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diff --git a/src/modules/sparkler/sparkler.c b/src/modules/sparkler/sparkler.c
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+#include <stdlib.h>
+#include <string.h>
+#include <sys/types.h>
+#include <time.h>
+#include <unistd.h>
+
+#include "fb.h"
+#include "rototiller.h"
+#include "util.h"
+
+#include "particles.h"
+
+/* particle system gadget (C) Vito Caputo <vcaputo@pengaru.com> 2/15/2014 */
+/* 1/10/2015 added octree bsp (though not yet leveraged) */
+/* 11/25/2016 refactor and begun adapting to rototiller */
+
+#define INIT_PARTS 100
+
+extern particle_ops_t simple_ops;
+
+
+/* Render a 3D particle system */
+static void sparkler(fb_fragment_t *fragment)
+{
+ static particles_t *particles;
+ static int initialized;
+ uint32_t *buf = fragment->buf;
+
+ if (!initialized) {
+ srand(time(NULL) + getpid());
+
+ particles = particles_new();
+ particles_add_particles(particles, NULL, &simple_ops, INIT_PARTS);
+
+ initialized = 1;
+ }
+
+ memset(buf, 0, ((fragment->width << 2) + fragment->stride) * fragment->height);
+
+ particles_age(particles);
+ particles_draw(particles, fragment);
+ particles_sim(particles);
+ particles_add_particles(particles, NULL, &simple_ops, INIT_PARTS / 4);
+}
+
+
+rototiller_renderer_t sparkler_renderer = {
+ .render = sparkler,
+ .name = "sparkler",
+ .description = "Particle system with spatial interactions",
+ .author = "Vito Caputo <vcaputo@pengaru.com>",
+ .license = "GPLv2",
+};
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