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#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "til.h"
#include "til_fb.h"
#include "til_settings.h"
#include "til_util.h"
#include "txt/txt.h"
/* Copyright (C) 2020 - Vito Caputo <vcaputo@pengaru.com> */
/* This implements a rudimentary compositing module for layering
* the output from other modules into a single frame.
*/
/* some TODOs:
* - support randomizing settings and context resets, configurable
* - maybe add a way for the user to supply the settings on the cli
* for the composed layers. That might actually need to be a more
* general solution in the top-level rototiller code, since the
* other meta modules like montage and rtv could probably benefit
* from the ability to feed in settings to the underlying modules.
*/
typedef struct compose_layer_t {
const til_module_t *module;
void *module_ctxt;
char *settings;
} compose_layer_t;
typedef struct compose_context_t {
unsigned n_cpus;
til_fb_fragment_t texture_fb;
compose_layer_t texture;
size_t n_layers;
compose_layer_t layers[];
} compose_context_t;
typedef struct compose_setup_t {
til_setup_t til_setup;
char *texture;
size_t n_layers;
char *layers[];
} compose_setup_t;
static void * compose_create_context(unsigned seed, unsigned ticks, unsigned n_cpus, til_setup_t *setup);
static void compose_destroy_context(void *context);
static void compose_prepare_frame(void *context, unsigned ticks, unsigned n_cpus, til_fb_fragment_t *fragment, til_fragmenter_t *res_fragmenter);
static int compose_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup);
static compose_setup_t compose_default_setup = {
.layers = { "drizzle", "stars", "spiro", "plato", NULL },
};
til_module_t compose_module = {
.create_context = compose_create_context,
.destroy_context = compose_destroy_context,
.prepare_frame = compose_prepare_frame,
.name = "compose",
.description = "Layered modules compositor",
.setup = compose_setup,
};
static void * compose_create_context(unsigned seed, unsigned ticks, unsigned n_cpus, til_setup_t *setup)
{
compose_context_t *ctxt;
size_t n;
if (!setup)
setup = &compose_default_setup.til_setup;
for (n = 0; ((compose_setup_t *)setup)->layers[n]; n++);
ctxt = calloc(1, sizeof(compose_context_t) + n * sizeof(compose_layer_t));
if (!ctxt)
return NULL;
ctxt->n_cpus = n_cpus;
for (size_t i = 0; i < n; i++) {
const til_module_t *layer_module;
til_setup_t *layer_setup = NULL;
layer_module = til_lookup_module(((compose_setup_t *)setup)->layers[i]);
(void) til_module_randomize_setup(layer_module, &layer_setup, NULL);
ctxt->layers[i].module = layer_module;
(void) til_module_create_context(layer_module, rand_r(&seed), ticks, layer_setup, &ctxt->layers[i].module_ctxt);
til_setup_free(layer_setup);
ctxt->n_layers++;
}
if (((compose_setup_t *)setup)->texture) {
til_setup_t *texture_setup = NULL;
ctxt->texture.module = til_lookup_module(((compose_setup_t *)setup)->texture);
(void) til_module_randomize_setup(ctxt->texture.module, &texture_setup, NULL);
(void) til_module_create_context(ctxt->texture.module, rand_r(&seed), ticks, texture_setup, &ctxt->texture.module_ctxt);
til_setup_free(texture_setup);
}
return ctxt;
}
static void compose_destroy_context(void *context)
{
compose_context_t *ctxt = context;
for (int i = 0; i < ctxt->n_layers; i++)
til_module_destroy_context(ctxt->layers[i].module, ctxt->layers[i].module_ctxt);
if (ctxt->texture.module)
til_module_destroy_context(ctxt->texture.module, ctxt->texture.module_ctxt);
free(ctxt->texture_fb.buf);
free(context);
}
static void compose_prepare_frame(void *context, unsigned ticks, unsigned n_cpus, til_fb_fragment_t *fragment, til_fragmenter_t *res_fragmenter)
{
compose_context_t *ctxt = context;
if (ctxt->texture.module) {
if (!ctxt->texture_fb.buf ||
ctxt->texture_fb.frame_width != fragment->frame_width ||
ctxt->texture_fb.frame_height != fragment->frame_height) {
ctxt->texture_fb = (til_fb_fragment_t){
.buf = realloc(ctxt->texture_fb.buf, fragment->frame_height * fragment->frame_width * sizeof(uint32_t)),
.frame_width = fragment->frame_width,
.frame_height = fragment->frame_height,
.width = fragment->frame_width,
.height = fragment->frame_height,
.pitch = fragment->frame_width,
};
}
ctxt->texture_fb.cleared = 0;
