;
case DRIZZLE_STYLE_MAP:
coord.y = yf * (float)fragment->y;
for (int y = fragment->y; y < fragment->y + fragment->height; y++) {
coord.x = xf * (float)fragment->x;
for (int x = fragment->x; x < fragment->x + fragment->width; x++) {
v3f_t norm;
uint32_t pixel;
puddle_sample_normal(ctxt->puddle, &coord, &norm);
//printf("norm.x=%f norm.y=%f norm.z=%f\n", norm.x, norm.y, norm.z);
pixel = til_fb_fragment_get_pixel_clipped(ctxt->snapshot, x + (norm.x * 10.f), y + (norm.y * 10.f));
pixel = pixel_mult_scalar(pixel, 1.f - v3f_dot(&norm, &(v3f_t){.x = 0.f, .y = 0, .z = -1.f}));
til_fb_fragment_put_pixel_unchecked(fragment, 0, x, y, pixel);
coord.x += xf;
}
coord.y += yf;
}
return;
}
}
static void drizzle_finish_frame(til_module_context_t *context, til_stream_t *stream, unsigned int ticks, til_fb_fragment_t **fragment_ptr)
{
drizzle_context_t *ctxt = (drizzle_context_t *)context;
if (ctxt->snapshot)
ctxt->snapshot = til_fb_fragment_reclaim(ctxt->snapshot);
}
static int drizzle_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup);
til_module_t drizzle_module = {
.create_context = drizzle_create_context,
.destroy_context = drizzle_destroy_context,
.prepare_frame = drizzle_prepare_frame,
.render_fragment = drizzle_render_fragment,
.finish_frame = drizzle_finish_frame,
.name = "drizzle",
.description = "Classic 2D rain effect (threaded (poorly))",
.author = "Vito Caputo <vcaputo@pengaru.com>",
.setup = drizzle_setup,
.flags = TIL_MODULE_OVERLAYABLE,
};
static int drizzle_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
const char *viscosity;
const char *style;
const char *viscosity_values[] = {
".005",
".01",
".03",
".05",
NULL
};
const char *style_values[] = {
"mask",
"map",
NULL
};
int r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Puddle viscosity",
.key = "viscosity",
.regex = "\\.[0-9]+",
.preferred = TIL_SETTINGS_STR(DEFAULT_VISCOSITY),
.values = viscosity_values,
.annotations = NULL
},
&viscosity,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Overlay style",
.key = "style",
.regex = "[a-z]+",
.preferred = style_values[DEFAULT_STYLE],
.values = style_values,
.annotations = NULL
},
&style,
res_setting,
res_desc);
if (r)
return r;
if (res_setup) {
drizzle_setup_t *setup;
int i;
setup = til_setup_new(settings, sizeof(*setup), NULL, &drizzle_module);
if (!setup)
return -ENOMEM;
sscanf(viscosity, "%f", &setup->viscosity);
/* TODO: til should prolly have a helper for this */
for (i = 0; i < nelems(style_values); i++) {
if (!strcasecmp(style_values[i], style)) {
setup->style = i;
break;
}
}
if (i >= nelems(style_values))
return -EINVAL;
*res_setup = &setup->til_setup;
}
return 0;
}
|