1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
|
/*
* Copyright (C) 2022 - Vito Caputo - <vcaputo@pengaru.com>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <errno.h>
#include <stdlib.h>
#include <unistd.h>
#include "til.h"
#include "til_fb.h"
#include "til_module_context.h"
#define CHECKERS_DEFAULT_SIZE 32
#define CHECKERS_DEFAULT_PATTERN CHECKERS_PATTERN_CHECKERED
#define CHECKERS_DEFAULT_DYNAMICS CHECKERS_DYNAMICS_ODD
#define CHECKERS_DEFAULT_DYNAMICS_RATE 1.0
#define CHECKERS_DEFAULT_FILL CHECKERS_FILL_COLOR
#define CHECKERS_DEFAULT_COLOR 0xffffff
#define CHECKERS_DEFAULT_FILL_MODULE "none"
typedef enum checkers_pattern_t {
CHECKERS_PATTERN_CHECKERED,
CHECKERS_PATTERN_RANDOM,
} checkers_pattern_t;
typedef enum checkers_dynamics_t {
CHECKERS_DYNAMICS_ODD,
CHECKERS_DYNAMICS_EVEN,
CHECKERS_DYNAMICS_ALTERNATING,
CHECKERS_DYNAMICS_RANDOM,
} checkers_dynamics_t;
typedef enum checkers_fill_t {
CHECKERS_FILL_COLOR,
CHECKERS_FILL_SAMPLED,
CHECKERS_FILL_TEXTURED,
CHECKERS_FILL_RANDOM,
CHECKERS_FILL_MIXED,
} checkers_fill_t;
typedef struct checkers_setup_t {
til_setup_t til_setup;
unsigned size;
checkers_pattern_t pattern;
checkers_dynamics_t dynamics;
float rate;
checkers_fill_t fill;
uint32_t color;
const til_module_t *fill_module;
} checkers_setup_t;
typedef struct checkers_context_t {
til_module_context_t til_module_context;
checkers_setup_t setup;
til_module_context_t *fill_module_contexts[];
} checkers_context_t;
static checkers_setup_t checkers_default_setup = {
.size = CHECKERS_DEFAULT_SIZE,
.pattern = CHECKERS_DEFAULT_PATTERN,
.dynamics = CHECKERS_DEFAULT_DYNAMICS,
.rate = CHECKERS_DEFAULT_DYNAMICS_RATE,
.color = CHECKERS_DEFAULT_COLOR,
};
static til_module_context_t * checkers_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, char *path, til_setup_t *setup)
{
size_t size = sizeof(checkers_context_t);
checkers_context_t *ctxt;
if (!setup)
setup = &checkers_default_setup.til_setup;
if (((checkers_setup_t *)setup)->fill_module)
size += sizeof(til_module_context_t *) * n_cpus;
ctxt = til_module_context_new(module, size, stream, ticks, seed, n_cpus, path);
if (!ctxt)
return NULL;
ctxt->setup = *(checkers_setup_t *)setup;
if (ctxt->setup.fill_module) {
const til_module_t *module = ctxt->setup.fill_module;
til_setup_t *module_setup = NULL;
(void) til_module_randomize_setup(module, seed, &module_setup, NULL);
/* since checkers is already threaded, create an n_cpus=1 context per-cpu */
for (unsigned i = 0; i < n_cpus; i++) /* TODO: errors */
(void) til_module_create_context(module, stream, seed, ticks, 1, path /* FIXME TODO path-per-context breaks down on these per-cpu-context abuses */, module_setup, &ctxt->fill_module_contexts[i]);
/* XXX: it would be interesting to support various patterns/layouts by varying the seed, but this will require
* more complex context allocation strategies while also maintaining the per-cpu allocation.
*/
til_setup_free(module_setup);
}
return &ctxt->til_module_context;
}
static void checkers_destroy_context(til_module_context_t *context)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
if (ctxt->setup.fill_module) {
for (unsigned i = 0; i < context->n_cpus; i++)
til_module_context_free(ctxt->fill_module_contexts[i]);
}
free(ctxt);
}
/* This is derived from til_fb_fragment_tile_single() with two variations:
* 1. when the size doesn't align with frame size, the start tiles are offset
* to center the checkers letting the edge checkers all clip as needed
* 2. the incoming frame width isn't propagated down to the tiled fragments,
* though for the potentially clipped boundary tiles the frame_{width,height}
* won't match the incoming width,height.
