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/*
* Copyright (C) 2022 - Vito Caputo - <vcaputo@pengaru.com>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <errno.h>
#include <stdlib.h>
#include <unistd.h>
#include "til.h"
#include "til_fb.h"
#include "til_module_context.h"
#define CHECKERS_DEFAULT_SIZE 32
#define CHECKERS_DEFAULT_PATTERN CHECKERS_PATTERN_CHECKERED
#define CHECKERS_DEFAULT_DYNAMICS CHECKERS_DYNAMICS_ODD
#define CHECKERS_DEFAULT_DYNAMICS_RATE 1.0
#define CHECKERS_DEFAULT_FILL CHECKERS_FILL_COLOR
#define CHECKERS_DEFAULT_FILL_COLOR 0xffffff
#define CHECKERS_DEFAULT_FILL_MODULE "none"
#define CHECKERS_DEFAULT_CLEAR CHECKERS_CLEAR_CLEAR
#define CHECKERS_DEFAULT_CLEAR_COLOR 0x000000
typedef enum checkers_pattern_t {
CHECKERS_PATTERN_CHECKERED,
CHECKERS_PATTERN_RANDOM,
} checkers_pattern_t;
typedef enum checkers_dynamics_t {
CHECKERS_DYNAMICS_ODD,
CHECKERS_DYNAMICS_EVEN,
CHECKERS_DYNAMICS_ALTERNATING,
CHECKERS_DYNAMICS_RANDOM,
} checkers_dynamics_t;
typedef enum checkers_fill_t {
CHECKERS_FILL_COLOR,
CHECKERS_FILL_SAMPLED,
CHECKERS_FILL_TEXTURED,
CHECKERS_FILL_RANDOM, /* position matters here; randomizes within above values */
CHECKERS_FILL_MIXED, /* XXX: not yet implemented, synonym for random */
} checkers_fill_t;
typedef enum checkers_clear_t {
CHECKERS_CLEAR_CLEAR,
CHECKERS_CLEAR_COLOR,
CHECKERS_CLEAR_SAMPLED,
CHECKERS_CLEAR_TEXTURED,
CHECKERS_CLEAR_RANDOM, /* position matters here; randomizes within above values */
CHECKERS_CLEAR_MIXED, /* XXX: not yet implemented, synonym for random */
} checkers_clear_t;
typedef struct checkers_setup_t {
til_setup_t til_setup;
unsigned size;
checkers_pattern_t pattern;
checkers_dynamics_t dynamics;
float rate;
checkers_fill_t fill;
uint32_t fill_color;
til_setup_t *fill_module_setup;
checkers_clear_t clear;
uint32_t clear_color;
} checkers_setup_t;
typedef struct checkers_context_t {
til_module_context_t til_module_context;
checkers_setup_t *setup;
til_fb_fragment_t waste_fb;
til_module_context_t *fill_module_contexts[];
} checkers_context_t;
static til_module_context_t * checkers_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, til_setup_t *setup)
{
size_t size = sizeof(checkers_context_t);
checkers_context_t *ctxt;
if (((checkers_setup_t *)setup)->fill_module_setup)
size += sizeof(til_module_context_t *) * n_cpus;
ctxt = til_module_context_new(module, size, stream, seed, ticks, n_cpus, setup);
if (!ctxt)
return NULL;
ctxt->setup = (checkers_setup_t *)setup;
if (ctxt->setup->fill_module_setup) {
const til_module_t *module = ctxt->setup->fill_module_setup->creator;
unsigned waste_fb_size = ctxt->setup->size;
/* since checkers is already threaded, create an n_cpus=1 context per-cpu */
if (til_module_create_contexts(module, stream, seed, ticks, 1, ctxt->setup->fill_module_setup, n_cpus, ctxt->fill_module_contexts) < 0)
return til_module_context_free(&ctxt->til_module_context);
/* XXX: you might be wondering: why not just use a single context, render into a tile-sized frame buffer in prepare_frame(),
* and just copy from that into the filled cells in threaded render_fragment()? it would avoid all this context clones
* sharing the same path complexity... and if the copy applied alpha/transparency, you'd still get overlay effects.
* What gives?