til_module_render(ctxt->texture.module, ctxt->texture.module_ctxt, ticks, &ctxt->texture_fb);
til_module_render(ctxt->layers[0].module, ctxt->layers[0].module_ctxt, ticks, fragment);
for (size_t i = 1; i < ctxt->n_layers; i++) {
til_fb_fragment_t textured = *fragment;
textured.texture = &ctxt->texture_fb;
til_module_render(ctxt->layers[i].module, ctxt->layers[i].module_ctxt, ticks, &textured);
}
} else {
for (size_t i = 0; i < ctxt->n_layers; i++)
til_module_render(ctxt->layers[i].module, ctxt->layers[i].module_ctxt, ticks, fragment);
}
}
/* return a randomized valid layers= setting */
static char * compose_random_layers_setting(void)
{
size_t n_modules, n_rand_overlays, n_overlayable = 0, base_idx;
char *layers = NULL;
const til_module_t **modules;
til_get_modules(&modules, &n_modules);
for (size_t i = 0; i < n_modules; i++) {
if (modules[i]->flags & TIL_MODULE_OVERLAYABLE)
n_overlayable++;
}
base_idx = rand() % (n_modules - n_overlayable);
for (size_t i = 0, j = 0; !layers && i < n_modules; i++) {
if (modules[i]->flags & TIL_MODULE_OVERLAYABLE)
continue;
if (j++ == base_idx)
layers = strdup(modules[i]->name);
}
/* TODO FIXME: this doesn't prevent duplicate overlays in the random set,
* which generally is undesirable - but actually watching the results, is
* sometimes interesting. Maybe another module flag is necessary for indicating
* manifold-appropriate overlays.
*/
n_rand_overlays = 1 + (rand() % (n_overlayable - 1));
for (size_t n = 0; n < n_rand_overlays; n++) {
size_t rand_idx = rand() % n_overlayable;
for (size_t i = 0, j = 0; i < n_modules; i++) {
if (!(modules[i]->flags & TIL_MODULE_OVERLAYABLE))
continue;
if (j++ == rand_idx) {
char *new;
new = realloc(layers, strlen(layers) + 1 + strlen(modules[i]->name) + 1);
if (!new) {
free(layers);
return NULL;
}
strcat(new, ":");
strcat(new, modules[i]->name);
layers = new;
break;
}
}
}
return layers;
}
static int compose_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
const char *layers;
const char *texture;
const char *texture_values[] = {
"none",
"blinds",
"checkers",
"drizzle",
"julia",
"plasma",
"roto",
"stars",
"submit",
"swab",
"voronoi",
NULL
};
int r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_desc_t){
.name = "Colon-separated list of module layers, in draw-order",
.key = "layers",
.preferred = "drizzle:stars:spiro:plato",
.annotations = NULL,
.random = compose_random_layers_setting,
},
&layers,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_desc_t){
.name = "Module to use for source texture, \"none\" to disable",
.key = "texture",
.preferred = texture_values[0],
.annotations = NULL,
.values = texture_values,
},
&texture,
res_setting,
res_desc);
if (r)
return r;
/* turn layers colon-separated list into a null-terminated array of strings */
if (res_setup) {
compose_setup_t *setup;
const til_module_t **modules;
size_t n_modules;
char *toklayers, *layer;
int n = 2;
til_get_modules(&modules, &n_modules);
toklayers = strdup(layers);
if (!toklayers)
return -ENOMEM;
layer = strtok(toklayers, ":");
if (!layer)
return -EINVAL;
setup = til_setup_new(sizeof(*setup), (void(*)(til_setup_t *))free);
if (!setup)
return -ENOMEM;
do {
compose_setup_t *new;
size_t i;
/* other meta-modules like montage and rtv may need to
* have some consideration here, but for now I'm just
* going to let the user potentially compose with montage
* or rtv as one of the layers.
*/
if (!strcasecmp(layer, "compose")) { /* XXX: prevent infinite recursion */
til_setup_free(&setup->til_setup);
return -EINVAL;
}
for (i = 0; i < n_modules; i++) {
if (!strcasecmp(layer, modules[i]->name))
break;
}
if (i >= n_modules) {
til_setup_free(&setup->til_setup);
return -EINVAL;
}
new = realloc(setup, sizeof(*setup) + n * sizeof(*setup->layers));
if (!new) {
til_setup_free(&setup->til_setup);
return -ENOMEM;
}
new->layers[n - 2] = layer;
new->layers[n - 1] = NULL;
n++;
setup = new;
} while ((layer = strtok(NULL, ":")));
if (strcasecmp(texture, "none")) {
const til_module_t *texture_module;
texture_module = til_lookup_module(texture);
if (!texture_module) {
til_setup_free(&setup->til_setup);
return -EINVAL;
}
setup->texture = strdup(texture);
if (!setup->texture) {
til_setup_free(&setup->til_setup);
return -ENOMEM;
}
}
*res_setup = &setup->til_setup;
}
return 0;
}
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