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-rw-r--r--src/modules/ray/ray_object_light.h59
1 files changed, 0 insertions, 59 deletions
diff --git a/src/modules/ray/ray_object_light.h b/src/modules/ray/ray_object_light.h
index a6213e8..ca9bac9 100644
--- a/src/modules/ray/ray_object_light.h
+++ b/src/modules/ray/ray_object_light.h
@@ -1,16 +1,8 @@
#ifndef _RAY_OBJECT_LIGHT_H
#define _RAY_OBJECT_LIGHT_H
-#include <assert.h>
-
-#include "ray_camera.h"
#include "ray_light_emitter.h"
-#include "ray_object_light.h"
-#include "ray_object_point.h"
-#include "ray_object_sphere.h"
#include "ray_object_type.h"
-#include "ray_ray.h"
-#include "ray_surface.h"
typedef struct ray_object_light_t {
@@ -19,55 +11,4 @@ typedef struct ray_object_light_t {
ray_light_emitter_t emitter;
} ray_object_light_t;
-
-static void ray_object_light_prepare(ray_object_light_t *light, ray_camera_t *camera)
-{
-}
-
-
-/* TODO: point is really the only one I've implemented... */
-static inline int ray_object_light_intersects_ray(ray_object_light_t *light, unsigned depth, ray_ray_t *ray, float *res_distance)
-{
- switch (light->emitter.type) {
- case RAY_LIGHT_EMITTER_TYPE_POINT:
- return ray_object_point_intersects_ray(&light->emitter.point, depth, ray, res_distance);
-
- case RAY_LIGHT_EMITTER_TYPE_SPHERE:
- return ray_object_sphere_intersects_ray(&light->emitter.sphere, depth, ray, res_distance);
- default:
- assert(0);
- }
-}
-
-
-static inline ray_3f_t ray_object_light_normal(ray_object_light_t *light, ray_3f_t *point)
-{
- ray_3f_t normal;
-
- /* TODO */
- switch (light->emitter.type) {
- case RAY_LIGHT_EMITTER_TYPE_SPHERE:
- return normal;
-
- case RAY_LIGHT_EMITTER_TYPE_POINT:
- return normal;
- default:
- assert(0);
- }
-}
-
-
-static inline ray_surface_t ray_object_light_surface(ray_object_light_t *light, ray_3f_t *point)
-{
- switch (light->emitter.type) {
- case RAY_LIGHT_EMITTER_TYPE_SPHERE:
- return ray_object_sphere_surface(&light->emitter.sphere, point);
-
- case RAY_LIGHT_EMITTER_TYPE_POINT:
- return ray_object_point_surface(&light->emitter.point, point);
- default:
- assert(0);
- }
-}
-
#endif
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