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rototiller/.git
checkers-waves
checkers-waves-textureable-setting
droste
master
Collection of software-rendered graphics hacks supporting libdrm and SDL2
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2017-01-07
sparkler: add per-bsp (last) lookup cache
Vito Caputo
2017-01-07
sparkler: remove unnecessary cast to float
Vito Caputo
2017-01-07
sparkler: don't _particles_draw() empty children
Vito Caputo
2017-01-07
sparkler: move page clear before all particles ops
Vito Caputo
2017-01-07
sparkler: prefer *.5 to / 2
Vito Caputo
2017-01-07
sparkler: fix parens typo in draw_pixel
Vito Caputo
2017-01-03
ray: remove vestigial ray_scene.h includes
Vito Caputo
2017-01-02
roto: add TODO comment about faster lerp_color()
Vito Caputo
2017-01-02
roto: skip lerp of identical colors
Vito Caputo
2016-12-30
roto: bilinear interpolation of texture colors
Vito Caputo
2016-12-30
roto: move initialization to shared function
Vito Caputo
2016-12-30
roto: some fixed point macro cleanups
Vito Caputo
2016-12-21
ray: eliminate benign compiler warnings
Vito Caputo
2016-12-13
ray: introduce a rudimentary ray tracer
Vito Caputo
2016-12-13
sparkler: introduce a particle system
Vito Caputo
2016-12-13
roto: add modular forms of original renderer
Vito Caputo
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