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-rw-r--r--src/modules/sparkler/bsp.h28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/modules/sparkler/bsp.h b/src/modules/sparkler/bsp.h
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index 0000000..f5ce303
--- /dev/null
+++ b/src/modules/sparkler/bsp.h
@@ -0,0 +1,28 @@
+#ifndef _BSP_H
+#define _BSP_H
+
+#include <stdint.h>
+
+#include "list.h"
+#include "v3f.h"
+
+typedef struct bsp_t bsp_t;
+typedef struct bsp_node_t bsp_node_t;
+
+/* Embed this in anything you want spatially indexed by the bsp tree. */
+/* TODO: it would be nice to make this opaque, but it's a little annoying. */
+typedef struct bsp_occupant_t {
+ bsp_node_t *leaf; /* leaf node containing this occupant */
+ list_head_t occupants; /* node on containing leaf node's list of occupants */
+ v3f_t *position; /* position of occupant to be partitioned */
+} bsp_occupant_t;
+
+bsp_t * bsp_new(void);
+void bsp_free(bsp_t *bsp);
+void bsp_print(bsp_t *bsp);
+void bsp_add_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position);
+void bsp_delete_occupant(bsp_t *bsp, bsp_occupant_t *occupant);
+void bsp_move_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position);
+void bsp_search_sphere(bsp_t *bsp, v3f_t *center, float radius_min, float radius_max, void (*cb)(bsp_t *, list_head_t *, void *), void *cb_data);
+
+#endif
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