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-rw-r--r--src/modules/ray/ray_render_object_plane.h61
1 files changed, 0 insertions, 61 deletions
diff --git a/src/modules/ray/ray_render_object_plane.h b/src/modules/ray/ray_render_object_plane.h
deleted file mode 100644
index 6e00089..0000000
--- a/src/modules/ray/ray_render_object_plane.h
+++ /dev/null
@@ -1,61 +0,0 @@
-#ifndef _RAY_RENDER_OBJECT_PLANE_H
-#define _RAY_RENDER_OBJECT_PLANE_H
-
-#include "ray_3f.h"
-#include "ray_camera.h"
-#include "ray_object_plane.h"
-#include "ray_object_type.h"
-#include "ray_ray.h"
-#include "ray_surface.h"
-
-
-typedef struct ray_render_object_plane_t {
- ray_object_plane_t object;
- float primary_dot_plus;
-} ray_render_object_plane_t;
-
-
-static ray_render_object_plane_t ray_render_object_plane_prepare(const ray_object_plane_t *plane, const ray_camera_t *camera)
-{
- ray_render_object_plane_t prepared = { .object = *plane };
-
- prepared.primary_dot_plus = ray_3f_dot(&plane->normal, &camera->position) + plane->distance;
-
- return prepared;
-}
-
-
-static inline int ray_render_object_plane_intersects_ray(ray_render_object_plane_t *plane, unsigned depth, ray_ray_t *ray, float *res_distance)
-{
- float d = ray_3f_dot(&plane->object.normal, &ray->direction);
-
- if (d < 0.0f) {
- float distance = plane->primary_dot_plus;
-
- if (depth)
- distance = (ray_3f_dot(&plane->object.normal, &ray->origin) + plane->object.distance);
-
- distance /= -d;
- if (distance > 0.0f) {
- *res_distance = distance;
-
- return 1;
- }
- }
-
- return 0;
-}
-
-
-static inline ray_3f_t ray_render_object_plane_normal(ray_render_object_plane_t *plane, ray_3f_t *point)
-{
- return plane->object.normal;
-}
-
-
-static inline ray_surface_t ray_render_object_plane_surface(ray_render_object_plane_t *plane, ray_3f_t *point)
-{
- return plane->object.surface;
-}
-
-#endif
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