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Collection of software-rendered graphics hacks supporting libdrm and SDL2
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ray
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2020-01-12
libs/ray: decouple film and frame dimensions
Vito Caputo
2019-11-24
rototiller: rototiller_fragmenter_t s/num/number/
Vito Caputo
2019-11-23
rototiller: pass cpu to .render_fragment()
Vito Caputo
2019-11-23
rototiller: pass num_cpus to .create_context()
Vito Caputo
2019-11-13
ray: add rudimentary gamma correction
Vito Caputo
2018-03-19
modules/ray: #include libray headers w/subdirs
Vito Caputo
2018-03-19
ray: libize raytracer core, introduces src/libs
Vito Caputo
2018-02-28
ray: implement distance-based light brightness
Vito Caputo
2018-02-27
autotools: remove vestigial ROTOTILLER_* vars
Vito Caputo
2017-12-23
ray: constify input scene and camera parameters
Vito Caputo
2017-12-23
ray: constify all ray_3f_t method parameters
Vito Caputo
2017-12-23
ray: split object render from object description
Vito Caputo
2017-12-10
ray: split scene data from render state
Vito Caputo
2017-12-10
ray: add module context ray_context_t
Vito Caputo
2017-12-10
ray: trivial formatting changes
Vito Caputo
2017-09-29
ray: remove unused ray_scene_t.n_{lights,objects}
Vito Caputo
2017-09-17
ray: stop recurring below a relevance threshold
Vito Caputo
2017-09-15
modules/*: cease dividing stride by 4
Vito Caputo
2017-09-14
ray: switch to the tiling fragmenter
Vito Caputo
2017-09-14
*: use fragment generator
Vito Caputo
2017-09-14
ray: simplify object iterators using sentinel type
Vito Caputo
2017-09-13
ray: cleanup ray_camera_frame_t fragments
Vito Caputo
2017-09-12
ray: don't assume x_alpha is 0 at begin or y_step
Vito Caputo
2017-08-15
ray: misc computational fixups
Vito Caputo
2017-08-07
ray: more fragments for better thread utilization
Vito Caputo
2017-06-03
ray: convert from recursive to iterative tracing
Vito Caputo
2017-06-02
ray: skip intersection tests on reflector objects
Vito Caputo
2017-06-02
ray: precompute primary ray for ray_object_sphere_t
Vito Caputo
2017-06-02
ray: precompute primary ray for ray_object_plane_t
Vito Caputo
2017-06-02
ray: plumb depth and camera to objects
Vito Caputo
2017-06-02
ray: separate lights from objects
Vito Caputo
2017-06-02
ray: simplify trace_ray inner loop slightly
Vito Caputo
2017-06-01
ray: move shadow check to a function
Vito Caputo
2017-06-01
ray: perform ambient light color scale in prepare
Vito Caputo
2017-06-01
ray: move max depth check out of trace_ray()
Vito Caputo
2017-05-27
ray: inline ray_object_* switch functions
Vito Caputo
2017-05-27
ray: simplify ray_3f_normalize()
Vito Caputo
2017-05-27
ray: redo ray_3f_distance()
Vito Caputo
2017-05-27
ray: normalize direction missed in 28d8022
Vito Caputo
2017-05-27
ray: use approximate power in specular reflection
Vito Caputo
2017-05-26
ray: s/nlerp/lerp/ where normalize is unnecessary
Vito Caputo
2017-05-12
ray: mult normalize in ray_object_sphere_normal
Vito Caputo
2017-05-12
ray: add ray_scene_prepare() object precomputing
Vito Caputo
2017-04-27
*: remove vestigial module/${module}/${module}.h
Vito Caputo
2017-04-22
*: add module context machinery
Vito Caputo
2017-04-22
ray: remove vestigial ray_threads code
Vito Caputo
2017-04-22
ray: convert to generalized threaded rendering
Vito Caputo
2017-04-22
*: /render/render_fragment/ in rototiller_module_t
Vito Caputo
2017-04-21
*: s/renderer/module/g
Vito Caputo
2017-02-14
ray: increase highlight exponent on shiny sphere
Vito Caputo
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