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path: root/src/libs/ray/ray_camera.h
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2021-10-01*: librototiller->libtilVito Caputo
Largely mechanical rename of librototiller -> libtil, but introducing a til_ prefix to all librototiller (now libtil) functions and types where a rototiller prefix was absent. This is just a step towards a more libized librototiller, and til is just a nicer to type/read prefix than rototiller_.
2020-01-12libs/ray: decouple film and frame dimensionsVito Caputo
The existing code conflated the rendered frame dimensions with what's essentially the virtual camera's film dimensions. That resulted in a viewing frustum depending on the rendered frame dimensions. Smaller frames (like in the montage module) would show a smaller viewport into the same scene. Now the view into the scene always shows the same viewport in terms of the frustum dimensions for a given combination of focal_length and film_{width,height}. The rendered frame is essentially a sampling of the 2D plane (the virtual film) intersecting the frustum. Nothing is done to try enforce a specific aspect ratio or any such magic. The caller is expected to manage this for now, or just ignore it and let the output be stretched when the aspect ratio of the output doesn't match the virtual film's aspect ratio. In the future it might be interesting to support letter boxing or such things for preserving the film's aspect ratio. For now the ray module just lets things be stretched, with hard-coded film dimensions of something approximately consistent with the past viewport. The ray module could make some effort to fit the hard-coded film dimensions to the runtime aspect ratio for the frame to be rendered, tweaking things as needed but generally preserving the general hard-coded dimensions. Allowing the frustum to be minimally adjusted to fit the circumstances... that might also be worth shoving into libray. Something of a automatic fitting mode for the camera.
2018-03-19ray: libize raytracer core, introduces src/libsVito Caputo
This is the first step of breaking out all the core rendering stuffs into reusable libraries and making modules purely compositional, consumers of various included rendering/effects libraries. Expect multiple modules leveraging libray for a variety of scenes and such. Also expect compositions mixing the various libraries for more interesting visuals.
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