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#ifndef _RAY_THREADS_H
#define _RAY_THREADS_H
#include <pthread.h>
typedef struct ray_scene_t ray_scene_t;
typedef struct ray_camera_t ray_camera_t;
typedef struct fb_fragment_t fb_fragment_t;
typedef struct ray_thread_t {
pthread_t thread;
pthread_mutex_t mutex;
pthread_cond_t cond;
ray_scene_t *scene;
ray_camera_t *camera;
fb_fragment_t *fragment;
} ray_thread_t;
typedef struct ray_threads_t {
unsigned n_threads;
ray_thread_t threads[];
} ray_threads_t;
ray_threads_t * ray_threads_create(unsigned num);
void ray_threads_destroy(ray_threads_t *threads);
void ray_thread_fragment_submit(ray_thread_t *thread, ray_scene_t *scene, ray_camera_t *camera, fb_fragment_t *fragment);
void ray_thread_wait_idle(ray_thread_t *thread);
#endif
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