summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2022-02-15modules/*: remove inappropriate 'f' numeric suffixesVito Caputo
These are making it into the settings strings, it's benign only because regexps aren't currently being enforced. Fix it up anyways.
2021-10-03args: move argument parsing/help output to libtilVito Caputo
This is totally opt-in for libtil callers, but is a step towards enabling uniform cli invocations across frontends. The help side of this is particularly janky, but since what's appropriate there is directly related to the args parsing it seems appropriate to bring along. The janky part is the implicit output formatting assumptions being made, as-is it doesn't really lend itself well to being augmented into broader frontend help output. Alas, this is rototiller playground, so let's just go easy and assume frontends will largely spit out whatever this provides - or completely replace it if appropriate.
2021-10-01*: librototiller->libtilVito Caputo
Largely mechanical rename of librototiller -> libtil, but introducing a til_ prefix to all librototiller (now libtil) functions and types where a rototiller prefix was absent. This is just a step towards a more libized librototiller, and til is just a nicer to type/read prefix than rototiller_.
2021-02-18fb: fix comment braino: s/invalid/inactive/Vito Caputo
2021-02-18modules/rtv: fix "none" snow to actually blankVito Caputo
This manifests in the current unconfigured rtv glimmer shows, since the default is a the "none" module when no settings are applied. But it turns out this isn't just a glimmer problem, "none" is advertised in the settings as a blanking alternative to snow. So it's actually broken in rototiller as well. This fixes it by detecting the nil "none" module's lack of any prepare_frame or render_fragment methods, and open coding the blanker with a fb_fragment_zero() inline.
2021-02-18fb: introduce fb_rebuild()Vito Caputo
When an fb has been resized, all the pages can be forced to go through a backend free->alloc cycle by calling this function. This process gets queued and realized as the pages pass through the inactive state. This does mean that whatever pages are already queued as ready still get displayed, so it's not exactly without racing/flickering at the fringes on window growth. It's possible to do something with the pages in the ready queue to combat this, but for now I'm just leaving them be to keep it simple. The ready pages could be stretched or something...
2021-02-18fb: remember the page count in fb_tVito Caputo
Adds fb_t.n_pages member, we need the number of pages for queueing rebuilds.
2021-02-18fb: make inactive pages list doubly-linkedVito Caputo
This introduces a previous pointer to _fb_page_t, but it's only used on the inactive list. This is a preparatory commit to facilitate adding inactive pages at the head and consuming inactive pages off the tail, without having to always iterate the list for the new tail. Rebuilding pages on resize needs to happen somewhere, and the inactive list seems like the right place to do it. And to do it with a simple per-fb pages-needing-rebuild counter requires turning the inactive list into a FIFO queue.
2021-02-17threads: make more of this API cancellation safeVito Caputo
It's desirable to be able to cancel a rendering loop thread used in librototiller callers, which will necessarily use these functions. When the cancellation originates from a GUI thread, which then joins on the rendering loop thread being cancelled, this blocks the GUI thread until the rendering loop thread realizes the cancellation and exits. But the GUI thread is likely party to the machinery of consuming fb pages being produced by librototiller, throwing them on-screen, and making previously visible pages available for reuse. The rendering loop thread blocks on waiting for that making pages available step, to have space for rendering a new frame into. This creates a circular dependency, and when the GUI thread is stuck in the cancel+join of the render loop thread, this establishes potential for deadlock when there's no extra page already available, and the GUI thread can't service its event loop to flip a page. Thread cancellation is the escape hatch for such situations, which is why cancellation can't be disabled across the critical section of librototiller calls and reenabled+polled at the top of the render loop thread. We *need* cancellation to wake up and break out of all the cancellation points within that critical section, so they don't deadlock in this scenario. They need to wake up, cleanup any held locks, and the calling thread exit so the join may finish and life goes on. Hence, put these unlocks in cleanup handlers so callers can cancel them without leaking held locks.
2021-02-17rototiller: add rototiller_quiesce()Vito Caputo
This is a wrapper around threads_wait_idle(), so the caller can easily synchronize with outstanding work before tearing things down or otherwise rejiggering the world.
2021-02-17fb,settings: return NULL from _free() methodsVito Caputo
and ignore NULL parameters as benign
2021-02-16*fb: plumb outer fb_t down to fb_ops_t methodsVito Caputo
None of the existing fb_ops_t implementations need this, but due to how GTK+ works, the GTK+ frontend using librototiller will likely want to wire up calling fb_flip() on the fb from behind fb_ops.