*
* The answer is: overlay effects go beyond simple transparencies. With fragment snapshotting, arbitrary sampling of
* anywhere within the incoming fragment's contents while writing the fragment is facilitated, so you get use cases like
* drizzle,style=map which treat the "puddle" as a sort of normal map and read in pixel colors from wherever the normal
* aims. And there's sampler overlays like voronoi and checkers, which fill arbitrary regions using the incoming color
* from an arbitrary pixel. For any of these, rendering once into an intermediate single tile-sized frame buffer would
* sample the blank tile-sized frame buffer, so they'd just be blank. It's more like what they'd need is to store the
* relative coordinates to read from per-pixel, instead of the final pixel data, in the tile-sized frame buffer, combined
* with encoding what operation to do on what was read. Instead of that complexity, I'm just cloning the contexts with
* identical seed+settings, and running them per-cpu. It may be interesting to experiment with storing source coordinates
* with color+operation information in a different "sampler" type of frame... but all these modules would need to then
* learn to store that instead of just always producing pixels. It'd be a substantial invasive change, and would constrain
* modules to work within what that sampler frame could express, whereas this context cloning lets the module authors just
* implement whatever they want for producing pixels.
*
* It might seem like a lot of trouble just for a silly checkers module, but ensuring this works properly for checkers
* removes the friction of doing the same kind of fill_module= instancing for concurrency in any future modules.
*
* TODO: a remaining problem to address surrounding context clones is the "ref" builtin, and til_stream_find_module_contexts()
* which it relies on. Imagine checkers uses fill_module=ref,path=/path/to/context/without/clones with things as-is.
* There would be n_cpus ref contexts in checkers, and each of those rendering concurrently will find the same single context
* at /path/to/context/without/clones on the stream. So they'd racily render while sharing a single context, which might
* crash - depending on what module that context belongs to. What needs to happen here is when the "ref" clones lookup
* the context @ path to use, they need a clone number to propagate down to til_stream_find_module_contexts(), which
* would have been assigned when the n_cpus ref clones were created for checkers. Then til_stream_find_module_contexts()
* can ensure the context returned has the same clone number within the found path. But there's still a need to actually
* create the clones when they don't exist. Keep in mind, the /path/to/context/without/clones will have just a
* single context, and we're going to want n_cpus of them from the same path via "ref". So the one that exists needs to be
* cloned on demand, in a race-free manner likely requiring some locking, and it will require the cloned context's module
* to perform the actual cloning in all but the simples of cases. So it looks like til_module_t.clone_context() is needed,
* and should be asserted as present when til_module_t.destroy_context() is present (and vice versa), as the presence of
* either strongly implies the context refers to external resources. And in the absence of a clone_context() method, we
* can have a default "dumb" clone that just duplicates the context with a malloc() and memcpy(). This would also require
* adding a size member to til_module_context_t, which is straightforward to add.
*/
ctxt->waste_fb = (til_fb_fragment_t){
.buf = malloc(waste_fb_size * waste_fb_size * sizeof(uint32_t)),
.frame_width = waste_fb_size,
.frame_height = waste_fb_size,
.width = waste_fb_size,
.height = waste_fb_size,
.pitch = waste_fb_size,
};
if (!ctxt->waste_fb.buf)
return til_module_context_free(&ctxt->til_module_context);
}
return &ctxt->til_module_context;
}
static void checkers_destroy_context(til_module_context_t *context)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
if (ctxt->setup->fill_module_setup) {
for (unsigned i = 0; i < context->n_cpus; i++)
til_module_context_free(ctxt->fill_module_contexts[i]);
free(ctxt->waste_fb.buf);
}
free(ctxt);
}
/* This is derived from til_fb_fragment_tile_single() with two variations:
* 1. when the size doesn't align with frame size, the start tiles are offset
* to center the checkers letting the edge checkers all clip as needed
* 2. the incoming frame width isn't propagated down to the tiled fragments,
* though for the potentially clipped boundary tiles the frame_{width,height}
* won't match the incoming width,height.
*
* XXX note this fragmenter in particular really exercises fill_modules' correct handling
* of frame vs. fragment dimensions and clipping semantics
*/
int checkers_fragment_tile_single(const til_fb_fragment_t *fragment, unsigned tile_size, unsigned number, til_fb_fragment_t *res_fragment)
{
unsigned numw = fragment->width / tile_size, numh = fragment->height / tile_size;
unsigned x, y, xoff, yoff, xshift = 0, yshift = 0;
assert(fragment);
assert(res_fragment);
{
unsigned tiled_w = numw * tile_size;
unsigned tiled_h = numh * tile_size;
/* Detect the need for fractional tiles on both axis and shift the fragments
* to keep the overall checkered output centered.
