diff options
Diffstat (limited to 'src/modules/ray/ray_object_light.h')
-rw-r--r-- | src/modules/ray/ray_object_light.h | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/src/modules/ray/ray_object_light.h b/src/modules/ray/ray_object_light.h index a6213e8..ca9bac9 100644 --- a/src/modules/ray/ray_object_light.h +++ b/src/modules/ray/ray_object_light.h @@ -1,16 +1,8 @@ #ifndef _RAY_OBJECT_LIGHT_H #define _RAY_OBJECT_LIGHT_H -#include <assert.h> - -#include "ray_camera.h" #include "ray_light_emitter.h" -#include "ray_object_light.h" -#include "ray_object_point.h" -#include "ray_object_sphere.h" #include "ray_object_type.h" -#include "ray_ray.h" -#include "ray_surface.h" typedef struct ray_object_light_t { @@ -19,55 +11,4 @@ typedef struct ray_object_light_t { ray_light_emitter_t emitter; } ray_object_light_t; - -static void ray_object_light_prepare(ray_object_light_t *light, ray_camera_t *camera) -{ -} - - -/* TODO: point is really the only one I've implemented... */ -static inline int ray_object_light_intersects_ray(ray_object_light_t *light, unsigned depth, ray_ray_t *ray, float *res_distance) -{ - switch (light->emitter.type) { - case RAY_LIGHT_EMITTER_TYPE_POINT: - return ray_object_point_intersects_ray(&light->emitter.point, depth, ray, res_distance); - - case RAY_LIGHT_EMITTER_TYPE_SPHERE: - return ray_object_sphere_intersects_ray(&light->emitter.sphere, depth, ray, res_distance); - default: - assert(0); - } -} - - -static inline ray_3f_t ray_object_light_normal(ray_object_light_t *light, ray_3f_t *point) -{ - ray_3f_t normal; - - /* TODO */ - switch (light->emitter.type) { - case RAY_LIGHT_EMITTER_TYPE_SPHERE: - return normal; - - case RAY_LIGHT_EMITTER_TYPE_POINT: - return normal; - default: - assert(0); - } -} - - -static inline ray_surface_t ray_object_light_surface(ray_object_light_t *light, ray_3f_t *point) -{ - switch (light->emitter.type) { - case RAY_LIGHT_EMITTER_TYPE_SPHERE: - return ray_object_sphere_surface(&light->emitter.sphere, point); - - case RAY_LIGHT_EMITTER_TYPE_POINT: - return ray_object_point_surface(&light->emitter.point, point); - default: - assert(0); - } -} - #endif |