*
* XXX note this fragmenter in particular really exercises fill_modules' correct handling
* of frame vs. fragment dimensions and clipping semantics
*/
int checkers_fragment_tile_single(const til_fb_fragment_t *fragment, unsigned tile_size, unsigned number, til_fb_fragment_t *res_fragment)
{
unsigned w = fragment->width / tile_size, h = fragment->height / tile_size;
unsigned tiled_w = w * tile_size, tiled_h = h * tile_size;
unsigned x, y, xoff, yoff, xshift = 0, yshift = 0;
assert(fragment);
assert(res_fragment);
/* Detect the need for fractional tiles on both axis and shift the fragments
* to keep the overall checkered output centered. This complicates res_fragment.{x,y,width,height}
* calculations for the peripheral checker tiles as those must clip when shifted.
*/
if (tiled_w < fragment->width) {
tiled_w += tile_size;
xshift = (tiled_w - fragment->width) >> 1;
w++;
}
if (tiled_h < fragment->height) {
tiled_h += tile_size;
yshift = (tiled_h - fragment->height) >> 1;
h++;
}
y = number / w;
if (y >= h)
return 0;
x = number - (y * w);
xoff = x * tile_size;
yoff = y * tile_size;
if (fragment->texture) {
assert(res_fragment->texture);
assert(fragment->frame_width == fragment->texture->frame_width);
assert(fragment->frame_height == fragment->texture->frame_height);
assert(fragment->width == fragment->texture->width);
assert(fragment->height == fragment->texture->height);
assert(fragment->x == fragment->texture->x);
assert(fragment->y == fragment->texture->y);
*(res_fragment->texture) = (til_fb_fragment_t){
.buf = fragment->texture->buf + (yoff * fragment->texture->pitch) - (y ? (yshift * fragment->texture->pitch) : 0) + (xoff - (x ? xshift : 0)),
.width = MIN(fragment->width - (xoff - xshift), x ? tile_size : (tile_size - xshift)),
.height = MIN(fragment->height - (yoff - yshift), y ? tile_size : (tile_size - yshift)),
.x = x ? 0 : xshift,
.y = y ? 0 : yshift,
.frame_width = tile_size,
.frame_height = tile_size,
.stride = fragment->texture->stride + (fragment->width - MIN(fragment->width - (xoff - xshift), x ? tile_size : (tile_size - xshift))),
.pitch = fragment->texture->pitch,
.cleared = fragment->texture->cleared,
};
}
*res_fragment = (til_fb_fragment_t){
.texture = fragment->texture ? res_fragment->texture : NULL,
/* TODO: copy pasta! */
.buf = fragment->buf + (yoff * fragment->pitch) - (y ? (yshift * fragment->pitch) : 0) + (xoff - (x ? xshift : 0)),
.width = MIN(fragment->width - (xoff - xshift), x ? tile_size : (tile_size - xshift)),
.height = MIN(fragment->height - (yoff - yshift), y ? tile_size : (tile_size - yshift)),
.x = x ? 0 : xshift,
.y = y ? 0 : yshift,
// this is a little janky but leave frame_width to be set by render_fragment
// so it can use the old frame_width for determining checkered state
.frame_width = fragment->width, // becomes tile_size
.frame_height = fragment->height, // becomes tile_size
.stride = fragment->stride + (fragment->width - MIN(fragment->width - (xoff - xshift), x ? tile_size : (tile_size - xshift))),
.pitch = fragment->pitch,
.number = number,
.cleared = fragment->cleared,
};
return 1;
}
static int checkers_fragmenter(til_module_context_t *context, const til_fb_fragment_t *fragment, unsigned number, til_fb_fragment_t *res_fragment)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
return checkers_fragment_tile_single(fragment, ctxt->setup.size, number, res_fragment);
}
static void checkers_prepare_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr, til_frame_plan_t *res_frame_plan)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
til_fb_fragment_t *fragment = *fragment_ptr;
/* XXX: note cpu_affinity is required when fill_module is used, to ensure module_contexts
* have a stable relationship to fragnum. Otherwise the output would be unstable because the
* module contexts would be randomly distributed across the filled checkers frame-to-frame.
* This is unfortunate since cpu_affinity is likely to be slower than just letting the render
* threads render fragments in whatever order (the preferred default). fill_module here
* is actually *the* reason til_frame_plan_t.cpu_affinity got implemented, before this there
* wasn't even a til_frame_plan_t container; a bare til_fragmenter_t was returned.
