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-rw-r--r--src/modules/checkers/checkers.c43
1 files changed, 25 insertions, 18 deletions
diff --git a/src/modules/checkers/checkers.c b/src/modules/checkers/checkers.c
index d12a99d..8875824 100644
--- a/src/modules/checkers/checkers.c
+++ b/src/modules/checkers/checkers.c
@@ -191,34 +191,41 @@ static void checkers_destroy_context(til_module_context_t *context)
*/
int checkers_fragment_tile_single(const til_fb_fragment_t *fragment, unsigned tile_size, unsigned number, til_fb_fragment_t *res_fragment)
{
- unsigned w = fragment->width / tile_size, h = fragment->height / tile_size;
- unsigned tiled_w = w * tile_size, tiled_h = h * tile_size;
+ unsigned numw = fragment->width / tile_size, numh = fragment->height / tile_size;
unsigned x, y, xoff, yoff, xshift = 0, yshift = 0;
assert(fragment);
assert(res_fragment);
- /* Detect the need for fractional tiles on both axis and shift the fragments
- * to keep the overall checkered output centered. This complicates res_fragment.{x,y,width,height}
- * calculations for the peripheral checker tiles as those must clip when shifted.
- */
- if (tiled_w < fragment->width) {
- tiled_w += tile_size;
- xshift = (tiled_w - fragment->width) >> 1;
- w++;
- }
+ {
+ unsigned tiled_w = numw * tile_size;
+ unsigned tiled_h = numh * tile_size;
+
+ /* Detect the need for fractional tiles on both axis and shift the fragments
+ * to keep the overall checkered output centered.
+ *
+ * This complicates res_fragment.{x,y,width,height} calculations for the
+ * peripheral checker tiles as those must clip when shifted.
+ */
+
+ if (tiled_w < fragment->width) {
+ tiled_w += tile_size;
+ xshift = (tiled_w - fragment->width) >> 1;
+ numw++;
+ }
- if (tiled_h < fragment->height) {
- tiled_h += tile_size;
- yshift = (tiled_h - fragment->height) >> 1;
- h++;
+ if (tiled_h < fragment->height) {
+ tiled_h += tile_size;
+ yshift = (tiled_h - fragment->height) >> 1;
+ numh++;
+ }
}
- y = number / w;
- if (y >= h)
+ y = number / numw;
+ if (y >= numh)
return 0;
- x = number - (y * w);
+ x = number - (y * numw);
xoff = x * tile_size;
yoff = y * tile_size;
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