*
* This complicates res_fragment.{x,y,width,height} calculations for the
* peripheral checker tiles as those must clip when shifted.
*/
if (tiled_w < fragment->width) {
tiled_w += tile_size;
xshift = (tiled_w - fragment->width) >> 1;
numw++;
}
if (tiled_h < fragment->height) {
tiled_h += tile_size;
yshift = (tiled_h - fragment->height) >> 1;
numh++;
}
}
y = number / numw;
if (y >= numh)
return 0;
x = number - (y * numw);
xoff = x * tile_size;
yoff = y * tile_size;
if (fragment->texture) {
assert(res_fragment->texture);
assert(fragment->frame_width == fragment->texture->frame_width);
assert(fragment->frame_height == fragment->texture->frame_height);
assert(fragment->width == fragment->texture->width);
assert(fragment->height == fragment->texture->height);
assert(fragment->x == fragment->texture->x);
assert(fragment->y == fragment->texture->y);
*(res_fragment->texture) = (til_fb_fragment_t){
.buf = fragment->texture->buf + (yoff * fragment->texture->pitch) - (y ? (yshift * fragment->texture->pitch) : 0) + (xoff - (x ? xshift : 0)),
.width = MIN(fragment->width - xoff + (x ? xshift : 0), x ? tile_size : (tile_size - xshift)),
.height = MIN(fragment->height - yoff + (y ? yshift : 0), y ? tile_size : (tile_size - yshift)),
.x = x ? 0 : xshift,
.y = y ? 0 : yshift,
.frame_width = tile_size,
.frame_height = tile_size,
.stride = fragment->texture->stride + (fragment->width - MIN(fragment->width - xoff + (x ? xshift : 0), x ? tile_size : (tile_size - xshift))),
.pitch = fragment->texture->pitch,
.cleared = fragment->texture->cleared,
};
}
*res_fragment = (til_fb_fragment_t){
.texture = fragment->texture ? res_fragment->texture : NULL,
/* TODO: copy pasta! */
.buf = fragment->buf + (yoff * fragment->pitch) - (y ? (yshift * fragment->pitch) : 0) + (xoff - (x ? xshift : 0)),
.width = MIN(fragment->width - xoff + (x ? xshift : 0), x ? tile_size : (tile_size - xshift)),
.height = MIN(fragment->height - yoff + (y ? yshift : 0), y ? tile_size : (tile_size - yshift)),
.x = x ? 0 : xshift,
.y = y ? 0 : yshift,
// this is a little janky but leave frame_width to be set by render_fragment
// so it can use the old frame_width for determining checkered state
.frame_width = fragment->width, // becomes tile_size
.frame_height = fragment->height, // becomes tile_size
.stride = fragment->stride + (fragment->width - MIN(fragment->width - xoff + (x ? xshift : 0), x ? tile_size : (tile_size - xshift))),
.pitch = fragment->pitch,
.number = number,
.cleared = fragment->cleared,
};
assert(res_fragment->width <= fragment->width);
assert(res_fragment->height <= fragment->height);
#if 0
fprintf(stderr, "incoming frame=%ux%u frag=%ux%u @=%ux%u, res frame=%ux%u fragwh=%ux%u fragxy=%ux%u off=%ux%u shift=%ux%u xy=%ux%u tsz=%u\n",
fragment->frame_width,
fragment->frame_height,
fragment->width,
fragment->height,
fragment->x,
fragment->y,
res_fragment->frame_width,
res_fragment->frame_height,
res_fragment->width,
res_fragment->height,
res_fragment->x,
res_fragment->y,
xoff,
yoff,
xshift,
yshift,
x,
y,
tile_size);
#endif
return 1;
}
static int checkers_fragmenter(til_module_context_t *context, const til_fb_fragment_t *fragment, unsigned number, til_fb_fragment_t *res_fragment)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
return checkers_fragment_tile_single(fragment, ctxt->setup->size, number, res_fragment);
}
static void checkers_prepare_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr, til_frame_plan_t *res_frame_plan)
{
/* XXX: once upon a time this used .cpu_affinity = 1, to
* get a stable mapping of per-cpu-context to filled cell
* via/fill_module. But that slows things down
* substantially as-implemented in til_threads since it
* makes threads wait for their next fragnum to come up.