*/
*res_frame_plan = (til_frame_plan_t){ .fragmenter = checkers_fragmenter, .cpu_affinity = !!ctxt->setup.fill_module };
}
static inline unsigned hash(unsigned x)
{
x = ((x >> 16) ^ x) * 0x61C88647;
x = ((x >> 16) ^ x) * 0x61C88647;
x = ((x >> 16) ^ x) * 0x61C88647;
x = (x >> 16) ^ x;
return x;
}
static void checkers_render_fragment(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned cpu, til_fb_fragment_t **fragment_ptr)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
til_fb_fragment_t *fragment = *fragment_ptr;
uint32_t color = ctxt->setup.color, flags = 0;
checkers_fill_t fill = ctxt->setup.fill;
int state;
switch (ctxt->setup.pattern) {
case CHECKERS_PATTERN_CHECKERED: {
unsigned tiles_per_row, row, col;
tiles_per_row = fragment->frame_width / ctxt->setup.size;
if (tiles_per_row * ctxt->setup.size < fragment->frame_width)
tiles_per_row++;
row = fragment->number / tiles_per_row;
col = fragment->number % tiles_per_row;
state = (row ^ col) & 0x1;
break;
}
case CHECKERS_PATTERN_RANDOM:
state = hash(fragment->number * 0x61C88647) & 0x1;
break;
}
/* now that state has been determined, set the frame size */
fragment->frame_width = ctxt->setup.size;
fragment->frame_height = ctxt->setup.size;
switch (ctxt->setup.dynamics) {
case CHECKERS_DYNAMICS_ODD:
break;
case CHECKERS_DYNAMICS_EVEN:
state = ~state & 0x1;
break;
case CHECKERS_DYNAMICS_ALTERNATING:
state ^= ((unsigned)((float)ticks * ctxt->setup.rate) & 0x1);
break;
case CHECKERS_DYNAMICS_RANDOM: /* note: the big multiply here is just to get up out of the low bits */
state &= hash(fragment->number * 0x61C88647 + (unsigned)((float)ticks * ctxt->setup.rate)) & 0x1;
break;
}
if (fill == CHECKERS_FILL_RANDOM || fill == CHECKERS_FILL_MIXED)
fill = rand_r(&ctxt->til_module_context.seed) % CHECKERS_FILL_RANDOM; /* TODO: mixed should have a setting for controlling the ratios */
switch (ctxt->setup.fill) {
case CHECKERS_FILL_SAMPLED:
if (fragment->cleared)
color = til_fb_fragment_get_pixel_unchecked(fragment, fragment->x + (fragment->width >> 1), fragment->y + (fragment->height >> 1));
break;
case CHECKERS_FILL_TEXTURED:
flags = TIL_FB_DRAW_FLAG_TEXTURABLE;
break;
case CHECKERS_FILL_COLOR:
default:
break;
}
if (!state)
til_fb_fragment_clear(fragment);
else {
if (!ctxt->setup.fill_module)
til_fb_fragment_fill(fragment, flags, color);
else {
/* TODO: we need a way to send down color and flags, and use the module render as a brush of sorts */
til_module_render(ctxt->fill_module_contexts[cpu], stream, ticks, fragment_ptr);
}
}
}
/* TODO: migrate to libtil */
static char * checkers_random_color(unsigned seed)
{
/* til should probably have a common randomize color helper for this with a large collection of
* reasonable colors, and maybe even have themed palettes one can choose from... */
static const char * colors[] = {
"#ffffff",
"#ff0000",
"#00ff00",
"#0000ff",
"#ffff00",
"#00ffff",
"#ff00ff",
};
return strdup(colors[seed % nelems(colors)]);
}
/* TODO: migrate to libtil */
static int checkers_rgb_to_uint32(const char *in, uint32_t *out)
{
uint32_t color = 0;
/* this isn't html, but accept #rrggbb syntax */
if (*in == '#')
in++;
else if (in[0] == '0' && in[1] == 'x') /* and 0xrrggbb */
in += 2;
if (strlen(in) != 6)
return -EINVAL;
for (int i = 0; i < 6;) {
uint8_t c = 0;
color <<= 8;
for (int j = 0; j < 2; in++, j++, i++) {
c <<= 4;
switch (*in) {
case '0'...'9':
c |= (*in) - '0';
break;
case 'a'...'f':
c |= (*in) - 'a' + 10;
break;
case 'A'...'F':
c |= (*in) - 'A' + 10;
break;
default:
return -EINVAL;
}
}
color |= c;
}
*out = color;
return 0;
}
static int checkers_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
const char *size;
const char *pattern;
const char *fill_module;
const char *dynamics;
const char *dynamics_rate;
const char *fill;
const char *color;
const char *size_values[] = {
"4",
"8",
"16",
"32",
"64",
"128",
NULL
};
const char *pattern_values[] = {
"checkered",
"random",
NULL
};
const char *fill_module_values[] = {
"none",
"blinds",
"moire",
"pixbounce",
"plato",
"roto",
"shapes",
"snow",
"spiro",
"stars",
NULL
};
const char *dynamics_values[] = {
"odd",
"even",
"alternating",
"random",
NULL