2021-02-14*: split rototiller.[ch] into lib and mainVito Caputo
This is a first approximation of separating the core modules and threaded rendering from the cli-centric rototiller program and its sdl+drm video backends. Unfortunately this seemed to require switching over to libtool archives (.la) to permit consolidating the per-lib and per-module .a files into the librototiller.a and linking just with librototiller.a to depend on the aggregate of libs+modules+librototiller-glue in a simple fashion. If an alternative to .la comes up I will switch over to it, using libtool really slows down the build process. Those are implementation/build system details though. What's important in these changes is establishing something resembling a librototiller API boundary, enabling creating alternative frontends which vendor this tree as a submodule and link just to librototiller.{la,a} for all the modules+threaded rendering of them, while providing their own fb_ops_t for outputting into, and their own settings applicators for driving the modules setup.
2021-02-14compose,montage,rtv: drop author and license fieldsVito Caputo
These modules are meta modules, and the only place this information is presented currently is in the rtv module captions overlaying the visual output of unrelated modules. So it's rather misleading to put the meta module's author and license on-screen when what's being shown is arguably just a tiny fraction of the meta module's contribution. Rather than bother with constructing license and author lists at runtime from the modules incorporated by these meta modules, let's instead adopt a policy of meta modules omit any declaration of license or authorship outside of the source. This is a simple solution for now, it can be revisited later if necessary. Changing the .author member of rototiller_module_t to an .authors() function pointer wouldn't be difficult. But it does open up something of a can of worms when considering recursive dependencies and needing to construct unique authors and licenses lists from things like nested meta modules. Obviously there can't be infinite recursion as that would manifest in the rendering path as well, but what I'm more concerned about is properly handling potentialy quite long lists. It's already annoying when rtv has to deal with a long settings string, which I believe currently is just truncated. The same would have to be done with long authors/licenses I guess. In any case, I think it's probably fine to just leave authorship and license ambiguous when a meta module is shown in rtv. It's certainly preferable to vcaputo@pengaru.com getting credit for everything shown in the three meta modules currently implemented, or more specifically, the two shown in rtv; compose and montage. Note this required making rtv tolerante of NULL .license and .author rototiller_module_t members.
2021-02-14*fb: improve error propagation out of setup/initVito Caputo
A lot of errors were being conflated as ENOMEM due to the lazy use of NULL pointer returns for errors. This commit reworks a handful of those return paths to instead return an errno-style int, storing the results on success at a supplied result pointer. It's kind of ugly, and I make some assumptions about libdrm setting errno on failure - it too uses this lazy API of returning NULL pointers on failure. Hopefully errno is always set by an underlying ioctl failing. The SDL error API is also pretty gross, being cross-platform it defines its own error codes so I try vaguely map these to errno values. I'm considering this a first approximation at fixing this up, but there are probably bugs as I did it real fast and nasty. It at least seems to all still work OK here in the non-error paths I tested. So it doesn't seem more broken than before at a glance.
2021-02-14drm_fb,sdl_fb: staticify all functionsVito Caputo
Some omissions, nothing in these is public outside of what's explicitly plumbed out via fb_ops_t.
2021-02-08modules/*: normalize description capitalizationVito Caputo
Minor cosmetic consistency fixup
2021-02-08modules/swarm: implement a particles swarm moduleVito Caputo
Just a fun little swarm based loosely on 80s-era boids It would be interesting to make stuff like the # of particles and the weights runtime configurable, or exposed as knobs. Using a Z-buffer for occlusions and perhaps shading by depth might make a significant improvement on the visual quality. It might also be interesting to draw the particles as lines connecting their current position with their previous, instead as pixels. Or fat pixels like stars...
2021-02-07modules/plasma: normalize plasma dimensionsVito Caputo
This is a quick and dirty jab at normalizing the plasma size to be independent of the frame size. I kind of hate this module as-is, it's tempting to discard all the fixed point stuff and just redo it using floats.. the plasma itself isn't that attractive as-is either. But I have other things to work on currently, just wanted to make it so the plasma doesn't look like a solid color in the montage tile.
2021-02-07modules/plasma: trivial cleanupsVito Caputo
- move LUT initialization to context create - minor syntactic changes
2021-01-18modules/drizzle: low-hanging fruit optimizationsVito Caputo
- switch puddle_sample() to 0..1 coordinates to avoid some pointless extra arithmetic on every pixel - avoid redundant ->w multiplies in puddle_sample() - avoid multiplies in inner loops of drizzle_render_fragment() by accumulating coordinates w/addition instead I noticed full-screen 'compose' was struggling to keep a full frame rate on my laptop when testing with the new 'plato' layer. valgrind profiles showed drizzle as the big hog, mostly the puddle_sample() function. These changes help but it's still not great, getting much better will likely become invasive and crufty. It would be nice to cache the vertical lerp results and reuse them across puddle_sample() calls when valid, that might be a useful TODO. The runner-up is spiro, prolly some low-hanging fruit there as well, I haven't looked yet.