* Since seed-ifying everything, and the seed is the same
* across the contexts, they _should_ have identical
* outputs. So I got rid of it for the perf gain, and
* modules which aren't behaving well WRT
* same-seeds-same-settings-but-different-output, fix
* them.
*/
*res_frame_plan = (til_frame_plan_t){ .fragmenter = checkers_fragmenter };
}
static inline unsigned hash(unsigned x)
{
x = ((x >> 16) ^ x) * 0x61C88647;
x = ((x >> 16) ^ x) * 0x61C88647;
x = ((x >> 16) ^ x) * 0x61C88647;
x = (x >> 16) ^ x;
return x;
}
static void checkers_render_fragment(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned cpu, til_fb_fragment_t **fragment_ptr)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
til_fb_fragment_t *fragment = *fragment_ptr;
uint32_t fill_color = ctxt->setup->fill_color, fill_flags = 0;
checkers_fill_t fill = ctxt->setup->fill;
uint32_t clear_color = ctxt->setup->clear_color, clear_flags = 0;
checkers_clear_t clear = ctxt->setup->clear;
int state;
switch (ctxt->setup->pattern) {
case CHECKERS_PATTERN_CHECKERED: {
unsigned tiles_per_row, row, col;
tiles_per_row = fragment->frame_width / ctxt->setup->size;
if (tiles_per_row * ctxt->setup->size < fragment->frame_width)
tiles_per_row++;
row = fragment->number / tiles_per_row;
col = fragment->number % tiles_per_row;
state = (row ^ col) & 0x1;
break;
}
case CHECKERS_PATTERN_RANDOM:
state = hash((context->seed + fragment->number) * 0x61C88647) & 0x1;
break;
default:
assert(0);
}
/* now that state has been determined, set the frame size */
fragment->frame_width = ctxt->setup->size;
fragment->frame_height = ctxt->setup->size;
if (fragment->texture) {
fragment->texture->frame_width = ctxt->setup->size;
fragment->texture->frame_height = ctxt->setup->size;
}
switch (ctxt->setup->dynamics) {
case CHECKERS_DYNAMICS_ODD:
break;
case CHECKERS_DYNAMICS_EVEN:
state = ~state & 0x1;
break;
case CHECKERS_DYNAMICS_ALTERNATING:
state ^= ((unsigned)((float)ticks * ctxt->setup->rate) & 0x1);
break;
case CHECKERS_DYNAMICS_RANDOM: /* note: the big multiply here is just to get up out of the low bits */
state &= hash((context->seed + fragment->number) * 0x61C88647 + (unsigned)((float)ticks * ctxt->setup->rate)) & 0x1;
break;
default:
assert(0);
}
if (fill == CHECKERS_FILL_RANDOM || fill == CHECKERS_FILL_MIXED)
fill = rand_r(&ctxt->til_module_context.seed) % CHECKERS_FILL_RANDOM; /* TODO: mixed should have a setting for controlling the ratios */
if (clear == CHECKERS_CLEAR_RANDOM || clear == CHECKERS_CLEAR_MIXED)
clear = rand_r(&ctxt->til_module_context.seed) % CHECKERS_CLEAR_RANDOM; /* TODO: mixed should have a setting for controlling the ratios */
switch (ctxt->setup->fill) {
case CHECKERS_FILL_SAMPLED:
if (fragment->cleared)
fill_color = til_fb_fragment_get_pixel_unchecked(fragment, fragment->x + (fragment->width >> 1), fragment->y + (fragment->height >> 1));
break;
case CHECKERS_FILL_TEXTURED:
fill_flags = TIL_FB_DRAW_FLAG_TEXTURABLE;
break;
case CHECKERS_FILL_COLOR:
default:
break;
}
switch (ctxt->setup->clear) {
case CHECKERS_CLEAR_SAMPLED:
if (fragment->cleared)
clear_color = til_fb_fragment_get_pixel_unchecked(fragment, fragment->x + (fragment->width >> 1), fragment->y + (fragment->height >> 1));
break;
case CHECKERS_CLEAR_TEXTURED:
clear_flags = TIL_FB_DRAW_FLAG_TEXTURABLE;
break;
case CHECKERS_CLEAR_COLOR:
default:
break;
}
if (!state)
if (ctxt->setup->clear == CHECKERS_CLEAR_CLEAR)
til_fb_fragment_clear(fragment);
else
til_fb_fragment_fill(fragment, clear_flags, clear_color);
/* TODO: clear_module might be interesting too, but sort out the context sets @ path first */
else {
if (!ctxt->setup->fill_module_setup)
til_fb_fragment_fill(fragment, fill_flags, fill_color);
else /* TODO: we need a way to send down color and flags, and use the module render as a brush of sorts */
til_module_render(ctxt->fill_module_contexts[cpu], stream, ticks, fragment_ptr);
}
}
static void checkers_finish_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
if (ctxt->setup->fill_module_setup) {
