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authorVito Caputo <vcaputo@pengaru.com>2023-07-05 21:02:00 -0700
committerVito Caputo <vcaputo@pengaru.com>2023-07-05 21:02:00 -0700
commit210b635371619638207d3602249aa52a6ec849c5 (patch)
treebfd9bc0d733cfc242fc26f454a1502502557ab57 /src
parenta96a3c4b6d59451a92540440db724274421e86e5 (diff)
modules/rkt: fix recv loop to continue on non-NL
After putting the recv() in a for(;;) to not have to render a frame per byte received, I completely dropped the ball on moving the return and adding the continue to actually finish the change. This makes creating new scenes via pasting long settings strings far less laggy. A future improvement would be to not recv() a byte at a time, but this really isn't a perf-sensitive thing.
Diffstat (limited to 'src')
-rw-r--r--src/modules/rkt/rkt_scener.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/modules/rkt/rkt_scener.c b/src/modules/rkt/rkt_scener.c
index 74a0bff..8f134bb 100644
--- a/src/modules/rkt/rkt_scener.c
+++ b/src/modules/rkt/rkt_scener.c
@@ -782,9 +782,11 @@ int rkt_scener_update(rkt_context_t *ctxt)
*/
scener->input = til_str_chomp(scener->input);
scener->state = scener->next_state;
+
+ return 0;
}
- return 0;
+ continue;
default:
assert(0);
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