diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2023-07-05 21:02:00 -0700 |
---|---|---|
committer | Vito Caputo <vcaputo@pengaru.com> | 2023-07-05 21:02:00 -0700 |
commit | 210b635371619638207d3602249aa52a6ec849c5 (patch) | |
tree | bfd9bc0d733cfc242fc26f454a1502502557ab57 /src | |
parent | a96a3c4b6d59451a92540440db724274421e86e5 (diff) |
modules/rkt: fix recv loop to continue on non-NL
After putting the recv() in a for(;;) to not have to render a
frame per byte received, I completely dropped the ball on moving
the return and adding the continue to actually finish the change.
This makes creating new scenes via pasting long settings strings
far less laggy. A future improvement would be to not recv() a
byte at a time, but this really isn't a perf-sensitive thing.
Diffstat (limited to 'src')
-rw-r--r-- | src/modules/rkt/rkt_scener.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/modules/rkt/rkt_scener.c b/src/modules/rkt/rkt_scener.c index 74a0bff..8f134bb 100644 --- a/src/modules/rkt/rkt_scener.c +++ b/src/modules/rkt/rkt_scener.c @@ -782,9 +782,11 @@ int rkt_scener_update(rkt_context_t *ctxt) */ scener->input = til_str_chomp(scener->input); scener->state = scener->next_state; + + return 0; } - return 0; + continue; default: assert(0); |