for (unsigned i = 0; i < context->n_cpus; i++) {
til_fb_fragment_t *waste_fb_ptr = &ctxt->waste_fb;
if (ctxt->fill_module_contexts[i]->last_ticks == ticks)
continue;
/* We need to do a waste render to keep this context in sync with the others,
* sometimes contexts don't get to participate in threaded rendering due to
* scheduling irregularities/bad luck... but we can't let them diverge.
*
* TODO: if the modules were required to expose their simulation in a distinct
* til_module_t.method() we'd just perform that phase here. And it probably makes
* sense to do that. The annoying thing is, it's kind of nice to have the minimum
* module be just til_module_t.render_fragment() for someone wanting to just make a
* little graphics hack. In some sense, til_module_t.prepare_frame() already serves
* as that method - but it's not required, and there's no hard rule saying even if
* you've got a simple non-threaded module, put your state mutation in prepare_frame().
* there's also no expectation currently that prepare_frame() would occur without
* a subsequent render_fragment/finish_frame for that frame, which could be problematic
* if prepare_frame is e.g. priming some state in the context that gets finished after
* at least one invocation of render_fragment() and/or finish_frame().
*
* So for now let's just do waste renders into an off-screen cell-sized fb with any
* of the contexts that didn't get used. On the plus side, this is bounded by the
* number of cpus, and it's only the fraction that didn't get utilized.
*
* Checkers is the only module that does this clones stuff, but I'm just using it as
* a development mule for this complicated case at this point. I can imagine other
* modules wanting to do the same thing with concurrent clones so it's worth sorting
* out all the details.
*/
til_module_render(ctxt->fill_module_contexts[i], stream, ticks, &waste_fb_ptr);
#if 0
/* This is probably an interesting thing to measure. On a busy system, it's not surprising
* to have a cpu here and there not participate at all in rendering a frame. But if the
* system is idle, that's kind of odd, unless there's a huge excess of cores vs. filled cells.
* It could also be a scheduling problem, or a rototiller threading bug/shortcoming.
*/
fprintf(stderr, "waste render @ ticks=%u cpu=%i\n", ticks, i);
#endif
}
}
}
/* TODO: migrate to libtil */
static char * checkers_random_color(unsigned seed)
{
/* til should probably have a common randomize color helper for this with a large collection of
* reasonable colors, and maybe even have themed palettes one can choose from... */
static const char * colors[] = {
"#ffffff",
"#ff0000",
"#00ff00",
"#0000ff",
"#ffff00",
"#00ffff",
"#ff00ff",
};
return strdup(colors[seed % nelems(colors)]);
}
/* TODO: migrate to libtil */
static int checkers_rgb_to_uint32(const char *in, uint32_t *out)
{
uint32_t color = 0;
/* this isn't html, but accept #rrggbb syntax */
if (*in == '#')
in++;
else if (in[0] == '0' && in[1] == 'x') /* and 0xrrggbb */
in += 2;
if (strlen(in) != 6)
return -EINVAL;
for (int i = 0; i < 6;) {
uint8_t c = 0;
color <<= 8;
for (int j = 0; j < 2; in++, j++, i++) {
c <<= 4;
switch (*in) {
case '0'...'9':
c |= (*in) - '0';
break;
case 'a'...'f':
c |= (*in) - 'a' + 10;
break;
case 'A'...'F':
c |= (*in) - 'A' + 10;
break;
default:
return -EINVAL;
}
}
color |= c;
}
*out = color;
return 0;
}
static void checkers_setup_free(til_setup_t *setup)
{
checkers_setup_t *s = (checkers_setup_t *)setup;
if (s) {
til_setup_free(s->fill_module_setup);
free(setup);
}
}
/* TODO: move something like this to libtil */
static int checkers_value_to_pos(const char **options, const char *value, unsigned *res_pos)
{
for (unsigned i = 0; options[i]; i++) {
if (!strcasecmp(value, options[i])) {
*res_pos = i;
return 0;
}
}
return -ENOENT;
}
static int checkers_fill_module_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
/* XXX: Note that this is for processing the underlying fill_module_settings, starting with the module name.