2021-01-17compose: add plato to default layersVito Caputo
now: "drizzle:stars:spiro:plato"
2021-01-17plato: regular convex polyhedrons in 3DVito Caputo
plato implements very simple software-rendered 3D models of the five convex regular polyhedra / Platonic solids Some TODO items: - procedurally generate vertices at runtime - add hidden surface removal setting (Z-buffer?) - add flat shaded rendering setting - add gouraud shading, maybe phong too? - show dual polyhedra This was more about slapping together a minimal 3D wireframe software renderer than anything to do with polyhedra, convex regular polyhedra just seemed like an excellent substrate since they're so simple to model.
2020-09-26modules/compose: set default layersVito Caputo
In case some code path creates module contexts and renders without applying settings, it's important to ensure there are defaults. As-is this would have crashed compose because compose_layers would have been NULL, and compose_create_context() assumed compose_layers always contained something useful. Montage would have been an example of this, though for other reasons montage has had compose disabled so I don't think anything currently would have triggered this.
2020-09-26modules/montage: skip compose moduleVito Caputo
The threaded rendering backend isn't reentrant and compose could hypothetically have montage as a layer triggering infinite recursion. For now use a big hammer and block compose module from montage.
2020-09-26modules/montage: cleanup vestigial stars/pixbounce lookupsVito Caputo
Once upon a time montage had to skip stars and pixbouce because they crashed. That has since been corrected, but the commit which removed the skips didn't remove the lookups. This removes the leftover lookups.
2020-09-26modules/montage: pass 1 for num_cpus when creating contextsVito Caputo
This module needs some love, but it already always supplies 1 to the open-coded rendering for the tiles. It never should have been supplying the real num_cpus to module.create_context(), then only supplying 1 for rendering.
2020-09-25modules/compose: add a rudimentary compositing moduleVito Caputo
--module=compose,layers=first:second:third:... this draws the named modules in the order listed, overdrawing the output of the previous layers in a cumulative fashion.
2020-09-25fb: track zeroed state in fb_fragment_tVito Caputo
This adds a bit flag for tracking if the fragment has been zeroed since its last flip/present. When a fresh frame comes back from flipping, its zeroed state is reset to false. When fb_fragment_zero() is called, it checks if zeroed is true, and skips the zeroing if so. If zeroed is false, fb_fragment_zero() will zero the fragment and set the zeroed flag to 1. This change is preparatory for layering the output of modules in a compositing fashion. Not all modules are amenable to being used as upper layers, since they inherently fill the screen with new pixels every frame. Those modules make good bottom or bg layers. Other modules perform fb_fragment_zero() every frame and add relatively few pixels atop a clean slate. These modules make good candidates for upper layers where this change becomes relevant.
2020-09-13sdl_fb: use SDL_CreateRGBSurface() insteadVito Caputo
I was using SDL_CreateRGBSurfaceWithFormat() without considering the minimum SDL2 version implications. Switch to SDL_CreateRGBSurface() as there's no relevant difference, so I can lower the minimum SDL2 version in configure.ac.
2020-09-13modules/rtv: implement snow_module settingVito Caputo
This takes a module name or "none", to use the specified module or do nothing during the channel switching snow_duration. The default is "snow" like before.
2020-09-12modules/rtv: implement context_duration settingVito Caputo
This renames rtv_channel_t to rtv_module_t and modules to channels in various places, which arguably should have been in a separate commit but I'm not up for separating that out at the moment. Fundamentally what's happening is every channel is getting its own context which may persist across channel switches, this allows watching a variety of channels in a stateful manner before they get their contexts recreated with re-randomized settings. For modules without settings it's not terribly interesting, and I'm thinking modules should probably start deriving some of their state more directly from the global ticks rather than their own per-context counters and timers. That way even when their contexts get recreated with re-randomized settings, there can be some continuity for ticks-derived state. Deriving position for instance mathematically from ticks would allow things to be located continuously despite having their contexts and even settings changed, which may be interesting. Anyhow, if you want the previous behavior where contexts are always recreated on channel switch, just set the value to be contxt_duration equal to duration.
2020-09-12modules/rtv: s/ticket/order/Vito Caputo
Ticket is unnecessarily abstract/opaque of a name for this, it's simply the sort order. No point making the reader grok whatever model I was thinking when I wrote it at the time, i.e. tickets at a butcher counter.
2020-09-12modules/spiro: use ticks instead of time() w/srandVito Caputo
time() only changes every second, so this had the effect of freezing the seed a second at a time, affecting all rand() users, when spiro's create_context() was called more frequently than 1HZ. When using rtv with channels=spiro,duration=0 the create_context() gets called every other frame, and the visual results were very broken with the spiro only actually reseeding every second and the snow between each frame being static since it too uses rand() for seeding itself. This whole situation suggests no module should be calling srand(), and instead rototiller should probably call srand() once at startup and any modules that wish to use rand with a different seed should use rand_r(), and maybe rand() just for acquiring the seed like modules/snow does.
