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rototiller/.git
checkers-waves
checkers-waves-textureable-setting
droste
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Collection of software-rendered graphics hacks supporting libdrm and SDL2
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2018-01-01
drm_fb: implement drm fb backend
Vito Caputo
2018-01-01
fb: introduce fb_ops_t
Vito Caputo
2017-12-31
fb: combine page flip with wait
Vito Caputo
2017-12-23
ray: constify input scene and camera parameters
Vito Caputo
2017-12-23
ray: constify all ray_3f_t method parameters
Vito Caputo
2017-12-23
ray: split object render from object description
Vito Caputo
2017-12-10
ray: split scene data from render state
Vito Caputo
2017-12-10
rototiller: introduce module.finish_frame()
Vito Caputo
2017-12-10
ray: add module context ray_context_t
Vito Caputo
2017-12-10
ray: trivial formatting changes
Vito Caputo
2017-09-29
ray: remove unused ray_scene_t.n_{lights,objects}
Vito Caputo
2017-09-17
ray: stop recurring below a relevance threshold
Vito Caputo
2017-09-15
modules/*: cease dividing stride by 4
Vito Caputo
2017-09-14
fb: update copyright line
Vito Caputo
2017-09-14
fb: s/fb_fragment_divide_single/fb_fragment_slice_single/
Vito Caputo
2017-09-14
ray: switch to the tiling fragmenter
Vito Caputo
2017-09-14
fb: implement a tiling fragmenter
Vito Caputo
2017-09-14
*: use fragment generator
Vito Caputo
2017-09-14
util: add MIN/MAX macros
Vito Caputo
2017-09-14
ray: simplify object iterators using sentinel type
Vito Caputo
2017-09-13
ray: cleanup ray_camera_frame_t fragments
Vito Caputo
2017-09-12
ray: don't assume x_alpha is 0 at begin or y_step
Vito Caputo
2017-08-15
ray: misc computational fixups
Vito Caputo
2017-08-07
rototiller: remove unused variable
Vito Caputo
2017-08-07
ray: more fragments for better thread utilization
Vito Caputo
2017-08-07
threads: rework threaded fragment scheduling
Vito Caputo
2017-06-03
ray: convert from recursive to iterative tracing
Vito Caputo
2017-06-02
ray: skip intersection tests on reflector objects
Vito Caputo
2017-06-02
ray: precompute primary ray for ray_object_sphere_t
Vito Caputo
2017-06-02
ray: precompute primary ray for ray_object_plane_t
Vito Caputo
2017-06-02
ray: plumb depth and camera to objects
Vito Caputo
2017-06-02
ray: separate lights from objects
Vito Caputo
2017-06-02
ray: simplify trace_ray inner loop slightly
Vito Caputo
2017-06-01
ray: move shadow check to a function
Vito Caputo
2017-06-01
ray: perform ambient light color scale in prepare
Vito Caputo
2017-06-01
ray: move max depth check out of trace_ray()
Vito Caputo
2017-05-27
ray: inline ray_object_* switch functions
Vito Caputo
2017-05-27
ray: simplify ray_3f_normalize()
Vito Caputo
2017-05-27
ray: redo ray_3f_distance()
Vito Caputo
2017-05-27
ray: normalize direction missed in 28d8022
Vito Caputo
2017-05-27
ray: use approximate power in specular reflection
Vito Caputo
2017-05-26
ray: s/nlerp/lerp/ where normalize is unnecessary
Vito Caputo
2017-05-12
ray: mult normalize in ray_object_sphere_normal
Vito Caputo
2017-05-12
ray: add ray_scene_prepare() object precomputing
Vito Caputo
2017-04-27
*: remove vestigial module/${module}/${module}.h
Vito Caputo
2017-04-27
sparkler: enable rudimentary threaded rendering
Vito Caputo
2017-04-27
sparkler: respect fragment->frame_{width,height}
Vito Caputo
2017-04-27
fb: apply fragment coordinates put pixel helper
Vito Caputo
2017-04-26
sparkler: utilize context struct for module state
Vito Caputo
2017-04-26
sparkler: add virtual flag to particle_props_t
Vito Caputo
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