* The fill_module_values[] under checkers_setup() still dictate what the presets are for the outer fill_module= setting.
* So randomizers for instance will encounter the fill_module_values[] and choose from those, and what modules are available
* in this inner setup won't be part of the randomizer's set to draw from. Meaning experimental and/or builtins could be
* allowed here without affecting randomizing, though it's kind of a hack.
*/
return til_module_setup_full(settings,
res_setting,
res_desc,
res_setup,
"Filled cell module name",
CHECKERS_DEFAULT_FILL_MODULE,
(TIL_MODULE_EXPERIMENTAL | TIL_MODULE_HERMETIC),
NULL);
}
static int checkers_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup);
til_module_t checkers_module = {
.create_context = checkers_create_context,
.destroy_context = checkers_destroy_context,
.prepare_frame = checkers_prepare_frame,
.render_fragment = checkers_render_fragment,
.finish_frame = checkers_finish_frame,
.setup = checkers_setup,
.name = "checkers",
.description = "Checker-patterned overlay (threaded)",
.author = "Vito Caputo <vcaputo@pengaru.com>",
.flags = TIL_MODULE_OVERLAYABLE,
};
static int checkers_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
til_setting_t *size;
til_setting_t *pattern;
til_setting_t *fill_module;
const til_settings_t *fill_module_settings;
til_setting_t *dynamics;
til_setting_t *dynamics_rate;
til_setting_t *fill, *clear;
til_setting_t *fill_color, *clear_color;
const char *size_values[] = {
"4",
"8",
"16",
"32",
"64",
"128",
NULL
};
const char *pattern_values[] = {
"checkered",
"random",
NULL
};
const char *fill_module_values[] = {
"none",
"blinds",
"moire",
"pixbounce",
"plato",
"roto",
"shapes",
"snow",
"spiro",
"stars",
NULL
};
const char *dynamics_values[] = {
"odd",
"even",
"alternating",
"random",
NULL
};
const char *dynamics_rate_values[] = {
"1.0",
".75",
".5",
".25",
".1",
".01",
".001",
".0001",
NULL
};
const char *fill_values[] = {
"color",
"sampled",
"textured",
"random",
"mixed",
NULL
};
const char *clear_values[] = {
"clear",
"color",
"sampled",
"textured",
"random",
"mixed",
NULL
};
int r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Checker size",
.key = "size",
.regex = "\\.[0-9]+",
.preferred = TIL_SETTINGS_STR(CHECKERS_DEFAULT_SIZE),
.values = size_values,
.annotations = NULL
},
&size,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Checkers pattern",
.key = "pattern",
.preferred = pattern_values[0],
.values = pattern_values,
.annotations = NULL
},
&pattern,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Filled cell module (\"none\" for plain checkers)",
.key = "fill_module",
.preferred = fill_module_values[0],
.values = fill_module_values,
.annotations = NULL,
.as_nested_settings = 1,
},
&fill_module, /* XXX: this isn't really of direct use now that it's a potentially full-blown settings string, see fill_module_settings */
res_setting,
res_desc);
if (r)
return r;
fill_module_settings = fill_module->value_as_nested_settings,
assert(fill_module_settings);
r = checkers_fill_module_setup(fill_module_settings,
res_setting,
res_desc,
NULL); /* XXX: note no res_setup, must defer finalize */
if (r)
return r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Checkers dynamics",
.key = "dynamics",
.preferred = dynamics_values[0],
.values = dynamics_values,
.annotations = NULL
},
&dynamics,
res_setting,
res_desc);
if (r)
return r;
if (strcasecmp(dynamics->value, "odd") && strcasecmp(dynamics->value, "even")) {
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Checkers dynamics rate",
.key = "dynamics_rate",
.preferred = dynamics_rate_values[0],
.values = dynamics_rate_values,
.annotations = NULL
},
&dynamics_rate,
res_setting,
res_desc);
if (r)
return r;
}
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Fill mode",
.key = "fill",
.preferred = fill_values[CHECKERS_DEFAULT_FILL],
.values = fill_values,
.annotations = NULL
},
&fill,
res_setting,
res_desc);
if (r)
return r;
/* Even though sampled and textured fills don't neceesarily use the color,
* if there's no texture or no underlay to sample, we should have a color to fallback on.
