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rototiller/.git
checkers-waves
checkers-waves-textureable-setting
droste
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Collection of software-rendered graphics hacks supporting libdrm and SDL2
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src
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modules
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ray
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ray_scene.c
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Author
2017-12-10
ray: split scene data from render state
Vito Caputo
2017-09-17
ray: stop recurring below a relevance threshold
Vito Caputo
2017-09-15
modules/*: cease dividing stride by 4
Vito Caputo
2017-09-14
ray: simplify object iterators using sentinel type
Vito Caputo
2017-09-13
ray: cleanup ray_camera_frame_t fragments
Vito Caputo
2017-08-15
ray: misc computational fixups
Vito Caputo
2017-06-03
ray: convert from recursive to iterative tracing
Vito Caputo
2017-06-02
ray: skip intersection tests on reflector objects
Vito Caputo
2017-06-02
ray: plumb depth and camera to objects
Vito Caputo
2017-06-02
ray: separate lights from objects
Vito Caputo
2017-06-02
ray: simplify trace_ray inner loop slightly
Vito Caputo
2017-06-01
ray: move shadow check to a function
Vito Caputo
2017-06-01
ray: perform ambient light color scale in prepare
Vito Caputo
2017-06-01
ray: move max depth check out of trace_ray()
Vito Caputo
2017-05-27
ray: use approximate power in specular reflection
Vito Caputo
2017-05-12
ray: add ray_scene_prepare() object precomputing
Vito Caputo
2017-04-22
ray: remove vestigial ray_threads code
Vito Caputo
2017-02-14
ray: add highlight exponent to ray_surface_t
Vito Caputo
2017-02-09
ray: remove redundant recursion depth increment
Vito Caputo
2017-01-18
*: move source into src/ subdir
Vito Caputo
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