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authorVito Caputo <vcaputo@pengaru.com>2023-05-09 17:48:36 -0700
committerVito Caputo <vcaputo@pengaru.com>2023-05-11 15:19:25 -0700
commitbefca3394d7490e9dc90baafa29533d0425e37e4 (patch)
treed8515e2c092403ffb48f86c669a39c48b063ac5a /src/til_module_context.h
parentff15cd71eaea75e8bb917e8ea60cb8d6b9f68c57 (diff)
modules/compose: settings-ize layers and texture
Now layers= is a settings instance. Each individual setting within that layers instance is also a settings instance of its own. This enables specifying the modules used in the layers as well as settings to be passed into those per-layer modules. The escaping quickly becomes brutal if hand-constructing, but programmatically at least it's workable. Plus, you can let the interactive setup ask you for all the layer settings then just copy and paste the cli invocation printed @ startup (at least with rototiller). texture= is also now a settings instance, which means compose no longer randomizes the texture settings on its own - it instead uses the settings supplied. A consequence of this is that texture settings need to be actually populated if the texture is used. For rtv, which randomizes settings, it makes no difference and rtv compose invocations w/textures will just end up randomizing the texture through the normal setup randomizing machinery. But for direct compose invocations for instance, there's now an actual texture setup process - and if you just use --defaults, the defaults will be applied which is different from before where it would have always been randomized. This area needs some work, like controlling how defaults are applied perhaps in the actual settings syntax such that randomizing can still be performed if desired instead of "preferred" defaults. That's a more general settings syntax problem to investigate
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