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authorVito Caputo <vcaputo@pengaru.com>2021-02-07 15:48:17 -0800
committerVito Caputo <vcaputo@pengaru.com>2021-02-07 15:48:17 -0800
commitbad854ca397cd784c4b4d8f7ff9adf1190ce16cd (patch)
tree88db6bbcfe8e2c06cfeba987eaa4970089ee5aae /src
parent6d79a0a6e2ca21e2edad552c0c5de2868b5aad4b (diff)
modules/plasma: normalize plasma dimensions
This is a quick and dirty jab at normalizing the plasma size to be independent of the frame size. I kind of hate this module as-is, it's tempting to discard all the fixed point stuff and just redo it using floats.. the plasma itself isn't that attractive as-is either. But I have other things to work on currently, just wanted to make it so the plasma doesn't look like a solid color in the montage tile.
Diffstat (limited to 'src')
-rw-r--r--src/modules/plasma/plasma.c38
1 files changed, 23 insertions, 15 deletions
diff --git a/src/modules/plasma/plasma.c b/src/modules/plasma/plasma.c
index 04e5b2c..23d7ef2 100644
--- a/src/modules/plasma/plasma.c
+++ b/src/modules/plasma/plasma.c
@@ -8,8 +8,14 @@
/* Copyright (C) 2017 Vito Caputo <vcaputo@pengaru.com> */
+/* Normalize plasma size at 2*8K resolution, simply assume it's always being sampled
+ * smaller than this and ignore handling <1 fractional scaling factors.
+ */
+#define PLASMA_WIDTH 15360
+#define PLASMA_HEIGHT 8640
+
#define FIXED_TRIG_LUT_SIZE 4096 /* size of the cos/sin look-up tables */
-#define FIXED_BITS 10 /* fractional bits */
+#define FIXED_BITS 9 /* fractional bits */
#define FIXED_EXP (1 << FIXED_BITS) /* 2^FIXED_BITS */
#define FIXED_MASK (FIXED_EXP - 1) /* fractional part mask */
#define FIXED_COS(_rad) costab[(_rad) & (FIXED_TRIG_LUT_SIZE-1)]
@@ -89,7 +95,9 @@ static void plasma_prepare_frame(void *context, unsigned ticks, unsigned n_cpus,
static void plasma_render_fragment(void *context, unsigned ticks, unsigned cpu, fb_fragment_t *fragment)
{
plasma_context_t *ctxt = context;
- unsigned width = fragment->width, height = fragment->height;
+ int xstep = PLASMA_WIDTH / fragment->frame_width;
+ int ystep = PLASMA_HEIGHT / fragment->frame_height;
+ unsigned width = fragment->width * xstep, height = fragment->height * ystep;
int fw2 = FIXED_NEW(width / 2), fh2 = FIXED_NEW(height / 2);
int x, y, cx, cy, dx2, dy2;
uint32_t *buf = fragment->buf;
@@ -111,37 +119,37 @@ static void plasma_render_fragment(void *context, unsigned ticks, unsigned cpu,
cx = FIXED_TO_INT(FIXED_MULT(FIXED_COS(ctxt->rr), fw2) + fw2);
cy = FIXED_TO_INT(FIXED_MULT(FIXED_SIN(rr2), fh2) + fh2);
- for (y = fragment->y; y < fragment->y + height; y++) {
+ for (y = fragment->y * ystep; y < fragment->y * ystep + height; y += ystep) {
int y2 = y << 1;
int y4 = y << 2;
dy2 = cy - y;
dy2 *= dy2;
- for (x = fragment->x; x < fragment->x + width; x++, buf++) {
+ for (x = fragment->x * xstep; x < fragment->x * xstep + width; x += xstep, buf++) {
int v;
int hyp;
dx2 = cx - x;
dx2 *= dx2;
- hyp = (dx2 + dy2) >> 10; /* XXX: technically this should be a sqrt(), but >> 10 is a whole lot faster. */
-
- v = FIXED_MULT( ((FIXED_COS(rr8 + hyp * 5)) +
- (FIXED_SIN(-rr16 + (x << 2))) +
- (FIXED_COS(rr20 + y4))),
+ hyp = (dx2 + dy2) >> 13; /* XXX: technically this should be a sqrt(), but >> 10 is a whole lot faster. */
+#define S 4
+ v = FIXED_MULT( ((FIXED_COS(rr8 + ((hyp * 5) >> S))) +
+ (FIXED_SIN(-rr16 + ((x << 2) >> S))) +
+ (FIXED_COS(rr20 + (y4 >> S)))),
FIXED_EXP / 3); /* XXX: note these '/ 3' get optimized out. */
c.r = FIXED_MULT(v, cscale.r) + cscale.r;
- v = FIXED_MULT( ((FIXED_COS(rr12 + (hyp << 2))) +
- (FIXED_COS(rr6 + (x << 1))) +
- (FIXED_SIN(rr16 + y2))),
+ v = FIXED_MULT( ((FIXED_COS(rr12 + ((hyp << 2) >> S))) +
+ (FIXED_COS(rr6 + ((x << 1) >> S))) +
+ (FIXED_SIN(rr16 + (y2 >> S)))),
FIXED_EXP / 3);
c.g = FIXED_MULT(v, cscale.g) + cscale.g;
- v = FIXED_MULT( ((FIXED_SIN(rr6 + hyp * 6)) +
- (FIXED_COS(-rr12 + x * 5)) +
- (FIXED_SIN(-rr6 + y2))),
+ v = FIXED_MULT( ((FIXED_SIN(rr6 + ((hyp * 6) >> S))) +
+ (FIXED_COS(-rr12 + ((x * 5) >> S))) +
+ (FIXED_SIN(-rr6 + (y2 >> S)))),
FIXED_EXP / 3);
c.b = FIXED_MULT(v, cscale.b) + cscale.b;
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