*/
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Fill color",
.key = "fill_color",
.preferred = TIL_SETTINGS_STR(CHECKERS_DEFAULT_FILL_COLOR),
.random = checkers_random_color,
.values = NULL,
.annotations = NULL
},
&fill_color,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Clear mode",
.key = "clear",
.preferred = clear_values[CHECKERS_DEFAULT_CLEAR],
.values = clear_values,
.annotations = NULL
},
&clear,
res_setting,
res_desc);
if (r)
return r;
if (strcasecmp(clear->value, "clear")) {
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Clear color",
.key = "clear_color",
.preferred = TIL_SETTINGS_STR(CHECKERS_DEFAULT_CLEAR_COLOR),
/* TODO: if it's going to randomize clear_color,
* it should try pick complementary ones to fill_color,
* disabled for now (stays the default/black)
* .random = checkers_random_color,
*/
.values = NULL,
.annotations = NULL
},
&clear_color,
res_setting,
res_desc);
if (r)
return r;
}
if (res_setup) {
checkers_setup_t *setup;
setup = til_setup_new(settings, sizeof(*setup), checkers_setup_free, &checkers_module);
if (!setup)
return -ENOMEM;
if (sscanf(size->value, "%u", &setup->size) != 1)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, size, res_setting, -EINVAL);
if (!strcasecmp(pattern->value, "checkered"))
setup->pattern = CHECKERS_PATTERN_CHECKERED;
else if (!strcasecmp(pattern->value, "random"))
setup->pattern = CHECKERS_PATTERN_RANDOM;
else
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, pattern, res_setting, -EINVAL);
r = checkers_fill_module_setup(fill_module_settings,
res_setting,
res_desc,
&setup->fill_module_setup); /* finalize! */
if (r < 0) {
til_setup_free(&setup->til_setup);
return r;
}
assert(r == 0);
if (!strcasecmp(dynamics->value, "odd"))
setup->dynamics = CHECKERS_DYNAMICS_ODD;
else if (!strcasecmp(dynamics->value, "even"))
setup->dynamics = CHECKERS_DYNAMICS_EVEN;
else if (!strcasecmp(dynamics->value, "alternating"))
setup->dynamics = CHECKERS_DYNAMICS_ALTERNATING;
else if (!strcasecmp(dynamics->value, "random"))
setup->dynamics = CHECKERS_DYNAMICS_RANDOM;
else
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, dynamics, res_setting, -EINVAL);
if (setup->dynamics != CHECKERS_DYNAMICS_ODD && setup->dynamics != CHECKERS_DYNAMICS_EVEN) {
if (sscanf(dynamics_rate->value, "%f", &setup->rate) != 1)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, dynamics_rate, res_setting, -EINVAL);
}
r = checkers_value_to_pos(fill_values, fill->value, (unsigned *)&setup->fill);
if (r < 0)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, fill, res_setting, -EINVAL);
r = checkers_rgb_to_uint32(fill_color->value, &setup->fill_color);
if (r < 0)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, fill_color, res_setting, -EINVAL);
r = checkers_value_to_pos(clear_values, clear->value, (unsigned *)&setup->clear);
if (r < 0)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, clear, res_setting, -EINVAL);
if (setup->clear != CHECKERS_CLEAR_CLEAR) {
r = checkers_rgb_to_uint32(clear_color->value, &setup->clear_color);
if (r < 0)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, clear_color, res_setting, -EINVAL);
}
*res_setup = &setup->til_setup;
}
return 0;
}
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