};
const char *dynamics_rate_values[] = {
"1.0",
".75",
".5",
".25",
".1",
".01",
".001",
".0001",
NULL
};
const char *fill_values[] = {
"color",
"sampled",
"textured",
"random",
"mixed",
NULL
};
int r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_desc_t){
.name = "Checker size",
.key = "size",
.regex = "\\.[0-9]+",
.preferred = TIL_SETTINGS_STR(CHECKERS_DEFAULT_SIZE),
.values = size_values,
.annotations = NULL
},
&size,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_desc_t){
.name = "Checkers pattern",
.key = "pattern",
.preferred = pattern_values[0],
.values = pattern_values,
.annotations = NULL
},
&pattern,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_desc_t){
.name = "Filled cell module (\"none\" for plain checkers)",
.key = "fill_module",
.preferred = fill_module_values[0],
.values = fill_module_values,
.annotations = NULL
},
&fill_module,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_desc_t){
.name = "Checkers dynamics",
.key = "dynamics",
.preferred = dynamics_values[0],
.values = dynamics_values,
.annotations = NULL
},
&dynamics,
res_setting,
res_desc);
if (r)
return r;
if (strcasecmp(dynamics, "odd") && strcasecmp(dynamics, "even")) {
r = til_settings_get_and_describe_value(settings,
&(til_setting_desc_t){
.name = "Checkers dynamics rate",
.key = "dynamics_rate",
.preferred = dynamics_rate_values[0],
.values = dynamics_rate_values,
.annotations = NULL
},
&dynamics_rate,
res_setting,
res_desc);
if (r)
return r;
}
r = til_settings_get_and_describe_value(settings,
&(til_setting_desc_t){
.name = "Fill mode",
.key = "fill",
.preferred = fill_values[CHECKERS_DEFAULT_FILL],
.values = fill_values,
.annotations = NULL
},
&fill,
res_setting,
res_desc);
if (r)
return r;
/* Even though sampled and textured fills don't neceesarily use the color,
* if there's no texture or no underlay to sample, we should have a color to fallback on.
*/
r = til_settings_get_and_describe_value(settings,
&(til_setting_desc_t){
.name = "Fill color",
.key = "color",
.preferred = TIL_SETTINGS_STR(CHECKERS_DEFAULT_COLOR),
.random = checkers_random_color,
.values = NULL,
.annotations = NULL
},
&color,
res_setting,
res_desc);
if (r)
return r;
if (res_setup) {
checkers_setup_t *setup;
setup = til_setup_new(sizeof(*setup), (void(*)(til_setup_t *))free);
if (!setup)
return -ENOMEM;
sscanf(size, "%u", &setup->size);
if (!strcasecmp(pattern, "checkered"))
setup->pattern = CHECKERS_PATTERN_CHECKERED;
else if (!strcasecmp(pattern, "random"))
setup->pattern = CHECKERS_PATTERN_RANDOM;
else {
free(setup);
return -EINVAL;
}
if (strcasecmp(fill_module, "none")) {
setup->fill_module = til_lookup_module(fill_module);
if (!setup->fill_module) {
free(setup);
return -ENOMEM;
}
}
if (!strcasecmp(dynamics, "odd"))
setup->dynamics = CHECKERS_DYNAMICS_ODD;
else if (!strcasecmp(dynamics, "even"))
setup->dynamics = CHECKERS_DYNAMICS_EVEN;
else if (!strcasecmp(dynamics, "alternating"))
setup->dynamics = CHECKERS_DYNAMICS_ALTERNATING;
else if (!strcasecmp(dynamics, "random"))
setup->dynamics = CHECKERS_DYNAMICS_RANDOM;
else {
free(setup);
return -EINVAL;
}
if (setup->dynamics != CHECKERS_DYNAMICS_ODD && setup->dynamics != CHECKERS_DYNAMICS_EVEN)
sscanf(dynamics_rate, "%f", &setup->rate);
if (!strcasecmp(fill, "color"))
setup->fill = CHECKERS_FILL_COLOR;
else if (!strcasecmp(fill, "sampled"))
setup->fill = CHECKERS_FILL_SAMPLED;
else if (!strcasecmp(fill, "textured"))
setup->fill = CHECKERS_FILL_TEXTURED;
else if (!strcasecmp(fill, "random"))
setup->fill = CHECKERS_FILL_RANDOM;
else if (!strcasecmp(fill, "mixed"))
setup->fill = CHECKERS_FILL_MIXED;
else {
free(setup);
return -EINVAL;
}
r = checkers_rgb_to_uint32(color, &setup->color);
if (r < 0)
return r;
*res_setup = &setup->til_setup;
}
return 0;
}
til_module_t checkers_module = {
.create_context = checkers_create_context,
.destroy_context = checkers_destroy_context,
.prepare_frame = checkers_prepare_frame,
.render_fragment = checkers_render_fragment,
.setup = checkers_setup,
.name = "checkers",
.description = "Checker-patterned overlay (threaded)",
.author = "Vito Caputo <vcaputo@pengaru.com>",
.flags = TIL_MODULE_OVERLAYABLE,
};
|