summaryrefslogtreecommitdiff
path: root/src/modules/ray/ray_object.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/modules/ray/ray_object.c')
-rw-r--r--src/modules/ray/ray_object.c24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/modules/ray/ray_object.c b/src/modules/ray/ray_object.c
index 4c5ccaf..ec3dcd8 100644
--- a/src/modules/ray/ray_object.c
+++ b/src/modules/ray/ray_object.c
@@ -9,6 +9,30 @@
#include "ray_surface.h"
+/* Prepare an object for rendering.
+ * If the object has any pre-calculating to do, this is where it happens.
+ * The pre-calculated stuff is object-resident under a _prepared struct member.
+ */
+void ray_object_prepare(ray_object_t *object)
+{
+ switch (object->type) {
+ case RAY_OBJECT_TYPE_SPHERE:
+ return ray_object_sphere_prepare(&object->sphere);
+
+ case RAY_OBJECT_TYPE_POINT:
+ return ray_object_point_prepare(&object->point);
+
+ case RAY_OBJECT_TYPE_PLANE:
+ return ray_object_plane_prepare(&object->plane);
+
+ case RAY_OBJECT_TYPE_LIGHT:
+ return ray_object_light_prepare(&object->light);
+ default:
+ assert(0);
+ }
+}
+
+
/* Determine if a ray intersects object.
* If the object is intersected, store where along the ray the intersection occurs in res_distance.
*/
© All Rights Reserved