From 210b635371619638207d3602249aa52a6ec849c5 Mon Sep 17 00:00:00 2001
From: Vito Caputo <vcaputo@pengaru.com>
Date: Wed, 5 Jul 2023 21:02:00 -0700
Subject: modules/rkt: fix recv loop to continue on non-NL

After putting the recv() in a for(;;) to not have to render a
frame per byte received, I completely dropped the ball on moving
the return and adding the continue to actually finish the change.

This makes creating new scenes via pasting long settings strings
far less laggy.  A future improvement would be to not recv() a
byte at a time, but this really isn't a perf-sensitive thing.
---
 src/modules/rkt/rkt_scener.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

(limited to 'src')

diff --git a/src/modules/rkt/rkt_scener.c b/src/modules/rkt/rkt_scener.c
index 74a0bff..8f134bb 100644
--- a/src/modules/rkt/rkt_scener.c
+++ b/src/modules/rkt/rkt_scener.c
@@ -782,9 +782,11 @@ int rkt_scener_update(rkt_context_t *ctxt)
 					 */
 					scener->input = til_str_chomp(scener->input);
 					scener->state = scener->next_state;
+
+					return 0;
 				}
 
-				return 0;
+				continue;
 
 			default:
 				assert(0);
-- 
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