2020-09-12modules/rtv: rename rtv_skip_module()Vito Caputo
Purely cosmetic change renaming to rtv_should_skip_module() since the function doesn't actually skip anything, it just determines the skip.
2020-09-11modules/rtv: make channels set configurableVito Caputo
This adds a colon-separated channels setting, with a setting of "all" for the existing all-modules behavior. Colon was used since comma is already taken by the settings separator, maybe in the future comma escaping can be added everywhere relevant but for now just keep it simple. The immediate value of this setting is telling rtv to limit itself to a single module, and using its setting randomizer to automatically observe a variety of the available settings in action on a specific module, especially during development. If knobs ever get added in the future I expect this will become even more interesting for watching specific modules under their various settings permutations in combination with their knobs being twisted - especially if rtv reconstructs random signal generator chains for the "knob-twisters" on every channel switch. An immediately interesting TODO complementing this particular change would be optionally preserving module contexts across channel switches, so when the same module is revisited it resumes where it was last seen. But this conflicts with settings changes on channel switching, since contexts should probably always be recreated when settings change - but that's probably a module-specific detail that modules should just be robust enough to tolerate as in they'd safely ignore settings changes without a context recreate, or apply them if they safely can without a context recreate... TODO.
2020-09-11modules/rtv: make durations configurableVito Caputo
This adds three rtv settings: duration, caption_duration, snow_duration
2020-09-11module/sparkler: implement some BSP drawing settingsVito Caputo
This commit adds a few settings for visualizing the octree BSP: show_bsp_leafs (on/off): Draw wireframe cubes around octree leaf nodes show_bsp_leafs_min_depth (0,4,6,8,10): Set minimum octree depth for leaf nodes displayed show_bsp_matches (on/off): Draw lines connecting BSP search matches show_bsp_matches_affected_only (on/off): Limit drawn BSP search matches to only matches actually affected by the simulation The code implementing this stuff is a bit crufty, fb_fragment_t had to be pulled down to the sim ops for example and whether that actually results in drawing occurring during the sim phase depends on the config used and how the particle implementations react to the config... it's just gross. This matters because the caller used to know only the draw phase touched fb_fragment_t, and because of that the fragment was zeroed after sim and before draw in parallel. But now the caller needs to know if the config would make sim do some drawing, and do the fragment zeroing before sim instead, and skip the zero before draw to not lose what sim drew. It's icky, but I'll leave it for now, at least it's isolated to the sparkler.
2020-09-11modules/sparkler: wire up particles_conf_t settingsVito Caputo
These don't actually do anything yet
2020-09-11modules/sparkler: add particles conf parameterVito Caputo
Just stubbed out for now, wanting to restore some octree overlays like the old standalone sparkler had. Those can be wired up to settings so rtv can occasionally show the spatial partition and matched particles.
2020-09-11setup: drop interactive "Select " prefixVito Caputo
This seems unnecessary and doesn't always read well in combination with a given setting name string. Just get rid of it for now.
2020-02-21modules/snow: use rand() on WIN32Vito Caputo
My current version of mingw in debian 9.11 doesn't seem to have rand_r(), so let's just use plain rand() and lose the improved parallelization on win builds.
2020-02-21settings: fixup win32 strndupVito Caputo
Using strlen on the input string isn't safe; it may be unterminated
2020-02-10libs/sig: triangle wave; sig_ops_tri / sig_new_tri()Vito Caputo
Added a triangle wave
2020-02-04libs/sig: square wave; sig_ops_sqr / sig_new_sqr()Vito Caputo
This builds minimally upon the existing sine wave code, just use the sign to drive the signal high or low. Wikipedia shows a third state for 0 values, but that's for a -1..+1 signal. I'm producing all 0-1 signals as it's more convenient for this application, but it seems like it would be awkward to return .5f for the 0 case. So 0 is being treated as just another positive value; high.
2020-02-04libs/sig: add sig_new_$op wrappersVito Caputo
Provides improved ergonomics when using the bulitin ops, and much appreciated arity and type checking.
2020-02-03libs/sig: add sig_ref()Vito Caputo
Added some rudimentary refcounting so sig_t's can be readily shared by multiple sig_t's.
2020-02-03libs/sig: remove ticks_ms modulo in sig_ops_sinVito Caputo
Seems broken, fix it correctly later.
2020-02-03libs/sig: fix sig_ops_sin hz floor checkVito Caputo
off by one order of magnitude
2020-02-03libs/sig: add sig_ops_invVito Caputo
map 0-1 inputs to their inverse 1-0
© All Rights Reserved