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-rw-r--r--src/modules/ray/ray_object_light.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/modules/ray/ray_object_light.h b/src/modules/ray/ray_object_light.h
new file mode 100644
index 0000000..342c050
--- /dev/null
+++ b/src/modules/ray/ray_object_light.h
@@ -0,0 +1,67 @@
+#ifndef _RAY_OBJECT_LIGHT_H
+#define _RAY_OBJECT_LIGHT_H
+
+#include <assert.h>
+
+#include "ray_light_emitter.h"
+#include "ray_object_light.h"
+#include "ray_object_point.h"
+#include "ray_object_sphere.h"
+#include "ray_object_type.h"
+#include "ray_ray.h"
+#include "ray_surface.h"
+
+
+typedef struct ray_object_light_t {
+ ray_object_type_t type;
+ float brightness;
+ ray_light_emitter_t emitter;
+} ray_object_light_t;
+
+
+/* TODO: point is really the only one I've implemented... */
+static inline int ray_object_light_intersects_ray(ray_object_light_t *light, ray_ray_t *ray, float *res_distance)
+{
+ switch (light->emitter.type) {
+ case RAY_LIGHT_EMITTER_TYPE_POINT:
+ return ray_object_point_intersects_ray(&light->emitter.point, ray, res_distance);
+
+ case RAY_LIGHT_EMITTER_TYPE_SPHERE:
+ return ray_object_sphere_intersects_ray(&light->emitter.sphere, ray, res_distance);
+ default:
+ assert(0);
+ }
+}
+
+
+static inline ray_3f_t ray_object_light_normal(ray_object_light_t *light, ray_3f_t *point)
+{
+ ray_3f_t normal;
+
+ /* TODO */
+ switch (light->emitter.type) {
+ case RAY_LIGHT_EMITTER_TYPE_SPHERE:
+ return normal;
+
+ case RAY_LIGHT_EMITTER_TYPE_POINT:
+ return normal;
+ default:
+ assert(0);
+ }
+}
+
+
+static inline ray_surface_t ray_object_light_surface(ray_object_light_t *light, ray_3f_t *point)
+{
+ switch (light->emitter.type) {
+ case RAY_LIGHT_EMITTER_TYPE_SPHERE:
+ return ray_object_sphere_surface(&light->emitter.sphere, point);
+
+ case RAY_LIGHT_EMITTER_TYPE_POINT:
+ return ray_object_point_surface(&light->emitter.point, point);
+ default:
+ assert(0);
+ }
+}
+
+#endif
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